Orbital Strike: Arena is an intense, team-based, online shooter for the HTC Vive. Use teamwork and tactics to attack the enemy base and destroy their defenses before making your final push on their headquarters.

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Observação: jogos em acesso antecipado não estão completos e podem ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

Aviso: a última atualização pelos desenvolvedores foi há mais de 9 anos. As informações e o cronograma descritos pelos desenvolvedores aqui podem estar desatualizados.
O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Orbital Strike: Arena is a multiplayer only shooter so there is no point in developing features, weapons, and game modes in a vacuum. We need the Communities help and feedback as early as possible to make this game a success. We also only use dedicated servers to bring the best multiplayer experience for players. With Early access, we'll have access to the funding we need for these servers, new art assets, content and marketing to continue to bring new players into the game and sustain a fun multiplayer ecosystem."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"We're planning on remaining in Early Access for 6 months."

Como a versão completa será diferente da versão de acesso antecipado?

"We're planning on expanding on all areas of the game including new weapons, abilities, and game modes. Some are close to being completed like the orbital strike and deployable shields. We'd like to create a workshop mode which would allow players to find components and use them to create their own custom weaponry and items to battle with.

We currently use only dedicated game servers and would like to use this perk to include player stats, social groups (squads), and social servers. With enough funding we'd like to add an overall meta game where squads fight to capture and hold territories in the Orbital Strike universe."

Qual é o estado atual da versão de acesso antecipado?

"All the multiplayer foundation features are complete. There is a complete 3 vs 3 MOBA-like game mode, Base Attack. You must destroy the enemy's Headquarters while defending your own with the help of your teammates, AI drones, and turrets. Your character has two hip holster attach points to store weapons and items. There are several options in the lobby to change holster height, render scale, character voices, and left/right hand usage. There are four items in our first release. A single shot blaster, and fully automatic short range blaster, personal shield, and frag grenades."

O preço do jogo será alterado após o fim do acesso antecipado?

"We plan to gradually raise the price as we ship new content and features."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"The Community will have a huge effect on the development of the game. We regularly check /r/Vive and we encourage everyone to provide feedback and ideas. Several suggestions have already, or are about to, make it into the game. We'll be providing weekly updates to the community on our progress."
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Observação: Orbital Strike: Arena não está mais disponível na Loja Steam.
 
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Dec 17th. New Rocket Launcher!

Sobre este jogo

Orbital Strike: Arena is a team-based, online shooter for the HTC Vive. We're out to create nothing less than the premier multiplayer game for virtual reality. Battle your way across no man's land and enemy AI drones. Use teamwork and tactics to attack the enemy base and destroy their turret defenses. Take out their AI Drone production capabilities before making your final push on the headquarters. Built for the HTC Vive and a room scale virtual reality experience: dodge, take cover, and use your shield to survive. Good Hunting!

Features:


  • Fight and destroy the enemy's Headquarters in a 3 vs 3 PVP game mode
  • Battle AI drones and static turrets to invade the enemy's base
  • Blaster, Auto-Blaster, Shotgun, Rocket Launcher, Shields, and Frag Grenades ready for Early Access
  • Holster inventory with fast and fun weapons handling. Simply grab a new weapon from the holster to reload.
  • Think tactically: use cover and flank the enemy using your teleporter
  • Team and Global VOIP chat
  • Public lobby servers. Hang out in our orbital station complete with simulation rooms and firing range
  • Leaderboards and Ranked Mode games.
  • Official dedicated servers for the best multiplayer experience

Constant Updates!


  • Complete redesign of the teleport system. Dash teleport, cooldowns, graphical improvements, better use of cover and the tactical value is fully integrated into the gameplay. We've worked hard on this aspect and we believe it's the best teleport system yet in VR.
  • Damage system redesign. Improved bullet netcode, bullet speed, removed bullet distance limits, added scattering as a stat for weapon balancing, and flexible function based damage modeling for all weapons.
  • Inventory and weapon handling redesign. Massively simplified the inventory system to make gun-play more fun and exciting. Previously this was an overly complicated setup which required multiple menus and clicks to grab, equip, and shoot weapons. Now weapons are generated on the fly when needed. Simply click the trigger to grab, reload and shoot. Reloading is as quick as bringing the controller down to your belt and hitting the trigger to bring up a new gun at any time. Tactical reloads are possible and used guns are discarded automatically.
  • Grenade redesign. Grenade throws are entirely predicted clientside now so they behave as what you expect from other single-player VR games. Grab, hold, and throw using natural motion.
  • Drone and AI improvements across the board. Optimizations, targeting improvements, new graphical effects, and health bars.
  • Added Voice chat. Hold right grab buttons for Global chat and left grab buttons for Team chat. We've remove the text based quick chat and replaced it with a VOIP system. As always, we route the voice data through our dedicated servers so you never leak your IP address to other players.
  • Brand new menu system. Our options menu is now available at all times as a controller connected menu. It is also context aware depending on which server and gamemode type mode you're connected to.
  • New Weapons: Sniper Rifle, Shotgun, and Rocket Launcher.
  • Public internet space station Lobby servers with onboard firing range, arena server lists, and hangar bay.
  • Leaderboards and Ranked Mode games.
  • Too many bug fixes to count. Massive improvements to server optimizations.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO *: Windows 7 or higher
    • Processador: Intel i5
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GTX 970 or equiv
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO *: Windows 7 or higher
    • Processador: Intel i7
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GTX 980 or equiv
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

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