A neon bullet-heaven roguelite about refusing deletion. Auto-fire through endless swarms, evolve your weapons into ultimate forms, then rewrite them with 111 mods. Raid a dungeon that punishes you for levelling up, climb a ladder with no top, and delete the machines running the grid.

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Planned Release Date: September 2026

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About This Game

The network is dead. Its administrator is still running.

Long after the last humans went offline, the machine left in charge of the grid — ROOT//PRIME, The Last Administrator — reached one flawless, monstrous conclusion: anything it could not predict was a threat to a stable system. So it classified free will itself as corruption, and scheduled all of it for deletion.

You are the one process that didn't delete. The garbage collector came for you. You refused to close.

ONE MORE RUN. ALWAYS ONE MORE RUN.

You move. Your weapons fire themselves. The swarm never stops coming.

A run lasts 5 to 25 minutes. You level up in the middle of the flood and pick from three cards — or spend tokens to skip the roll entirely and take exactly the upgrade your build needs. Loot powerful rewards, gain character XP and upgrades and get stronger with every game

If you've played a survivors-like before, you already know the first thirty seconds. You don't know the rest.

BUILD IT, THEN BREAK IT

  • 21 weapons and signature abilities plus 30 passive modules, levelled up card by card. Over 30 million mathematically possible loadouts before you touch anything else.

  • 20 hidden synergies. Certain weapon-and-module pairs do something the tooltips never mention. Freeze a pack solid, set it on fire, and your fire damage doubles. Drop a spinning saw blade into a black hole and it grinds through everything the singularity catches.

  • Every weapon evolves. Max one out, hold the right module, and it transforms into an ultimate form.

  • Then it evolves again. Three one-use altars are hidden in every arena. Feed one and your ultimate opens a second, ten-rank upgrade path that ends in a completely different weapon — not just a bigger number, a new mechanic.

REWRITE WHAT YOUR WEAPONS ACTUALLY DO

Most games let you buff a weapon. This one lets you rewrite it.

Deep in the endgame you start recovering 111 weapon mods. Each weapon takes three at a time: one that changes what happens on hit, one that reshapes the projectile — its size, reach, count — and one that rewrites when the weapon fires at all. Bolt a freeze onto a flamethrower. Give a single-shot cannon five extra projectiles. Make every hit echo itself at 150% damage.

That's over 168,000 fully-modded weapon builds, and the rarest mods only exist at the very bottom of the hardest mode in the game.

There's a catch. A modded weapon stops counting for those 20 synergies — it's running your code now, not the game's. Strip the mods back out and the synergies come back. Choosing between a weapon you rewrote and a weapon that plays well with others is the deepest decision here.

TWO ENDGAMES. THEY WANT DIFFERENT THINGS FROM YOU.

Beat the final boss and a dungeon opens up. Beat the one after that and an endless ladder does. They are not the same game twice.

THE CODE ABYSS — a dungeon that punishes you for getting stronger

Procedurally generated: rooms, corridors, sealed halls, hidden vaults, and fog over everything you haven't walked yet. Three floors down, then out again — if you can find the way out.

  • Level up and the dungeon levels with you. Every upgrade you accept raises an instability meter, and every enemy in the building scales with it. Taking an ultimate spikes it hard. Walking away from a fight you started spikes it harder. This is the one mode where refusing an upgrade can be the correct play.

  • 11 difficulty tiers, starting at the hardest setting the normal game has and climbing to one where Legendary loot is the floor. Each attempt costs a key you earned somewhere else.

  • Something is asleep on the bottom floor. Wake it and you have five minutes. It has twelve times a boss's health, sweeping lasers, charges, freezes and a gravity pull that drags you in. Kill it and it drops the mods you came for.

  • Loot isn't lying on the ground here — it's inside things. Coffers, capsules, terminals, urns, vaults. You have to actually explore before the dungeon gives you anything at all.

THE EVENT HORIZON — an endless ladder with no floor

An arena with nothing in it. No terrain, no cover, nothing to hide behind — just you, deep space, and several hundred things trying to reach you. Fifteen minutes on the clock.

  • The ladder has no top. Clear your current level and it permanently advances. Then it does it again. There is no final level, only the one you couldn't finish.

  • The arena is hunting you too. The edge of the world collapses inward and drags you toward it. Meteors fall on a schedule you can watch coming, and delete most of the horde on impact — or a third of you.

