Build a tiny toy race track piece by piece: loops, wall rides, barrel rolls, jumps, a 3-lane viaduct and portals. Then sit back. Little toy cars race, flip and crash on their own, and a tiny mechanic runs out to fix them. A relaxing idle racer you watch grow.

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Planned Release Date: 2027

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About This Game

Build a track where every moment is a treat.

We made this game with so much love and attention to detail. From building new pieces to buying cars, everything has its own satisfying animation. Even repairing the cars: there's a tiny dude whose whole job is to get a smile out of you.


Dozens of pieces, toy-box physics

Toy tracks play by their own physics. The full game packs dozens of track pieces inspired by theme parks, arcades and toy boxes: loops with a gap at the top, roads that climb the walls, elevators and rotating platforms, a claw machine that carries cars to another road, and portals that fling them across the map. Mix them however you like and watch what the cars make of it.





Crashes are part of the show

A tiny mechanic is always ready to pop out of the toolbox and patch up any car in need. Too much work for one little guy? You can always hire more.

Grow your track

Make money to expand your track. Along the way you pick from a selection of new pieces and upgrades, so your little circuit grows the way you choose, into a huge, tangled toy track. Leave it running, come back, and pick what comes next.

The full game

The demo has 3 tracks and a secret one. The full game adds:
  • Dozens of tracks to build and grow.
  • The complete Level Editor: the same one I use to make every track in the game.
  • The ability to share your tracks with the world.
Every track in the demo was made in that editor:



AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The interface icons in the game were made with AI tools. The trees, rocks and grass are hand-made models from the Quaternius Ultimate Nature pack. Some store screenshots and videos were captured before that swap and show earlier AI-made placeholder models. The track pieces, cars and gameplay are built in code. Code is done with the help of AI coding assistants (Claude and Codex). Nothing is generated by AI while you play.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Any GPU with WebGL 2 / OpenGL 3.3 support (Intel HD 520 or better)
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: Apple Silicon or Intel dual-core
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU
    • Storage: 500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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