Tactical zombie elimination: build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. 30 handcrafted levels, 12 bomb materials, chain-reaction physics, one bomb per sortie. Make it count.

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Planned Release Date: Aug 3, 2026

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About This Game

Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans.

Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall.

BUILD THE BOMB

Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 84 bomb configurations before you've touched the payload dials — and every kilogram costs credits.

DROP IT ON THE CITY

Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button — time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls.

TRY NOT TO HIT THE HUMANS

The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall — or drop wide into the safe zone — and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible.

FEATURES

  • 30 handcrafted levels — a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium

  • Stage-based bomb crafting with 12 materials and two delivery methods

  • Full physics destruction: chain reactions, collapsing buildings, craters that stay

  • Arcade campaign with a credit economy that rewards restraint — and funds the occasional act of art

  • Free play mode for hunting three stars on every map

  • Full controller support, built for Steam Deck

  • Steam Achievements and Cloud saves

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Certain assets, music, and sound effects were created using generative AI.

Mature Content Description

The developers describe the content like this:

The game concept revolves around building a bomb that is powerful enough to wipe out clusters of zombies, while still being balanced enough to avoid damaging the protective walls or harming civilians. Once the bomb drops, the explosion throws the zombies around and creates puddles of blood. In-game, we have a setting that allows players to adjust the level of gore.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: Integrated WebGL2 GPU — Intel UHD 620 / Iris Plus, AMD Vega iGPU or newer
    • DirectX: Version 11
    • Storage: 750 MB available space
    • Additional Notes: 64-bit only. Runs at LOW graphics setting.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz (Intel Core i5 / AMD Ryzen 5)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 / Intel Iris Xe or better (Steam Deck-class)
    • Storage: 750 MB available space
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon GPU, or Intel Iris / dedicated GPU
    • Storage: 1 GB available space
    • Additional Notes: Universal build — runs natively on Apple Silicon and Intel
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple M1 or newer
    • Memory: 16 GB RAM
    • Graphics: Any Apple M-series GPU
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3 (glibc 2.31 or newer)
    • Processor: Dual-core 2.0 GHz x86-64
    • Memory: 8 GB RAM
    • Graphics: Integrated WebGL2 GPU, Mesa 20+
    • Storage: 750 MB available space
    • Additional Notes: 64-bit only. Steam Deck: playable at all levels, comfortable at MEDIUM.
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS 3
    • Processor: Quad-core 3.0 GHz x86-64
    • Memory: 16 MB RAM
    • Graphics: Steam Deck / dedicated GPU
    • Storage: 750 MB available space
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