A roguelike where your only move is spinning a sword like a confused ceiling fan. Enemies can't kill you. They just shove you off cliffs while maintaining eye contact. No combos. No health bar. No dignity. Works with mouse or gamepad, both of which you will consider throwing.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SpinKnight is being developed by a solo developer, and Early Access allows us to improve the game with direct feedback from players. We want to refine the gameplay, level design, difficulty balance, and overall player experience while continuing to expand the game's content. Community feedback will help us identify what works well and what can be improved as development continues.”

Approximately how long will this game be in Early Access?

“We currently expect SpinKnight to remain in Early Access for around 4 months. This timeframe may change depending on development progress and community feedback.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to include additional chapters, enemies, bosses, environments, music, sound effects, polish, and overall gameplay improvements. We also intend to continue balancing difficulty, improving performance, and adding quality-of-life features based on player feedback. While these are our current goals, the exact scope may evolve throughout development.”

What is the current state of the Early Access version?

“The Early Access version provides a complete and fully playable core experience. It includes the game's core mechanics, multiple handcrafted levels, enemy encounters, checkpoints, and boss fights. Players can experience the first chapter of the adventure, while additional content and polish are planned throughout Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as new content and features are added during Early Access. Players who join Early Access will receive all future updates leading up to the full release at no additional cost.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role throughout Early Access. We will actively monitor Steam discussions, Discord, and social media to collect bug reports, gameplay feedback, and suggestions. We plan to use this feedback to help prioritize improvements, balance gameplay, and guide future content updates whenever possible.”
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About This Game

Spin Knight is a roguelike action-adventure that's easy to pick up and suspiciously hard to put down. Your knight follows your mouse, and you have exactly one attack: a full 360° sword spin. That's it. That's the combat system. We spent the rest of the budget on enemies who know how to counter it.

Full controller support included. So whether you play with a mouse or a gamepad, please don't throw it. Don't smash your PC either. They did nothing wrong. The skeleton did.

SPIN AT THE RIGHT MOMENT

No combos, no skill trees. Spin anytime you want, but every enemy has a rhythm. Slimes lunge, skeletons block, armored critters roll straight at you. It's not about clicking fast. It's about reading them before they read you.

FALLING IS THE REAL ENEMY

No health bar. Enemies can't kill you, but they can shove you off a ledge, and that's the plan. Every fight is a battle for footing, and sometimes "tactical retreat" is just running away.

EVERY RUN IS A NEW ADVENTURE

One wrong step ends the run, but no two runs are the same: shifting paths, fresh ambushes, surprises exactly where you stopped paying attention. You lose runs, never progress. Every attempt teaches you something. Usually "don't stand there."

SECRETS ARE EVERYWHERE

Don't trust your eyes. Hidden gaps, secret paths, dead ends that aren't. Explore off the beaten path to unlock cosmetics and make your knight your own. Yes, the chicken's in there too.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Calculator
    • Memory: 4096 MB RAM
    • Graphics: no GPU
    • Storage: 2048 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: RTX Calculator
    • Memory: 8192 MB RAM
    • Graphics: GPU
    • Storage: 2048 MB available space
    • Sound Card: DirectX compatible
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