You're no hero — you're the warden of the Old God Dungeon. Dig mazes, evolve monsters, and sacrifice intruders to the Old God. Riot. Counterattack. Wishlist now!

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The core gameplay of OLD GOD DUNGEON is already in place — you take on the role of a dungeon master, running a reverse tower-defense where monsters evolve on their own and you build roguelite artifact decks. All of that is fully playable today.

We chose Early Access because:

Player feedback drives balance. The monster evolution curve, invading-hero strength, and artifact effects all need real player data to get tuned right.
Content is still expanding. More monster types, invading heroes, and dungeon-building modules are in active development.
Community shaping. I want players to directly influence the game's final form — which mechanics are fun, which need work, that call is yours.
During Early Access the price will be lower than the full release, as a thank-you to the early supporters.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Roughly 3–6 months. The exact length depends on how much feedback we gather and how fast content expansion goes. My goals before leaving Early Access:

Finish all planned monsters and invading heroes
Polish the dungeon-building system
Tune the numbers based on community feedback
Clean up all debug text and temporary assets
Once those are done, I'll ship the full version right away.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version will add:

More monster types: expanding from the 3 monsters in EA to N monsters, each with its own distinct evolution path, and all of them tied together in the game's systems.
More invading heroes: new hero classes and skill combinations for deeper strategy.
Free-form dungeon building: richer maze modules, trap systems, and room customization options.
A full story mode (if players show interest in the narrative).
Overall polish: rebalance based on EA feedback, and fix every known bug I'm capable of fixing.
Dev-trace cleanup: remove all debug text, temp assets, and test content.
I plan to have all of the above done before the full release.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current build is playable and the core systems are already in:

✅ Reverse tower-defense — set up your dungeon's defenses as its master
✅ Auto-evolving monsters — they get stronger as they evolve
✅ Roguelite artifact cards — randomly draw upgrades for your legion
✅ Riot counterattack — sacrifice humans to trigger special effects
✅ Basic dungeon-building
A session runs about 20–40 minutes (waves 1–5). The full play loop is there, but some content and balance are still being adjusted, and I'd love to discuss more of it with the community. Since this is a solo dev project, there will still be rough edges — please bear with me.

⚠️ Known issues: parts of the story and some UI text may still be temporary dev copy, and will be replaced with final versions in later updates.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. The Early Access price will be lower than the full-release price, to thank early supporters for their participation and feedback.

When EA ends and the full version ships, the price will go up to its final level. The plan:

During EA: lower price (exact amount TBD)
At full release: price increases
Everyone who bought during EA: gets the full version as a free update, no extra charge
I won't be changing the EA price often. Any promo (e.g. seasonal Steam sales) will be announced ahead of time via a store post.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback is the core driver of how I develop:

Steam reviews & community hub: I read player reviews and suggestions regularly and prioritize the most-raised issues.
Dev logs: I post update notes telling players what I'm working on and why.
Bug reports: anything sent through Support Contact Info or my email gets followed up and fixed as soon as I can.
Balance talks: discussions about monster strength, hero difficulty, and card effects all feed into the next iteration.
My goal is to make OLD GOD DUNGEON a game shaped by its community — your input directly decides what the final product looks like.”
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Tentang Permainan Ini

You are no longer the hero — you are the guardian of the cabin in the woods, the warden of the Old God Dungeon!

Dig mazes, breed monsters, and lay out your defenses. When intruders break in, your monster legion will automatically engage them.But don't think that's enough — each monster species has its own unique evolution mechanics. How you cultivate elite monsters is what truly earns you the title of the Old God's Warden!

Use Roguelite relic cards to empower your monster legion. When everything spirals out of control, trigger the Old God's Riot — let your monsters counterattack and sacrifice the intruders!

【Game Features】

• Reverse Tower Defense — Play as the villain, stopping intruders from capturing the Old God

• Auto-Evolving Monsters — Each species has unique evolution mechanics; the further they evolve, the stronger they become

• Roguelite Relic Cards — Earn 3 random relic cards after each wave, combining tactics to evolve different monster strategies

• Riot Counterattack System — When intruders capture a young Old God, unleash the berserk power of all your monsters

• Capture Mode — Freely reposition your monsters and manage your monster resources

• Free Maze Building — Dig through soil blocks with your mouse and design your own dungeon layout

Keperluan Sistem

    Minimum:
    • OS *: Windows 7 / 8 / 10 / 11
    • Pemproses: Intel Core i3 or equivalent
    • Memori: 2 GB RAM
    • Grafik: 支持 DirectX 10 的任何显卡
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Standard Audio Device
    Dicadangkan:
    • OS: Windows 10 / 11
    • Pemproses: Intel Core i5 or equivalent
    • Memori: 8 GB RAM
    • Grafik: 支持 DirectX 11 的任何显卡
    • Storan: 1 MB ruang tersedia
    • Kad Bunyi: Standard Audio Device
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
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