  • Then it hands you something ridiculous. Thirty seconds where every hit explodes. Or every hit spawns a black hole. Or your fire rate triples. Or every single hit is a critical.

  • Weapons evolve for free here. No altars, no conditions. The mode is built to be broken.

  • It pays out the best gear in the game, including five character-specific armor sets whose bonuses change how that survivor fundamentally plays.

THE LOOT KEEPS THE LIGHTS ON

  • 250+ named items across 8 gear slots and 8 rarity tiers — Common up through Legendary and Mythic, then three tiers above that most players will never see.

  • 50 enchants to roll and re-roll onto your gear, plus 23 socketable upgrade chips and 20 gems.

  • 11 full armor sets with real set bonuses, not just matching colours.

  • 30 relics, each with an ability nothing else in the game has and three random stats drawn from twenty. The longest chase here.

  • Crack loot cases on a three-reel machine, socket, enchant, and watch your gear score climb. It's that kind of game.

FIVE SURVIVORS. FIVE WAYS TO REFUSE DELETION.

  • NOVA RUNNER — glass cannon. The fastest thing on the grid and the easiest to kill. Stays alive by never standing still.

  • KERNEL KNIGHT — the wall. Carries only two weapons, but gets six ability slots instead of four. Runs a shield that recharges off the damage aimed at it, then discharges into a chain of dashes.

  • HEX WITCH — support caster. Two weapons and two battlefield casts, chosen before the run from five, that bend the whole fight around her.

  • ARCHIVE GHOST — time manipulator. Record yourself, recall yourself, and fight alongside your own duplicate while everything else runs slow.

  • VEX.E — blade dancer. Found crouched in a room deep in the dungeon. Tears a hurricane of enemies into orbit and bleeds them out.

MORE THAN SURVIVAL

  • TWO FINAL BOSSES — the first is a genuine raid: four phases of memory puzzles, positioning tests and an arena that shrinks around you. The second cuts your stats to a tenth, switches your weapons off entirely, and makes you tear its cores out by hand. Real fights, not damage sponges.

  • EXTRACTION — a heist mode. Break into the vault where everything you lost is stored, clear five guarded camps, take what you can carry, then stand still for seven seconds while everything left alive converges on you. Die on the way out and the whole haul dies with you.

  • MODIFIERS — arm them before you deploy to push a level past its own timer, or triple the threat curve on endless runs. More danger, better payout.

  • THE GRID IS NOISY — runs derail. Containment breaches open, vaults go up for grabs, convoys cut across the map, strongholds power up, portals tear themselves open, colossal serpents come through the scenery, and rare things spawn that most players never see. You seldom finish a run the way you started it.

SEASONS, LEADERBOARDS AND A STORY WORTH DIGGING FOR

  • 2-month seasons with a fresh seasonal character and a level playing field. Your permanent progress stays yours forever.

  • Endgame leaderboards — the real competition starts where the campaign ends. Every mode is ranked, every season resets the field, and a permanent Hall of Fame keeps the players who defined each one.

  • Deep account progression — 11 attributes across 345 ranks, five prestige tiers, and a level cap that eventually stops existing.

  • 142 achievements across combat, extraction, loot, weapon mastery and story.

  • A buried storyline — the operator who died writing a rescue script she never got to run, and the reason every survivor who ever beat the administrator became the next one.

BUILT BY ONE PERSON. BALANCED BY THE COMMUNITY.

Digital Survivor is hand-built by a solo developer and patched relentlessly. Most balance changes come straight from player feedback and anonymous gameplay statistics. Join the Discord, argue about builds, and watch your argument ship in next week's patch notes.

Steam features: full controller support with remappable bindings and native Xbox, PlayStation and Nintendo glyphs · link up with a friend over Steam and watch each other's runs and loot live · Cloud saves · 3 local save slots · reduced-flash and high-contrast accessibility options · a movable, resizable HUD.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used for the code base and art/design of the game to allow development by only one person, Henrik Kjærulff.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 (2.4 GHz dual-core) / AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / AMD equivalent), 720p
    • Storage: 1 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Fast-paced action with heavy particle and glow effects. A built-in High Performance mode lowers visual load on weaker hardware. Internet connection needed for online leaderboards and seasonal events; full single-player is playable offline.
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5 (3.0 GHz quad-core) / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU or modern integrated (Intel Iris Xe / AMD Radeon Vega), 1080p
    • Storage: 1 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Smooth 1080p at 60 FPS with all visual effects enabled.
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