The world is dying. A rare ore buried deep beneath the earth is all that keeps the Tree of Life — and everyone — alive. Mine it, haul it home, build, trade, and go to war over it as the frontier pushes farther out. Nothing lasts. How long can you keep the world going?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FrontierCraft arrives whole — the full world, the frontier, the long race, and the end that takes it all. But a world this alive can only be balanced by living in it. Early Access is where real players test every edge: how soon the ore runs dry, how long a world should last, what a fair fight feels like, where the gold pools and where it breaks. We're not asking you to wait for the game. We're asking you to help us tune the one that's already here.”

Approximately how long will this game be in Early Access?

“Around 18–24 months of balancing, hardening, scaling, and continued visual polish toward full release.”

How is the full version planned to differ from the Early Access version?

“Early Access is the foundation — full release builds on it. More content across the board: new building blocks and decoration, deeper crafting, more skills and ways to specialize, and new systems on top of the core loop. Alongside that, the balancing work only real players make possible — economy and combat tuning, pacing, larger worlds, and a smoother experience throughout.

We plan to progressively replace generated assets with custom-made art as development continues.”

What is the current state of the Early Access version?

“The whole game is playable, start to finish: mining and the economy, crafting and combat, clans, territory, and siege, destructible block-based terrain, and the complete world cycle. ”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase when FrontierCraft leaves Early Access — buying in now gets you the lower price and a hand in shaping the balance. And it will never be pay-to-win. Anything we ever sell is cosmetic only.”

How are you planning on involving the Community in your development process?

“The community shapes FrontierCraft directly. Because every world is a live, multiplayer experiment, we watch closely how players actually build economies, wage wars, and race the frontier — and we use that to tune the game's core balance: how fast the ore runs out, how long a world should last, how combat and trade feel, and where prices settle or break.

Concretely, here's how players influence development:
• Balance and tuning — server data and player feedback drive how we adjust the economy, combat, world lifespan, and pacing between updates.
• Feature priorities — we share our ideas and let player feedback help decide what we build next, from new content to quality-of-life changes.
• Bug reports and fixes — issues raised by players go straight into our fix queue.

We gather this through our Discord community (the fastest way to reach us and the main hub for feedback and discussion), where we read suggestions, run polls, and post development updates. Your feedback genuinely steers where the game goes next.”
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Join the FrontierCraft Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Planned Release Date: Dec 17, 2026

This game plans to unlock in approximately 5 months

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About This Game

The world is dying. A rare ore buried deep beneath the earth is all that keeps the Tree of Life — and everyone — alive. Mine it, haul it home, build, trade, and go to war over it as the frontier pushes farther out. Nothing lasts. How long can you keep the world going?

Survive in a Dying World

  • Explore 8 distinct biomes, each with unique resources, dangers and opportunities.

  • Rare ores are finite. As deposits run dry, you'll have to venture farther from safety in search of what's left.

  • Prospect the land to uncover the richest remaining ore deposits before committing to an expedition.

  • As the world dies, red rain falls, forests wither, seas rise and survival becomes increasingly difficult.

 Build, Craft & Prepare

  • Progress from copper to iron to mithril through a crafting system that spans every biome.

  • No biome has everything—exploration, trade and conflict are essential to reach the highest tiers.

  • Build settlements, fortifications and workshops anywhere in a fully destructible voxel world.

  • Create detailed micro-voxel statues, furniture and decorations in a built-in 3D editor, then craft and place them as reusable creations.

Fight for Every Expedition

  • Skill-based melee, archery and magic featuring blocking, parrying, headshots and tactical status effects.

  • Wield elemental magic to hurl fireballs, freeze enemies, raise stone walls or heal allies.

  • No classes—improve your skills simply by using them.

  • Prepare every journey with food, water and potions before venturing into dangerous territory.

Clans & Siege Warfare

  • Form clans, claim territory and build fortified settlements.

  • Create your own heraldry for banners, shields, capes and surcoats.

  • Wage large-scale sieges with battering rams, catapults and spreading fire that can devastate enemy defenses.

A Player-Driven Economy

  • No NPC shops or merchants—every item is crafted, traded and sold by players.

  • Players mint the world's gold coins, creating a truly player-driven economy.

  • Trade securely through direct exchanges or player-run market stalls that continue selling while you're offline.

  • Compete or cooperate as players race to claim the world's dwindling resources.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play.

We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led.

The game does not run any AI or collect player data during gameplay.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core CPU, 2.5 GHz (Intel Core i5-4000 series / AMD Ryzen 3 or better)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with 2 GB VRAM (Intel Iris Xe / AMD Radeon integrated / NVIDIA GTX 900 series)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: 6-core CPU, 3.5 GHz (Intel Core i5-10000 series / AMD Ryzen 5 3600 or better)
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU with 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or better)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • Processor: uad-core CPU, 2.5 GHz (Intel Core i5-4000 series / AMD Ryzen 3 or better)
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with 2 GB VRAM (Intel Iris Xe / AMD Radeon integrated / NVIDIA GTX 900 series)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Processor: 6-core CPU, 3.5 GHz (Intel Core i5-10000 series / AMD Ryzen 5 3600 or better)
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU with 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or better)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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