Manage your team, train your players, build your dynasty, and watch young prospects with a passion for singing, dancing, rapping, and basketball live up to their talent!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access because Chinese Basketball Manager is a long-term management simulation whose quality depends on balance, readable information, and player feedback over many seasons. The core game loop is already playable: choose a team, build a roster, set training and tactics, manage finances and facilities, play or simulate matches, and progress through multiple seasons.

Early Access gives us time to keep tuning the AI, salary and finance balance, player development, match outcomes, onboarding, and English localization with real player feedback. We are committed to continuing development through Early Access with regular updates, bug fixes, balance passes, and clear patch notes. We will use community reports to prioritize reproducible bugs, confusing UI, translation problems, and systems that do not create interesting long-term decisions. Our goal is to finish the planned content and polish passes and see the project through to a stable full release.

Approximately how long will this game be in Early Access?

“3 moth”

How is the full version planned to differ from the Early Access version?

“The Early Access build contains the complete playable management loop, but it is not the final content and balance pass. Before full release, we plan to:

- expand the variety of events, news, achievements, and long-term career situations beyond the current Early Access set;
- continue deepening season history, player legacy records, team identity, and the pool of management content;
- improve AI roster decisions, scouting, player development, match balance, salary-cap pressure, sponsorships, and arena economics;
- improve onboarding, information layout, save compatibility, performance, and English/Simplified Chinese localization quality;
- fix bugs and make balance changes based on testing and community feedback.

The current build does not yet contain a full player-dissatisfaction and transfer-request layer, the final breadth of event/content variety, or the final balance and usability pass. These are planned work, not features customers should assume are already complete. We will update this answer if the scope changes.”

What is the current state of the Early Access version?

“The current Early Access version is playable from a new game through multiple seasons. It currently includes:

- 18 fictionalized Chinese basketball teams and roughly 280 starting players, including domestic and foreign-player markets;
- a three-game preseason, a 42-round regular season, playoffs, season awards, and multi-season progression;
- roster management, contracts, rotation minutes, five training focuses, tactics, coaching, foreign-player negotiations, domestic free agents, and youth development;
- live text match simulation, quick simulation, player match statistics, post-match evaluation, and fan comments;
- budgets, salary cap pressure, ticket income, league revenue, sponsors, facilities, arena upgrades, and jersey sales;
- All-Star events, NBA prospect and overseas-player tracking, achievements, season history, legacy records, a mascot companion, save management, and local audio;
- English and Simplified Chinese interface support, including English match text and English display names for teams and players.

The main remaining Early Access work is content expansion, AI and economy balancing, usability polish, localization QA, and bug fixing. Progress, balance, and some content may change during Early Access. The About This section of the store page describes the currently playable systems in more detail.”

Will the game be priced differently during and after Early Access?

“same price”

How are you planning on involving the Community in your development process?

“We will use Steam Discussions and update posts as the main feedback channels. Players can influence the direction of development by reporting reproducible bugs, sharing save-related problems, pointing out unclear UI or translation, and discussing AI, match balance, player growth, finances, sponsors, and long-term progression.

We will review feedback after each update and use it to prioritize fixes, rebalance systems, improve localization, and decide which content areas need more depth. Specific suggestions will not all be implemented, but recurring problems and well-supported proposals can change numerical balance, event weighting, interface priorities, and the order of planned content. Patch notes will explain important changes so the community can see how feedback affected the game.”
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About This Game

Take Over the Franchise

Stop screaming at your screen, “I could coach better than this fraud.”
Fine. Keyboard’s yours, coach.

You are now in charge of everything: building the roster, running practices, managing egos, fixing the locker room vibes, drawing up ATOs on the whiteboard, and doing dark CBA wizardry just to survive the luxury tax. Your mission is simple: build a team so broken that your grandma could three-peat with it.

Run Your 12-Man Roster

Manage your 12-man squad and try not to get cooked by the salary cap. Find value in the vet-minimum bargain bin, avoid locking yourself into cap hell, and pray your max-contract superstar does not become a load-management merchant the second the ink dries.

