A deep sci-fi idle RPG. Mine and salvage dead fleets, refine matter into alloy, fabricate parts, and rebuild your ship from a scout to a world-sized Ark. Fight ship-vs-sector battles, chart a starfield, automate the grind, and keep earning while you're away.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„AETHERDRIFT is a large, systems-heavy idle RPG - the kind of game that gets meaningfully better with real players in it. Balance, pacing, and the feel of a hundred interlocking systems are hard to perfect in a vacuum: how fast skills should climb, where the grind bites, which encounters land. Early Access lets us put the full loop in your hands, tune it against how people actually play, and decide together where the game grows next.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect Early Access to last roughly one to three months. That said, we would rather ship the right update than a fast one - if the game needs more time to reach the bar we want, we plan to take it.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The Early Access build is already a complete loop - eleven skills, the full ship-and-combat spine, a story that runs to its three-way ending, and 100%-reachable completion. For the full version we plan to deepen rather than simply lengthen it: a fuller main-arc story with more recurring characters, richer faction consequences that reach beyond gear, added combat depth such as boardings and more Protocols, further Adventure-Log chains, and a final art-and-audio pass (bespoke achievement art and a fuller soundtrack). We're also exploring new skills and regions, and community-facing features like modding. We plan to prioritize based on what Early Access players tell us matters most.“

Was ist der derzeitige Stand der Early Access-Version?

„AETHERDRIFT is playable end to end right now. You can level all eleven skills, rebuild your ship from a Scout Skiff toward a world-sized Ark, fight ship-vs-sector battles and multi-phase bosses, chart a 217-hex starfield, tend a hydroponics bay, recruit and bond with a crew, court four factions and their Senate, and follow the Adventure Log through to its three-way ending and a New Game+. There are 180 laddered achievements, honest bit-deterministic offline progress, and mouse/keyboard, touch, and controller support - it plays full-screen on desktop and one-handed on a phone. It is content-complete as a loop; what's still in progress is deeper story, a final art-and-audio polish pass, and balance tuning - which is exactly where your feedback comes in.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We plan to launch at a lower Early Access price as a thank-you to early players, and to raise it gradually as we ship major content and features. Anyone who buys during Early Access keeps the full game at no additional cost when it leaves Early Access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We read the Steam discussions and community hub closely, and plan to run an open channel (a Discord) for direct feedback and bug reports. Idle games live and die on balance and pacing, so we plan to tune those against how people actually play — including optional, privacy-respecting telemetry — and to share what we're working on through regular patch notes and devlogs. Where it fits the world, we'd love player suggestions to help shape new Adventure-Log chains, encounters, and quality-of-life features.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: Juli 2026

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Infos zum Spiel

The stars went quiet, and no one is coming. So you begin.

A thousand years ago the Severance cut the Weave — the living lattice that let minds and ships cross the dark — and the galaxy fell silent, sector by sector. You are the Core: an ancient ship-mind, finally awake, on a hull that should not still be running. There's no crew left to give the orders. There's just the work, the long quiet, and a signal out past the wreck-fields that knows your name.

AETHERDRIFTER is a deep idle RPG in the Melvor / OSRS lineage — built to reward an hour or a glance. Set a discipline running and watch the numbers climb; come back to salvage hauls, charted stars, and the next thread of a real mystery. It keeps earning while you're away — bit-deterministic, honest offline progress, no fake timers.

Rebuild the Ark. Eleven interlocking skills feed one another in a single web: gather → refine → fabricate → fight → reclaim. Mine and salvage the dead fleets, refine raw matter into alloy, fabricate components, garden a hydroponics bay, chart a 217-hex starfield, and weave reclaimed Aether into power. Everything you make goes into the one thing that matters: your ship.

The ship is the spine. Climb the chassis ladder from a Scout Skiff to a world-sized Ark, fitting weapons, plating, reactors and drives into a real mass-and-power budget. Combat is ship-vs-sector — a damage triangle of kinetic / ballistic / aetheric, sustain economies, toggle-able Protocols, and multi-phase bosses — not a personal inventory of swords.

A story told in the margins. The Adventure Log threads a genuine arc and a recurring cast — traders, wardens, a hollowed courier, a Core like you but colder — through the idle loop. Nothing is lore-noise. It builds to The Long Dawn: a three-way choice at the heart of the dark with no clean answer, and a New Game+ that lets every rebuild be a different morning.

For the collectors. A browsable Codex, 100 laddered achievements, a four-faction galaxy with its own Senate and relics, a crew you bond with, and a hundred small mended things to find. 100% is reachable — and the game knows it. Original IP, a strict written voice, and cohesive bespoke art — a lived-in universe that reads as one authored thing. Plays full-screen on desktop and one-handed on a phone.

Wake the Core. Rebuild the Ark. Cross the long quiet the stars left behind.

  • Eleven interlocking skills — gather → refine → fabricate → fight → reclaim, each with a signature mechanic and a Mastery second axis.

  • Your ship is your character — Scout Skiff to Ark, real mass/power budgets, 100+ components, ship-vs-sector combat with a damage triangle and multi-phase bosses.

  • A real, ambient story — a genuine mystery and a recurring cast in the Adventure Log, building to the three-way Long Dawn ending + a New Game+ loop.

  • Honest idle — bit-deterministic offline progress; rewards a glance or a long session, never fake waiting.

  • Built for collectors — a browsable Codex, 180 achievements, factions + a Galactic Senate + relics, crew bonds, 100%-reachable completion.

  • Desktop and phone — a dense full-screen layout and a one-handed compact mode from the same save.

  • Unique sci-fi — original IP, a strict voice, bespoke art; awe and melancholy and stubborn hope, not generic grimdark.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Music, icons, and art assets are made using generative artificial intelligence.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 (64-bit)
    • Prozessor: Dual-core 2.0 GHz (Intel Core i3 / AMD equiv., 2015+)
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Integrated, DirectX 11 (Intel HD 4000+)
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 1280×720 display. Plays fully offline — internet only for Steam Cloud. Full controller support.
    Empfohlen:
    • Betriebssystem: Windows 11 (64-bit)
    • Prozessor: Quad-core (Intel Core i5 / AMD Ryzen 5)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Any modern integrated or dedicated GPU
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 1920×1080+ for the dense desktop layout.
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