The Karters is an arcade karting game, inspired by Crash Team Racing’s gameplay, dynamics, and overall design. Compete and challenge your friends in a local or global multiplayer where only one can win. Pick one of the thrilling maps and try to find alternative routes to outsmart your rivals and get the gold!
All Reviews:
Mostly Negative (64) - 32% of the 64 user reviews for this game are positive.
Release Date:
Jun 7, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Even though the game is pretty advanced in the current state with all the game modes and gameplay mechanics, there are still some things have to be done. Currently, our main focus is on solving all the crucial bugs, making sure that there are no issues with multiplayer and incorporating both AI and weapons into the game. Thanks to opting-in Early Acess, we're also confident that the community will help us to make sure that The Karters will become the best contemporary karting game out there.”

Approximately how long will this game be in Early Access?

“Our goal is to release finished and polished game just for Christmas 2018, but what's the most important for us is the quality of the game, beacuse the last thing we want is to speed things up at the expense of quality.”

How is the full version planned to differ from the Early Access version?

“The Full Release of the game will include - fully unlocked "Race Game Mode" along with finished AI and beautiful and powerful weapons. We expect the final release to be as polished as possible and hopefully approved by our community in 100% :)”

What is the current state of the Early Access version?

“Enjoyable Singleplayer along with Adventure mode (Temporarily without Race Game Mode)
Up to 6 Players Split-screen
Online Multiplayer (unstable now)
Online Split-Screen Multiplayer (unstable now)
Various Game Modes both in Adventure/Arcade/Splitscreen/Multiplayer
6 Unique Characters
6 Exciting Maps”

Will the game be priced differently during and after Early Access?

“The price will be the same the whole time :)”

How are you planning on involving the Community in your development process?

“Racing game community is well-known for its meticulous approach and we want to include them into the development process as much as possible. That's why we've created a public Trello board where you will all be able to see the development progress, a roadmap and the things we're currently working on.

Additionally, we invite every single karting fan to join us in our Discord Channel : to chat about The Karters.

Last but not least please join us here on Steam discussions and provide us with the feedback and suggestions :)”
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Recent updates View all (33)

June 18

Early Acess #1.1 version just released

I have just released new version with some bug fixes:

- Added changelog window
- Unlocked Controller Settings with weapon key rebind (Sound and Graphics will be unlocked soon)
- Fixed not saving joystick/keyboard configuration bug
- Fixed Ronald adventure

If you can follow development progress every day, post features request or vote for the features please join me on public Trello board:

You can follow The Karters Development progress on Steam Community as well:

Thanks for all your supoport,
10 comments Read more

June 12

The Karters goes Early Acess after Full Release! Some explanation and a roadmap for the future.


As 10Ants Hill’s founder, I feel I owe you some apology and explanation as to the recent game’s release. Most importantly, I will try to regain your trust and belief in The Karters by clarifying what needs to be clarified and showing you a roadmap for the game so it could become the one we’ve all strived for.

Why so rushed?

Many of you have voiced your criticism that the release date seemed to be rushed. The story standing behind this decision is actually pretty simple and mundane. The studio’s existence has been always dependant on the games and apps published so far and all the money it earned was instantly invested into The Karters’ development. Unfortunately, the financial situation was getting more and more difficult and finally the time has come I found myself up against the wall - I knew we were inevitably running out of funds (and time!).

The darkest clouds would gather around us 2 months ago when I just realised we will either finish the game and release it or we won’t be even close to finishing and releasing it because the studio will simply cease to exist.

With all honesty, at the time we set the release date, I was quite confident we’ll manage to cope with the most important things to deliver a great karting experience. However, the reality turned out to be much less optimistic, as the amount of things-to-do was way too overwhelming. Nevertheless, the whole team was extremely determined and motivated to release the game in its best possible state on the premiere day and thus we literally worked day and night.

It was a very hard time for each and every member of the team but I have to say it - they did a fantastic job and I am proud of all of them. Unfortunately, despite our huge effort, the worst case scenario has come true and today I had to say goodbye to the whole team.

Skipping Early Access ...

What I consider the biggest mistake during the whole process was a too hasty decision (21st September) to skip Early Access.
Around that time the game was redesigned and the code had to be completely deleted due to rewriting gameplay mechanics and preparing the whole game for consoles in the future. This was also the time we strongly believed we’ll be able to deliver the full version of the game. Unluckily, I failed to anticipate the problems that might arise in the future and moreover, I wasn’t aware that going back to Early Access is even possible (although from time perspective, it may have been the best choice).

As for the release, I must say there are some great things about the game I’m really proud of: splitscreen multiplayer/gameplay mechanics/gamemodes etc but as hard as I tried, I didn’t have enough time to finish other crucial aspects of the game like AI/weapons or buggy multiplayer. I want you to know that both as a founder and a programmer, I take a full responsibility for the flawed state the game was released in. For that - please accept my most sincere apologies.

… and opting-in to Early Access!

Day after the release I have contacted Valve and I have told them our story. At this point I was well aware of the fact that in spite of my best intentions, I will not be able to convince a large group of our fans and followers that the bugs will be actually fixed and the game will be under constant development. It’s understandable that for many of you these could be just empty promises. I cannot express how surprised and happy I was when I got back from Valve saying they agree to change The Karters release state to Early Access. From now on, the current state of the game and the progress it is making will be crystal clear for all the community and future players.

