Bring your gaming tools together. Game Frame combines frame generation, upscaling, FPS limiting and latency controls with per-game profiles, an in-game settings panel and performance monitoring. Choose the tools that suit your games and hardware.

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Game Frame combines several tools across many games and hardware configurations. Early Access lets us improve image quality, compatibility and everyday usability with feedback from people using it on their own systems.”

Approximately how long will this software be in Early Access?

“We currently expect Early Access to last approximately 3–6 months. This is an estimate, not a fixed release date; the schedule may change as testing and development progress.”

How is the full version planned to differ from the Early Access version?

“We aim to improve frame-generation and HUD quality, broaden game and hardware compatibility, and refine profiles and controls. Priorities may change with testing and community feedback. These are development goals, not guaranteed additions.”

What is the current state of the Early Access version?

“The current version includes 2×–8× and target-FPS frame generation with HUD protection, Flow Scale, automatic frame pacing, FSR 1/NIS/Bicubic upscaling, game profiles, quick controls and an on-screen display. FPS limiting and Pulse are available for supported games without anti-cheat. Compatibility and image quality still vary; the current frame-generation path requires SDR.”

Will this software be priced differently during and after Early Access?

“We plan to raise the price for the full release. Early Access owners will retain access to the full version without buying it again.”

How are you planning on involving the Community in your development process?

“Use Steam Discussions to share feedback, report problems and suggest improvements. For technical reports, include your game, hardware, settings and, when useful, a diagnostic package generated by Game Frame. These reports help us reproduce issues and set priorities.”
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Buy Game Frame

INTRODUCTORY OFFER! Offer ends October 9

-15%
$4.99
$4.24

Buy Game Compressor + Game Frame BUNDLE (?)

Includes 2 items: Game Compressor, Game Frame

-15%
-18%
$9.33
$7.67
 

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About This Software

Your games. Your settings. One place.

Game Frame brings frame generation, upscaling and performance controls together in one Windows application. Create a profile for each game, choose the features you need and adjust your setup as you play.

Make motion smoother

Generate intermediate frames with fixed 2×–8× multipliers or a target FPS mode. Adjust Flow Scale to balance image quality and GPU cost. Built-in HUD protection helps preserve text, crosshairs and interface elements. Automatic frame pacing manages the timing of the generated output.

Choose how your games fill the screen

Use FSR 1, NVIDIA Image Scaling (NIS) or Bicubic upscaling, or turn scaling off. Adjust sharpening with FSR 1 and NIS. Frame generation and upscaling can be used separately or together.

Take control of FPS and latency

Set a frame-rate limit and use the optional Pulse latency controls in supported games. Both are available without frame generation. These features use a game-side module and are intended for compatible games without anti-cheat; do not enable that module in anti-cheat-protected games.

Less setup. More play.

Find supported game libraries automatically or add a game yourself. Keep a global profile and save individual settings for each game. Start or stop a session with Ctrl+Alt+G, and open quick controls with Insert while a session is running. Change the multiplier and Flow Scale without restarting your game. Shortcuts are configurable.

See what changes

The configurable on-screen display separates the game's FPS from the presented output FPS. Use frame-time information and saved profiles to find a setup that suits your hardware.

Before you play

Use a compatible Windows 10/11 PC and run your game in windowed or borderless mode. The current frame-generation path requires SDR; turn Windows HDR off. Compatibility and results vary by game, GPU, resolution and settings. Leave GPU headroom and start with a stable base frame rate. Generated frames improve visual smoothness; they do not increase the game's simulation rate or guarantee lower input latency. Motion and HUD artifacts can still occur.

Help shape Game Frame

Game Frame is in Early Access. Its core tools are available today, while image quality, compatibility and usability continue to develop. Share your experience in Steam Discussions to help guide improvements.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Memory: 8 GB RAM
    • Graphics: Modern integrated GPU
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Memory: 16 GB RAM
    • Graphics: DirectX 12 GPU
    • DirectX: Version 12
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