The Last Leviathan is a physics-based, ship building and destruction sandbox. On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.
Alla recensioner:
Blandade (566) - 63% av 566 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
22 jun, 2016
Utvecklare:
Utgivare:
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Welcome to our world!
Early Access is going to be an Epic journey for us both, we’ve spent a lot of time working on TLL already and think now is the time to start involving real players in its creation. Hopefully you will like what we’ve done so far and see the potential, though there is still much work to be done.

Quick aside: TLL our first foray into self-publishing and it is a large undertaking we are inexperienced in dealing with. With your help and feedback, we can nail it, but we do expect to get some things wrong, and for this we apologise up front.
Fortunately, common sense should prevail, and you can just talk to us whenever you have something to say, though we are only a small team we welcome input, all we ask is the you grant us a little patience if you can.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We're not sure exactly how long we'll be in early access, it is very dependent upon how it goes and how you guys respond to the development and updates. Once we’ve had a little time in Early Access we’ll be able to better judge when we can leave it so stay tuned!”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We already have the core mechanics in place though we have high ambitions for our game and intend to implement many more features during Early Access. Our update plan is a mix of content updates, new features and game modes, which include:

Modding – A potentially never ending task which is high on our priority list. We’d like to give you as much as possible to play with though we will have to tackle it in stages. We’re researching exactly what will go into the debut of this feature as I write and this will feature early on in our updates.

Monsters - We've already started working on these gigantic bad boys and have a plan. This is a big feature for us and we won’t release them into the wilds until we are confident that they are truly EPIC.

Voyage Mode: This is the adventure mode that will see you unlock the secrets of Middenhir, and discover the story behind The Last Leviathan.

Real-time Multiplayer - Another big feature for a small team to undertake. This one will just take some time, we expect 6 months from when we start to get it to a good enough state for general consumption, fortunately we'll be doing beta testing on that earlier, though can't say exactly when yet.

Then there are lashings of smaller features like: challenges, racing, siege & fleet battles, not to mention a barrelful of new blocks to play with, new lighting/weather conditions and of course more environments to explore.

Some of these features should come relatively quickly from here and we'll be updating you as regularly as possible.”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version is stable, though requires a relatively high min spec machine to run properly. It currently contains many ways in which to create and use your ships: Cog Class Battle Seas – the first tier in a series of battles, challenges and events - Versus Battles, Steam Workshop, and an open sandbox area to test your creations.

The Ship Creator has a versatile set of building blocks with which to construct your creations including structural hull blocks, projectile and melee weapons, decorative items, figureheads and much more.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The price of The Last Leviathan Early Access will increase slowly as development and features move closer to V1.0 (Full Release).
We hope that players will feel satisfied they paid the appropriate amount as they come into our world, and for our earlier adopters this is an incentive to stay and help us build the world”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We truly hope that the community becomes a huge part of our game and we have built TLL with strong creative and emergent mechanics to facilitate that. We cannot wait to see some unpredictable creations that test TLL to its limits and the battles that will ensue.

From our side we’ll continue to facilitate creativity by listening (sometimes from the sidelines, sometimes fully engaged) to all the ideas and feedback we receive and use it to incite & provoke our development and world.
We'll be posting regular updates on what we've been up too each week and actively engage with anybody and everyone we possibly can.”
Läs mer
Notis: The Last Leviathan är inte längre tillgängligt i Steam-butiken.
 
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Recensioner

“It’s a hull lotta fun, and a ferry good game...”
8.5 – GameGrin

“...I seem to have sort of crash landed on a beach.”
RockPaperShotgun

“God I ****ing love this game, guess what I’m going to be playing tonight”
Yogscast (Simon) - YouTube (0:17:46)

Om detta spel

The Last Leviathan is a physics-based, ship building and destruction adventure. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir.

On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.



Build Ships

With blocks bought, found or plundered, you’ll craft boats capable of conquering pirates, out manoeuvring racing ships, disintegrating towers high on the coastal hills and solving mysteries.

Naval Encounters

Across the busy seas of Middenhir you’ll encounter many ships from clans far and wide. Some will be friendly and want to trade, others are looking for blood and booty - Yours!

Battling Monsters

Some say these behemoths are the descendants of The Last Leviathan, others just refuse to accept that they exist. Once you’ve seen one on the horizon you’ll wonder how you ever thought of anything else.

Monster battles will be the pinnacle of your experience in The Last Leviathan. You’ll need to analyse the monster’s weaknesses, craft bigger weapons, build a specialised ship and then unleash the dogs of war with true, commanding skill.



Voyage: Build, sail, navigate and fight across the seas, unveiling the secrets of Middenhir in a voyage of survival and discovery.

Creative: Completely open sandbox for you to be inventive or just enjoy the sights and relax in.

Battle Seas: An ocean of fights and challenges including: survival, last man standing, racing, waves, and many more that we (and you) haven't thought of yet!



Full Steam Workshop integration allowing your ship designs to be shared and battled with or against. Leaderboards will track your uploaded ship’s performance in battle against members of the community.

You'll be able to Mod in many ways from Ship-AI, Cannon-AI, ship block creation and potentially even Battle Seas events.



Our current version is a limited set of polished features for both Battle Seas and Creative modes. Voyage mode & Real-time multiplayer will be developed during Early Access.

We’ll be releasing on PC initially, then Mac and Linux versions during Early Access.



We’re Super Punk Games, a small indie developer based in Nottingham, England.

To get in touch about the game, you can find us hanging out in the Steam Community HUB or on our subreddit, Facebook & twitter. Use the link above to our website to find out more!

Thank you for reading to the end, you are clearly a Super Punk!

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7 64/32 bit
    • Processor: Intel Core i5 (2.4Ghz Dual Core) or better
    • Minne: 4 GB RAM
    • Grafik: Radeon HD 6750 / GTX 760 (1Gb VRAM) or better
    • DirectX: Version 11
    • Lagring: 1 GB ledigt utrymme
    Rekommenderade:
    • OS *: Windows 7 64/32 bit
    • Processor: Interl Core i7 (4Ghz Quad Core) or better
    • Minne: 8 GB RAM
    • Grafik: 2Gb Dedicated VRAM
    • DirectX: Version 11
    • Lagring: 1 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
    Minimum:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i5 (Dual Core, 2.4GHz) or better
    • Minne: 8 GB RAM
    • Grafik: nVidia GT650m or better
    • Lagring: 1 GB ledigt utrymme
    Rekommenderade:
    • OS: OS X El Capitan (10.11)
    • Processor: Core i7 (Quad Core, 4GHz) or better
    • Minne: 16 GB RAM
    • Grafik: AMD R9 M370X or better
    • Lagring: 1 GB ledigt utrymme
* Från och med den 15 februari 2024 kommer Steam-klienten inte längre att ha stöd för 32-bitarsspel eller macOS 10.14 eller lägre.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.4Ghz Dual Core
    • Minne: 4 GB RAM
    • Grafik: OpenGL 2.0 compatible, 1GB VRAM
    • Lagring: 1 GB ledigt utrymme

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