Watch out for certified contract-year frauds, washed allegations, fake tough guys, and players whose only elite skill is clapping from the bench. But do not disrespect the end-of-bench towel GOAT either. Every dynasty needs a guy who gives you elite vibes per 36.

A Real Player Ecosystem

This is not just “click train, numbers go up.”
You have to manage development, injuries, chemistry, morale, ego, and body-language-per-possession.

One bad week and your star is on fraud watch. One ugly loss and the nephews are posting lowlights with captions like “legacy points deducted.” Then suddenly someone throws an elbow, someone else hits a “totally natural shooting motion” directly into another man’s future bloodline, and now your rotation is in shambles.

Locker-room chemistry matters. Ignore it, and your franchise player might hit you with The Decision 3.0, complete with cryptic Instagram stories, burner-account activity, and a podcast appearance where he says he “just wants to hoop.”

Coach Like a Sicko

Draw up your Horns Diamond sets. Spam Spain pick-and-roll. Hunt mismatches until that defender starts questioning his life choices. When the offense dies, go full Reddit coach mode:

“Just target the weak link every possession.”
“Put him in pick-and-roll jail.”
“BBQ chicken.”
“Give the ball to the guy with that dawg in him.”

And when all else fails, activate the ultimate playbook:

Let the best player cook.

Immersive Game Thread Experience

Follow the live text feed. Stare at the advanced stats dashboard. Overreact to plus-minus. Rotate like a genius or get flamed like Doc Rivers in a Game 7.

Your star might go 1-for-10 and build affordable housing with all those bricks, but after the game you still have to face the media and say:

“He impacted winning in ways that do not show up in the box score.”

The fans will not believe you.
The subreddit will screenshot it.
The agenda will be pushed.

More Than Game Day: Front Office Chaos

Arena and Facilities

Expand your arena. Upgrade the practice court. Build a premium team restaurant. Ban players from sneaking out for street food before back-to-backs.

Upgrade your medical center too, unless you enjoy watching your franchise cornerstone miss half the season with a “groin strain” while the fanbase starts diagnosing him from TV angles.

Transfer Market Madness

Scout imports. Negotiate contracts. Tamper professionally. Balance sponsor money, operating costs, and the owner’s sudden urge to “stay flexible.”

Spend too little and fans call you cheap.
Spend too much and you enter cap hell.
Make one bad trade and the entire internet calls it front-office malpractice.

Find the Two-and-a-Half-Year Prospect

Take control of the youth system and search for hidden gems.

That kid who says he has been “in the lab for two and a half years,” with a mixtape claiming he can sing, dance, rap, and hoop? He might be a meme. He might also be your franchise savior.

Draft wisely. Develop patiently. Do not let him become another “generational prospect” who peaks in summer-league highlights.

Win the Off-Court War

Jersey sales. Fan riots. Sponsor drama. Random scandals. Forum meltdowns. Everything is content.

Lose three games in a row and the game thread turns into a crime scene. Fans start posting:

“We owe you an apology. We weren’t really familiar with your game.”
“This team has zero shame.”
“Sell the team.”
“Blow it up.”
“Fire everyone.”
“Get ready to learn Guangdong, buddy.”

Your job is to stop the bleeding, control the narrative, and keep the fanbase from turning your arena into a live-action comment section.

The Superstar Project

Take the best Chinese player in the world, send him to the NBA, and turn him into the real thing.

No “best Asian player” qualifier.
No “great for his size” qualifier.
No “international icon” qualifier.

Just the GOAT. No asterisk. No agenda. No fraudulence.

A Multi-Season Dynasty

Grind through the regular season. Stat-pad your way into an MVP campaign. Survive All-Star politics. Win playoff wars. Get slandered after every loss and worshipped after every win.

Only when the Chinese superstar you personally developed reaches the NBA, sweeps the awards, stacks rings, breaks the discourse, and forces every GOAT-debate nephew to log off, can your dynasty truly be complete.

So, are you ready to take over?

The whistle has blown.

Draw up the play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: Intel HD Graphics 4000 / NVIDIA GeForce GTX 750 or equivalent
    • Storage: 3 MB available space
    • Sound Card: DirectX compatible
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