An incremental roguelite auto-battler. Build a persistent army, program its tactics with Gambits, and take a fallen kingdom back one flag at a time across zones that never stop scaling. Retreat, bank what you earned, come back stronger. Deep prestige, an endless Tower, and King of the Hill.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core loop of Flag Conquest is ready for Early Access: dozens of hours of content, shaped by four months of feedback from the community that formed around the game. But the work is not done!

There is still a lot to build: more biomes, more enemies and bosses with real identities of their own, more music, quality of life, and social systems. All of it gets better with the people who play it and want a say in where it goes.

This is a passion project. We ship updates on a steady rhythm with public patch notes in the game, and we intend to support it for years: through Early Access, through 1.0, and well past it!”

Approximately how long will this game be in Early Access?

“We expect around six months in Early Access.”

How is the full version planned to differ from the Early Access version?

“A completed loop across twenty depths, every biome with its own enemies and boss, more unit classes and hero classes, social systems such as guilds and raid bosses, PvP, and cross-device cloud play. A refined, slow-burn incremental auto-battler.”

What is the current state of the Early Access version?

“Fully playable today, with a complete loop from start to finish: nine unit classes, five biomes, the Gambit editor for programming your units, Regalia crafting, quests, a shop, cloud saves for cross-device play, the endless Tower, artifacts and relics, and a barracks that carries your units between runs (and yes, you can name them). Localized in English, Japanese, Korean and Simplified Chinese.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price slightly when we leave Early Access.”

How are you planning on involving the Community in your development process?

“The same way we already do: a Discord where feedback turns into patch notes, an in-game bug report button that reaches us directly, and community votes on important design decisions. Four months of that feedback shaped the game into what it is. We need more of it!”
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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Game

You start with nothing but yourself.

One hero on an empty, forgotten field, and the remains of an old, shattered empire. The kingdom fell. Take it back one flag at a time!

The loop

Build an army, kill the bad guys, program your units battle logic with Gambits, and push flag by flag into depths that never stop scaling. Every run ends one way: you spend what you earned and go again, stronger.

Deploy

Field nine unit classes, each with its own skill pool, a subclass to evolve into, and Regalia gear you craft, roll and star. Your roster carries between runs, levels in the barracks, and yes, you can name them.

Push

Auto-battle across zones that scale as you advance, or engage hands on with your hero. Capture flags, slay bosses, and slay the Maw. Descend through fracture depths that each change the rules: unwoven portals, awakened bosses, scars that follow you between zones. Ten are named today, twenty are planned, and the endless Tower waits past all of them.

Prestige

Retreat is progress, and death is a lesson learned. Bank your loot, level the barracks, unlock three hero classes, the Warlord, the Ranger and the Mage, each with a full skill pool and no hard level cap, and stack relics and artifacts that change how the next run plays.

Defend

Participate in King of the Hill and other players will fight your army while you sleep. Climb the seasonal ladder, review every attack in the match log, and take your revenge!

  • Gambits: program unit behavior with no coding required. Kite at 50 pixels, focus the backline, retreat at 25% HP.

  • Three heroes, one command: Warlord, Ranger, and Mage, each with a full skill pool.

  • Regalia crafting: roll it, enhance it, star it, equip it to gear out your units.

  • The Tower: an endless procedural gauntlet to test your mettle.

  • Fully localized in English, 日本語, 한국어, and 简体中文.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: x64 dual-core (Intel Core i3 / AMD Ryzen 3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: WebGL 2.0-capable GPU (integrated Intel HD or better)
    • Storage: 1 GB available space
    • Additional Notes: Keyboard + mouse. The campaign plays offline; cloud saves and PvP use a connection.
    Recommended:
    • Requires a 64-bit processor and operating system
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