Operate a tank across a desolate, post-apocalyptic haunted wasteland. Take delivery contracts, search procedural bunkers for cargo, and haul it — while being hunted above and below ground. You can't fight them. You can only outrun them. 1–2 player co-op survival horror.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Iron Courier is a solo project. The core game is playable now, but co-op horror only works if it feels right with real players. Early Access is how I can escape my echo chamber and lets me get real feedback to expand Iron Courier without guessing alone.”

Approximately how long will this game be in Early Access?

“Roughly 12 to 18 months. I'd rather give an honest estimate with room to breathe than a deadline I have to cut corners to hit. If the game reaches a complete, stable 1.0 state sooner, I'll release sooner.”

How is the full version planned to differ from the Early Access version?

“Early Access is the foundation: supply runs, the open world, procedural dungeons; the core co-op loop. The full version is where I want to deepen/expand everything.

I plan to expand the monster roster and sharpen the Director AI that decides when and how the world turns against you, so no two runs feel the same. I'd like to grow the dungeon and environment variety, add more courier contracts and reasons to push deeper into dangerous territory, and build out the reputation and progression systems so your choices carry weight over a longer arc.

Beyond that, I want to polish the co-op experience end to end — proximity chat, and the small moments that make horror land with friends. How much of this ships depends partly on what players tell me matters most, which is the whole point of doing early access.”

What is the current state of the Early Access version?

“The core game is playable and stable. You can drive the tank through an open world, take on supply runs, explore dungeons, and survive the monsters hunting you — solo or in co-op. The systems that define Iron Courier are in and working: the vehicle physics, the world generator, the monster AI, the flashlight-and-dark horror atmosphere, quests and reputation, and inventory.

It is not a finished game. Expect rough edges, content that's still growing, and balance that will shift as I learn how people actually play. If you're comfortable with a game that's real but still evolving — and you want a hand in shaping it — that's exactly who Early Access is for.”

Will the game be priced differently during and after Early Access?

“I do not plan to raise the price as the game grows even if when content and features ship. Buying in during Early Access means helping fund development from here to 1.0, and having your suggestions heard to make the game better.”

How are you planning on involving the Community in your development process?

“Community feedback is the reason I'm doing Early Access at all — I can't playtest co-op horror alone or see past my own blind spots. I plan to stay active in the Steam discussion forums and community hub, read reports and suggestions, and be transparent about what I'm working on through regular updates and patch notes.

Player feedback will directly shape priorities: which monsters are fun versus frustrating, what the world needs more of, where the co-op tension works and where it falls flat. I can't promise every idea makes it in, but I'll be listening closely and letting what players tell me guide where the game goes next.”
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Planned Release Date: To be announced

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About This Game

Iron Courier is a first-person co-op survival horror game about manning an armored tank across a dead, haunted wasteland. You take delivery contracts, drive out to buried bunkers, retrieve the cargo on foot, and haul it home for credits and reputation. Predators are out there the whole time, following at a distance, waiting for you to slip.

HOME IS WHERE THE TANK IS

Your tank isn't a menu. It's a room you walk around in, and you drive it by throwing the levers inside: accelerate, reverse, steer. In co-op that splits the crew. One of you drives while the other watches the dark, patches the hull, and keeps an eye on the fuel and battery before either runs out. Lose the tank and you've usually lost the run.

YOU DON'T FIGHT — YOU SURVIVE

There are no guns. The things in the wasteland can't be killed, only avoided, and each one avoids differently. Some track sound. Some track sight. Some you just do not want to wake up. Your tools are your headlights, your speed, and how quiet you're willing to be.

RUNS THAT MATTER

Death is permanent. Lose a run and the credits and cargo go with it — only your experience and faction standing carry over. Complete contracts to raise your reputation with each faction and unlock perks that make the next run out a little less brutal.

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Three factions, procedurally generated bunkers, rolling storms, and a classic hand-built PSX-era look.

Play solo or bring one other courier. Keep the tank alive, deliver the cargo, and don't stop moving.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: TBD
    • Memory: 8 GB RAM
    • Graphics: tBD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: TBD
    • Memory: 16 GB RAM
    • Graphics: TBD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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