Orbital Strike: Arena is an intense, team-based, online shooter for the HTC Vive. Use teamwork and tactics to attack the enemy base and destroy their defenses before making your final push on their headquarters.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 9 jaar geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Orbital Strike: Arena is a multiplayer only shooter so there is no point in developing features, weapons, and game modes in a vacuum. We need the Communities help and feedback as early as possible to make this game a success. We also only use dedicated servers to bring the best multiplayer experience for players. With Early access, we'll have access to the funding we need for these servers, new art assets, content and marketing to continue to bring new players into the game and sustain a fun multiplayer ecosystem.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We're planning on remaining in Early Access for 6 months.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We're planning on expanding on all areas of the game including new weapons, abilities, and game modes. Some are close to being completed like the orbital strike and deployable shields. We'd like to create a workshop mode which would allow players to find components and use them to create their own custom weaponry and items to battle with.

We currently use only dedicated game servers and would like to use this perk to include player stats, social groups (squads), and social servers. With enough funding we'd like to add an overall meta game where squads fight to capture and hold territories in the Orbital Strike universe.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'All the multiplayer foundation features are complete. There is a complete 3 vs 3 MOBA-like game mode, Base Attack. You must destroy the enemy's Headquarters while defending your own with the help of your teammates, AI drones, and turrets. Your character has two hip holster attach points to store weapons and items. There are several options in the lobby to change holster height, render scale, character voices, and left/right hand usage. There are four items in our first release. A single shot blaster, and fully automatic short range blaster, personal shield, and frag grenades.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually raise the price as we ship new content and features.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The Community will have a huge effect on the development of the game. We regularly check /r/Vive and we encourage everyone to provide feedback and ideas. Several suggestions have already, or are about to, make it into the game. We'll be providing weekly updates to the community on our progress.'
Meer informatie
Opmerking: Orbital Strike: Arena is niet meer beschikbaar in de Steam-winkel.
 
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Dec 17th. New Rocket Launcher!

Over dit spel

Orbital Strike: Arena is a team-based, online shooter for the HTC Vive. We're out to create nothing less than the premier multiplayer game for virtual reality. Battle your way across no man's land and enemy AI drones. Use teamwork and tactics to attack the enemy base and destroy their turret defenses. Take out their AI Drone production capabilities before making your final push on the headquarters. Built for the HTC Vive and a room scale virtual reality experience: dodge, take cover, and use your shield to survive. Good Hunting!

Features:


  • Fight and destroy the enemy's Headquarters in a 3 vs 3 PVP game mode
  • Battle AI drones and static turrets to invade the enemy's base
  • Blaster, Auto-Blaster, Shotgun, Rocket Launcher, Shields, and Frag Grenades ready for Early Access
  • Holster inventory with fast and fun weapons handling. Simply grab a new weapon from the holster to reload.
  • Think tactically: use cover and flank the enemy using your teleporter
  • Team and Global VOIP chat
  • Public lobby servers. Hang out in our orbital station complete with simulation rooms and firing range
  • Leaderboards and Ranked Mode games.
  • Official dedicated servers for the best multiplayer experience

Constant Updates!


  • Complete redesign of the teleport system. Dash teleport, cooldowns, graphical improvements, better use of cover and the tactical value is fully integrated into the gameplay. We've worked hard on this aspect and we believe it's the best teleport system yet in VR.
  • Damage system redesign. Improved bullet netcode, bullet speed, removed bullet distance limits, added scattering as a stat for weapon balancing, and flexible function based damage modeling for all weapons.
  • Inventory and weapon handling redesign. Massively simplified the inventory system to make gun-play more fun and exciting. Previously this was an overly complicated setup which required multiple menus and clicks to grab, equip, and shoot weapons. Now weapons are generated on the fly when needed. Simply click the trigger to grab, reload and shoot. Reloading is as quick as bringing the controller down to your belt and hitting the trigger to bring up a new gun at any time. Tactical reloads are possible and used guns are discarded automatically.
  • Grenade redesign. Grenade throws are entirely predicted clientside now so they behave as what you expect from other single-player VR games. Grab, hold, and throw using natural motion.
  • Drone and AI improvements across the board. Optimizations, targeting improvements, new graphical effects, and health bars.
  • Added Voice chat. Hold right grab buttons for Global chat and left grab buttons for Team chat. We've remove the text based quick chat and replaced it with a VOIP system. As always, we route the voice data through our dedicated servers so you never leak your IP address to other players.
  • Brand new menu system. Our options menu is now available at all times as a controller connected menu. It is also context aware depending on which server and gamemode type mode you're connected to.
  • New Weapons: Sniper Rifle, Shotgun, and Rocket Launcher.
  • Public internet space station Lobby servers with onboard firing range, arena server lists, and hangar bay.
  • Leaderboards and Ranked Mode games.
  • Too many bug fixes to count. Massive improvements to server optimizations.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 or higher
    • Processor: Intel i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GTX 970 or equiv
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 6 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 or higher
    • Processor: Intel i7
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GTX 980 or equiv
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 6 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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