Classic Minesweeper, carved into three dimensions. Orbit each board and read the numbers around corners and down through tunnels. Below Expert, every board is guaranteed solvable by logic alone, never a guess. Dig for hidden gems and climb from your first click to Expert.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

This game is not yet available on Steam

Planned Release Date: November 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

At first glance it is Minesweeper, and it wants you to think so. The same flags, the same numbers, the same clean logic, now wrapped onto a three-dimensional solid. Then the board turns, and a clue reaches around a corner to a tile you could not see, and you realize the game you mastered decades ago has rules it never could in two dimensions. Deceptively familiar. Challenging in ways the flat grid cannot be.

Read the whole solid

The numbers sit on the faces of a solid object, not a flat grid. A tile's neighbors can be around a corner, over an edge, or through a tunnel bored into the shape, so you rotate and zoom the board to hold the whole structure in your head before you commit. Reading a solid is a genuine skill, and it is one classic Minesweeper never demanded.

Really? Another Minesweeper?

Yes, and here is the tell, for anyone who knows the game cold: on a flat grid a tile touches at most eight others. Fold the board into a solid and that ceiling breaks. Across an edge, around a corner, or through a tunnel, a single face can border more than eight neighbors at once, so a 9 is not only possible, it is real, and solving one gets its own achievement. More adjacency means more constraints, more deductions, more brain twisters beyond the flat grid. If you have solved every pattern the old game had, this is where it stops being the old game.

No guessing.

The category's oldest insult is the 50/50: the board that forces you to flip a coin and calls it your fault when you lose. Cube Sweeper never does this. Below Expert, every board is certified solvable by pure logic, every mine and every hidden gem. When you lose, it is because you missed something, and you will know exactly what. Your skill is the only variable. That is the respect a serious puzzle owes you.

No undo. Mistakes count.

There is no undo, and that is deliberate. A game where you can walk back every wrong step is not testing anything. Here your reading has to be right the first time, and a mistake is real. It is also never random: because the board is always solvable, every loss is a lesson you can name and a board you can play again from the start. For a deeper test, Expedition mode lets the gems you recover become Lifelines, earned protection that absorbs a single mine hit. And on the hardest boards, when nothing at all can be proven, a hint opens safe ground for you. You are given tools, never a safety rail.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 / AMD equivalent (64-bit)
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable GPU; integrated (Intel HD/UHD) is fine
    • DirectX: Version 11
    • Storage: 250 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
Review Filters