In view to the fact that I feel nothing but sorrow that the game has failed to fulfill your expectations (to put it mildly), I would ask everyone who’s disappointed with the current state of the game and doesn’t want to see the game’s development in Early Access to ask Steam for a refund. If you already have more than 2 hours of playtime - please contact me personally at and I will make sure that you will get the refund. Let’s get this straight - The Karters has never been about the money but about creating the best contemporary karting game out there.

Future development
As mentioned before, I was forced to say goodbye to the whole team and from now on, I will be a ‘lone wolf’ who will not rest until the game gets the shape I’ve been always dreaming of. I have also the luck to be part-time supported by an animator and a 3D graphic designer and I hope we’ll get back to work full-time in the nearest future :-)

Future development - details:
First of all, I want you to know I have created a public Trello board, where you will all be able to see the development progress, a roadmap and the things I’m currently working on. You will also find the ‘animation’ and ‘3D graphics’ tasks there. Additionally, you will have a chance to vote for the tasks, leave comments and (possibly) add the requests others will be able to vote for. It’s a ‘fresh’ topic to me as well but I really hope we will all benefit from such form of game management.

Secondly, it’s not a big secret that the game has mostly programming limitations and issues but please don’t worry it’s nothing that can’t be fixed :) The updates will come as frequently as possible (please, remember you will be able to follow the progress on Trello,Discord and Steam Community) but the last thing I want is to speed things up at the expense of quality.

Please note that I have to temporarily disable ‘Race’ gamemode, as this is where both AI and the weapons require the biggest amount of work to be done. I will not deny it may take some time but I believe this is the best solution. Meanwhile, I will give every single weapon in the hands of community, as well as every phase of the improved AI so that everyone of you could see exactly in what direction this game is going. I am really looking forward your feedback and suggestions!


Last but not least, I want to apologize to you once more and I am really sorry I didn’t deliver the game you were looking forward on the release day. Opting-in Early Access, I hope not all is lost yet and I will be more than happy if you join me in this hope.

Those of you who still have faith in this project - it will be more that appreciated if you spend a few minutes and consider adjusting your review on Steam by judging the game again from Early Access perspective. If not, it will be perfectly understandable and I hope all the actions I’ll take to make this game great will convince you it’s worth giving it another go :-)

Keep your fingers crossed and please, join the development process! :-)

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About This Game

The Karters is an arcade karting game, inspired by Crash Team Racing’s gameplay, dynamics, and overall design. Grab one of the killing weapons, compete and challenge your friends in a local or global multiplayer where only one can win. Pick one of the thrilling maps and try to find alternative routes to outsmart your rivals and get the gold! Ready. Set. Go!

We realize that a kart racing game has to have a lot of modes to ensure all types of players can enjoy our game to the fullest, that's why we have prepared some variations of what our players can expect when they start their karting experience. Take a look!

Enjoyable Singleplayer

The singleplayer experience is really important to us as we would love to bring back the times when the player had to go through each track, unlock its secrets or simply play a track and show your friends who has got the best time. Play through the Adventure and challenge your friends in the Arcade. Remember, if you are tired of getting hit by that pesky rocket you can race your friends in our Speed mode - only pure skill matters!

Online Multiplayer

Join the competitive online multiplayer. If you have what it takes, do not hesitate to show your skills to the entire world, but beware, you will be putting your drifting ability to the most difficult test! Can't get your friends to play locally? Invite them over and play to your heart's content. You got those buddies at your home? Play split-screen multiplayer online together!

Split-screen/ Split-Screen Multiplayer

Play with up to 6 of your friends in split-screen. The more the merrier; let the old-school couch party make a dramatic comeback as you race against your friends for that everlasting glory. We're bringing back those neighborhood rivalries so you can relive the nostalgia once again! Bring your friends and battle it out for old times sake!

Various Game Modes

There’s a lot to choose from, but keep in mind that all of our game modes are available in both singleplayer and multiplayer, even with split-screen multiplayer! Dodge toxic barrels, collect fuel, find hidden letters and even race with your friends in a relay race! A lot of game modes, so there’s definitely a lot to do in The Karters!

6 Unique Characters

Allow us to present you our determined heroes of The Karters. All characters are playable, each with its very own voice and behavior. Each fueled by its own motivation to be the best kart racer there is, the competition can get pretty intense. It is true of what they say, the Karters roster is filled with characters possessing extraordinary driving skills, but the most important factor which is often overlooked is that each member is one of the most determined and competitive individuals on the entire Astoc Island. That's what the Gerbil Magazine states anyway. Complete a character’s story in the Adventure mode and you will unlock the golden skin in both singleplayer and multiplayer!

6 Exciting Maps

The Astoc Island consists of regions with their very own ecosystems. The entire island features two enormous and dusty Kanyons (not a typo!), two wild Jungles of which one is more industrialized than the other and with two calm and pleasant Beaches to wrap things up (more tracks in the future!)

Message from the Developers:

As great fans of Crash Team Racing, we used to wonder what this game would look like in modern times. While browsing through various forums about CTR, it became clear to us that the community shares our desire for a more up-to-date karting game, especially the one that would support online multiplayer. In The Karters, we are trying to bridge the gap that CTR has left. We realize that Crash Team Racing is a legend that set the bar high. However, by putting a strong emphasis on the mechanics and marking the game with its unique style, we do hope The Karters will bring players lots of joy and pure fun.

About the Developers:

10Ants Hill is an indie studio from Poland, having a highly successful track record of mobile VR applications (Cmoar Cinema or Cmoar Rollercoaster) and Racket Fury: Table Tennis VR, we are now bringing our second game on the PC.

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB GeForce 8800/Radeon HD 2900 XT or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Windows 7, 8, 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: 896 MB GeForce GTX 260 or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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