The Thrill of the Fight is a room-scale VR boxing game. Face off in the virtual ring where you'll jab, dodge, and sweat your way to the top of the boxing world. Grab your gloves, step through the ropes, and become a champion.
Recent Reviews:
Very Positive (27) - 96% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (737) - 93% of the 737 user reviews for this game are positive.
Release Date:
Jul 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the sole developer on the project, Early Access gives me the opportunity to share the game with a wide audience to gather support and feedback as I'm creating the game. The format of the game will make it well suited to Early Access, as once the base mechanics are in place, the focus will be on releasing more and more opponents over time.”

Approximately how long will this game be in Early Access?

“The original estimate was six months to a year from the Steam launch assuming that the game mechanics wouldn't change much after launch and that I'd just be adding in more opponents and then polishing graphics, sounds, and game menus. Instead the game took a much more realistic turn and most of that time was spent adding more depth to the game mechanics and collecting and responding to feedback on the changes. The game will continue in Early Access at least until the core set of opponents are implemented.”

How is the full version planned to differ from the Early Access version?

“The Thrill of the Fight is a simple game from a single developer with humble beginnings as a side-project to a day job, and has now become a full time focus of its own. The current planned scope for the game differs from the current version in the following ways:

  • Additional opponents to provide a satisfying variety of fighting styles and challenge level (likely around 10 opponents total not including the just-for-fun fighters)
  • Additional NPCs in and around the ring
  • General polish and quality of life improvements

Details are subject to change based on playtesting, budget and timeline, and player feedback.”

What is the current state of the Early Access version?

“The game currently has mostly finalized boxing mechanics including a realistic damage system and a scored round system. There are currently seven core opponents out of the ten that are planned.”

Will the game be priced differently during and after Early Access?

“Unless a large and currently unplanned feature is added to the game, there are currently no plans for the price to increase in the future.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken into consideration every step of the way. While I plan to keep a strong vision for how the game will shape up, I want to be very responsive to whether or not players are enjoying themselves and feeling satisfied with the game they're playing. Please don't be shy to opt into the beta branch of the game through Steam and share your thoughts about the future direction of the game.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy The Thrill of the Fight

Buy VR Boxing & Brawling BUNDLE (?)

Includes 2 items: Virtual Fighting Championship, The Thrill of the Fight


Recent updates View all (85)

November 9

VR Boxing and Brawling Bundle

Hi, everyone!

If you've been itching to jump in the ring with other TotF players, here's your chance! The Thrill of the Fight is now in a bundle with Virtual Fighting Championship. The bundle gets you 10% off of VFC even if you already own The Thrill of the Fight.

Virtual Fighting Championship is a PVP focused VR fighting game. Their combat system scales its damage with the force of your swings. It also prevents mindless flailing by temporarily weakening a player when they take a hard hit. You'll need to pay attention to what your opponent is doing, keep up a good defense, and make your swings count.

If you're not interested in the character abilities, VFC does plan on adding a mode where they are disabled. For now you can likely find another TotF player who feels the same way and pair up with them.

It may be hard to find a match outside of peak times, so feel free to post on the TotF or VFC forums to coordinate fights with other players.

Get the bundle here!
0 comments Read more

October 29

Main Branch Update - October 29, 2018

Hello everyone! The beta is in a stable spot at the moment, so it's time to move some features over to the main branch!

As always, I'd love to hear your feedback, either over on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at The game is still in Early Access so anything and everything on the main branch is still subject to change based on your feedback. If you want to receive frequent (but less tested) updates with cutting edges changes that I'm testing out, please opt into the game's beta branch through Steam.

New Difficulty Progression System
Difficulty levels have been added when selecting an opponent, and round requirements get longer as you fight your way through the roster. Defeat an opponent at a certain difficulty in order to unlock that difficulty for the next opponent. "Normal" difficulty is closest to what was already in place before, except it has been made slightly easier. "Challenger" should be a nice step up for those that have mastered "Normal", and "Champion" will be an over-the-top challenge for even the best players.

Longer term players will still likely want to use the customize menu to dial in opponents exactly where they want for their routine, and to set the round options as needed.

New Equipment: Focus Ball
The focus ball that has been visible in the corner of the gym for ages is now functional! Land consecutive hits on the ball to build up a hit streak, and let the ball brush past your face without getting hit to increase your dodge streak.

Improved Opponent Spacing
Opponents will no longer walk past your gloves if you hold your hands out. This helps with situations where players would lean back, but the AI would think they took a step back and would walk forward to follow.

Custom Glove and Gear
Players can now override the image applied to their gloves and gear and provide their own designs. Open the game's install directory and look at the readme file in "game_Data/StreamingAssets/CustomGear" for details.

Custom Music
A radio has been added to the gym, and you can now have your own custom music play from it. Open the game's install directory and look at the readme file in "game_Data/StreamingAssets/Music" for details, but basically you'll just convert your music to .OGG files and drop them in that folder. You can control the radio and crowd volume through new options in the in-game Settings menu.

And more!
There have been a ton of performance, combat balance, visual polish, and quality of life changes as well. You can get more specific details by checking out the change logs that have been posted for the beta branch over the last few months.

Thanks, everyone! New opponents are coming very soon!
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About This Game

Room scale: The game is currently room scale only with a minimum space requirement of 2m front-to-back. If playing with SteamVR, please make sure you have gone through setup in "room scale" mode.

Oculus Rift users: Native Oculus support is included. Please ensure your Guardian boundaries are configured properly. For best results, you'll need 2m of front-to-back space.

Windows MR users: The Thrill of the Fight is compatible with WMR headsets and controllers, but holding your controllers near your face to block causes tracking loss due to the way WMR controllers are tracked. Because of this, I have not marked support for Windows Mixed Reality on the store page. If you still wish to play, please make sure you have configured your headset properly for room scale and have 2m of space front-to-back.

The Thrill of the Fight is still under active development. Future improvements include more polish, new opponents, and more.

The Thrill of the Fight is a boxing game designed specifically for VR. Enter a virtual gym and battle unique challengers with their own boxing styles and techniques. Use timing and skill to land the knockout blow. Evade punches, land jabs, and block blows to become the king of the ring.

The Thrill of the Fight is best described as a "semi-sim" with some simplified or unrealistic mechanics for the sake of fun and straightforward game play or to accommodate the limits of current VR technology. Mechanics are realistic where possible but the game is not guaranteed to be a fully accurate recreation of real boxing.

System Requirements

    • OS: Windows 7 SP1 or newer
    • Processor: Intel Core i5-3450 or AMD Ryzen 5 1600 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970 or AMD Radeon R9 290 equivalent or greater
    • DirectX: Version 11

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