Trenchcoat Adventurer Vol 1 : Gone Rogue Demo
THE DEMO is the 1st 5 LEVELS to let you explore our unforgiving roguelike permadeath turn-based dungeon crawler that sees Topp, Meedul, and Bawtom fresh out of retirement and back on the hunt for loot and shinies.  Stronger enemies. New dangers. Can you survive?

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Play Trenchcoat Adventurer Vol 1 : Gone Rogue Demo

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About This Demo

Trenchcoat Adventurer Vol 1 : Gone Rogue DEMO

In keeping with our studio view that shareware was amazing. In the Demo you get to explore the 1st 5 levels of the game.

Topp, Meedul, and Bawtom have crawled out of retirement and are back on the hunt for loot and shinies. Their latest adventure is an unforgiving roguelike permadeath turn-based dungeon crawler that takes the classic blobber formula and flips it on its head.

Built on the same engine as A Kobold Story: Trenchcoat Adventurer, you control three kobolds literally stacked into one single trenchcoated adventurer. The game is grid-based, turn-based combat  and the DEMO takes you across the first 5 hand-crafted floors, each with multiple variants.

Key Features

  • Deadly Progression — The deeper you descend, the stronger and smarter the enemies become thanks to improved AI. Every floor feels noticeably more dangerous.

  • Hazardous Floor Tiles — Slippery ice sends your stack sliding out of position. Burning fire tiles punish you every single turn. Positioning matters.

  • Chaos Altars — High-risk reforging stations where you can gamble an item into something far more powerful… or curse it into oblivion. Pure roguelike tension.

  • Legendary Kobold Stomachs — Brutal inventory management with almost no bag space. Eating anything (food, potions, junk, or equipment) is your main way to heal, remove bad status effects, gain powerful buffs, or even revive the entire stack when knocked out. Resource starvation is real — every bite counts.

  • Deep Item System — Rich loot featuring pre/suffix enchantments across multiple rarity tiers. Hunt for powerful synergies and build-defining gear.

  • Wizzo’s Bank — The human wizard Wizzo now runs a bank. Store valuable items between runs and build your power across attempts.

  • Campfire Saves — Modern quality-of-life saves that let you stop mid-run when real life calls. Each campfire can only be used once per descent to prevent save-scumming.

Single Difficulty — There is only one difficulty. The game is balanced to be challenging.  Master your limited resources and descend as far as your skill allows. Every run is different. Every mistake is permanent.

Can you survive the depths?

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 11
    • Memory: 4 MB RAM
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires an Apple processor
    • OS: 10.12
    • Processor: M1
    • Memory: 4 MB RAM
    Recommended:
    • Requires an Apple processor
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