A deep, relaxed space-industry sim. Mine asteroids, refine raw ore into valuable goods, and trade on a living market while you build a modular station, grow a colony, and expand across the solar system and beyond into a freighter-linked empire.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sunward is a deep systems game, and the best balance and pacing come from real players. Early Access lets us tune the economy, difficulty, and late-game flow with community feedback, and add content alongside the people playing it.”

Approximately how long will this game be in Early Access?

“Roughly 6–12 months, depending on feedback and scope.”

How is the full version planned to differ from the Early Access version?

“We plan to add more content depth (goods chains, modules, events, scenarios), a tuned balance/difficulty curve, expanded localization, more achievements, UI polish, and quality-of-life from player feedback.”

What is the current state of the Early Access version?

“Fully playable start-to-finish: mine and refine, build a modular station, run a colony and workforce, trade on dynamic markets, research a tech tree, expand across the solar system, and reach the endgame megastructures. English UI, Windows + Linux/Steam Deck.”

Will the game be priced differently during and after Early Access?

“The price will increase modestly as content and polish grow toward 1.0.”

How are you planning on involving the Community in your development process?

“We'll gather feedback via the Steam forums (and Discord), and prioritize balance/QoL from player reports.”
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This game is not yet available on Steam

Planned Release Date: July 2026

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About This Game

Dig in. Build up. Reach for the stars.

Sunward is a deep, cozy space-industry sim. Mine asteroids, refine raw ore into valuable goods, trade on a living market, and grow a single station core into a sprawling, freighter-linked empire that spans the solar system and beyond! Build at your own pace and reach for the stars.

Mine, refine, and trade

Extractor drills bite into asteroids and cargo shuttles haul the ore home. Smelt metal plate, blow glass, draw wire, then climb the production tree to alloys, circuits, and high value Components in a flexible Fabricator. Sell to Earth on a dynamic market where every sale nudges the price down and scarcity drives it back up.

Build a modular station

Snap buildings together to build efficient networks. Every module needs air, workers and power. Reactors burn fuel, life support pressurizes habitats, and survey scanners chart the space around you. Zoom in close and watch your colonists work inside.

Grow a colony

Workers are your population. Colonists ride in from colonized worlds, fill habitats, and draw wages and consumer goods. Keep them paid and supplied and morale stays high, lifting both colony growth and factory output. Neglect them and you face a recoverable slump, never a sudden loss.

Expand across the solar system

Zoom all the way out to the system map: the planets ringing the Sun, each its own buildable world with its own asteroid field. Colonize, settle, and trade between regions and systems, with empire freighters running goods, and colonists along the orbits. Colonies you have left keep producing while you are away.

Research and megastructures

Spend research points on a tech tree that unlocks new drills, resources, and buildings. Recover artifacts to reveal hidden technologies, then raise the great works: a planet anchored Space Elevator, a Warp Gate that opens new star systems on a galaxy map, and finally the Ascension Spire, your victory, with free play continuing after.

Survive the void

Solar flares and micro-asteroid showers can strike, and your risk depends on where you settle. Inner orbits bake, outer orbits get pelted. Build detectors, ride out the storm, and follow the always on Solar System News Network as telegraphed scenarios swing the markets and give you time to plan.

Key features

  • A satisfying production loop: mine, refine, manufacture, and sell up a multi tier economy.

  • Modular base building with airlock networks, power, oxygen, and see-inside interiors.

  • A living colony: workforce, morale, wages, and immigration policy.

  • A whole solar system of colonizable worlds linked by freighters and contracts.

  • A tech tree and alien Xeno research gating buildings, recipes, and megastructures.

  • An endgame goal ladder: Space Elevator, Warp Gate, galaxy expansion, Ascension Spire.

  • Dynamic markets and telegraphed news scenarios that reward planning.

  • No hard failure, only recoverable setbacks. Play relaxed or optimize hard.

  • A pixel-art look rendered with procedural shaders.

  • Windows, Mac and Linux, Steam Deck ready, with Steam Cloud and achievements.

Dig in. Build up. Reach for the stars.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some art assets were created with the help of generative AI.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.2-capable (Intel HD 5xx / GT 1030+)
    • Storage: 500 MB available space
    • Sound Card: Integrated
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 500 MB available space
    • Sound Card: Integrated
    Minimum:
    • OS: macOS 10.15 (Catalina)
    • Processor: Apple M1 or Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Any Metal-capable GPU (Apple Silicon, or integrated Intel/AMD)
    • Storage: 500 MB available space
    • Sound Card: Integrated
    Recommended:
    • OS: macOS 12 (Monterey) or newer
    • Processor: Apple M1/M2 or Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon GPU or a dedicated GPU
    • Storage: 500 MB available space
    • Sound Card: Integrated
    Minimum:
    • OS: Ubuntu 20.04+ / SteamOS
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.2-capable (Intel HD 5xx / GT 1030+)
    • Storage: 500 MB available space
    • Sound Card: Integrated
    Recommended:
    • OS: Recent 64-bit distribution
    • Processor: Quad-core
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 500 MB available space
    • Sound Card: Integrated
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