A fast, juicy bullet-hell roguelike where you're lunch fighting back. Pick from 11 meatballs, blast through 10 levels of waves and 5 outrageous bosses, and build a god-tier meatball from 30 weapons & 55 items — without stacking so much you literally fall apart.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We love these types of games and wanted to create our own one. We really want feedback from others that love these types of games and this gives us that opportunity to make it even better for everyone in the community. This also supports us to keep creating things that we love and share that with others”

Approximately how long will this game be in Early Access?

“Planned for 4 months”

How is the full version planned to differ from the Early Access version?

“Balancing, additional content broken down into bosses, enemies, items, weapons we initially planned for DLC we want to add in as much as we can for free with the full version release.

We do still plan for DLC after full version release but we want to get as much in as we can ;)”

What is the current state of the Early Access version?

“MEATBALLS is fully playable from start to finish in Early Access. The current build includes:

11 playable meatball characters, each with unique stats and abilities
30+ weapons with a level-up and evolution system — combine weapons to unlock powerful tiers
55 items with synergistic build possibilities
10 unique bosses, one per level, each with distinct archetype AI and attack patterns
4 wave types including swarm events and streak rewards
Full wave shop for purchasing upgrades between rounds
Solo and 4-player co-op (LAN/online via Steam)
Localization in 8 languages
Full controller support including Steam Deck
Achievements and leaderboards

Content and balance will continue to be expanded throughout Early Access based on community feedback. Please refer to the "About This Game" section for the full feature overview.”

Will the game be priced differently during and after Early Access?

“Yes early access will see a very reduced price. After full version we will up the price”

How are you planning on involving the Community in your development process?

“We want to hear feedback all of the way through the game, our website and discord as channels”
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About This Game

ROLL. SHOOT. SURVIVE. TRY NOT TO FALL APART.


At the bottom of the universe there's a fridge, and at the bottom of the fridge every meatball waits its turn for The Grinder. Most roll quietly toward the heat. You decided not to.

MEATBALLS is a fast, juicy top-down bullet-hell roguelike. Pick a meatball, dive into the arena, and survive 10 levels of escalating waves, mini-bosses, and seventeen multi-phase bosses who would very much like to plate you. Hoover up XP, gold, weapons and stat-warping items to build a meatball powerful enough to escape — but watch your structural integrity: stack too much and you start to come apart at the seams. Literally.

A ROGUELIKE THAT PUNISHES GREED

Most games of this kind punish you for grabbing too little. MEATBALLS punishes you for grabbing too much. Every item bolts more power onto your meatball — and more weight onto its frame. Push past your structural integrity and the seams give mid-fight: damage-over-time, falling apart, the whole messy business. The best runs aren't the greediest. They're the ones that knew exactly how much they could carry to the door.

EIGHTEEN MEATBALLS, EIGHTEEN PLAYSTYLES

Every meatball has its own passive and starting loadout, and none plays like the last:
  • Classic — the OG. No gimmick, all grit.
  • Spicy — burns everything nearby. Lives fast, hits hard.
  • Frozen — chills the arena to a crawl and outlasts it.
  • Golden — luck and gold roll downhill toward you; shop's cheaper too.
  • Shadow — dash into invisibility, leave a corpse, vanish.
  • Electric — every hit can fork chain lightning into the crowd.
  • Toxic — leave poison clouds in your wake; win by attrition.
  • Cosmic — stretch bullet-time until a second lasts a minute.
  • Inferno — the glass cannon of glass cannons. Apocalyptic damage, paper HP.
  • …and eight more waiting to be unlocked — plus cook your own in The Kitchen.
You start as the Classic and earn the rest by surviving. Then dress them in 30 earned hats.

55 WEAPONS. 131 ITEMS. ENDLESS BUILDS.

  • 55 weapons (including 7 grenade types) across ranged, melee, beams, orbitals, summons, mortars, mines and chain-lightning — from the humble Pea Shooter and Boomstick to the Mincegun, Rail Skewer, Sizzle Beam, Orbiting Olives and the legendary Excalimeat. Level them up, combine duplicates, chase tier drops — and evolve a maxed weapon into one of 47 ultimate forms.
  • 131 items in 5 rarity tiers, from Common scraps to game-warping Legendaries like Phoenix Feather, Bullet Hell Matrix and the Infinity Stone.
  • 40 item synergies and 5 item sets — pair the right gear for build-defining combos: Blood Frenzy, Deadeye, Armageddon, Time Lord and more.
  • 7 utensil actives — a separate "Signature Dish" slot you fire on command: flip, salt-toss, sweep, ring the pass.
  • Block & parry — hold to guard and shave damage off every hit; time it on the front arc to riposte, or bat a bullet straight back where it came from.

SEVENTEEN BOSSES WHO WANT YOU FOR DINNER

Every level ends with its own multi-phase boss — each with a distinct fighting style, signature attacks, destructible arena props, tenderisable weak points and a Borderlands-style intro card:
  • THE PREP COOK — First of the Kitchen. "Still on probation. Extremely eager to impress."
  • THE BUTCHER — Master of the Meat Grinder. "Grinds meatballs for a living. And, honestly, for fun."
  • OL' SIZZLER — Keeper of the Deep Fryer. "Runs the fryer at a temperature OSHA would not approve."
  • MAMA MEATBALL — The Mother of All Meatballs. "Raised six thousand children. Ate the ones who whined."
  • BLINKWURST — The Here-and-Gone. "Hard to pin down. Harder to forgive."
  • GENERAL GRILLSWORTH — Commander of the Charred Legion. "Never lost a war. Mostly because he started all of them."
  • THE NECRO-CHEF — Raiser of Leftovers. "Believes strongly in not wasting food. Or corpses."
  • THE SAUCE KING — Ruler of the Flavor Realm. "You lack... FLAVOR."
  • MIRROR MAITRE D' — Your Reflection, Plated. "Always seats you across from your worst enemy: yourself."
  • THE MEATRIX — Reality's Final Course. "There is no spoon. Only fork. Run."
On replays, a string of alternate bosses can cover the shift — and there's one last diner nobody talks about. Between them: 33 mini-bosses, 51 enemy types with real AI (healers, spawners, magnets, freezers, necromancers), and elite variants with dangerous affixes.

A WHOLE KITCHEN BETWEEN RUNS

  • The Kitchen — cook your own meatball. Stock the pantry from past runs, grind, pan-fry and plate it — spice it right and it comes out with a passive. One run per meatball: die, and it gets eaten.
  • Nonna's shop & cart — spend lifetime stars at Nonna's house on daily specials and permanent utensils, then meet her cart between waves and renovate it for better stock.
  • L'Atelier — earn and equip 30 cosmetic hats at the midnight tailor.
  • Order Up! tickets — pin optional side-orders to your run at the pass: 40 goals that pay out the moment you serve them.
  • Relics, machines & shrines — beat a boss and wield its relic as an active power; out in the arena, coin-op machines and charge-up shrines take your gold, your health, or both.

CRANK THE HEAT

  • Four doneness levels — Rare, Medium, Well Done, and Congratulations (you absolute madball).
  • 15 run mutators — Glass Cannon, Horde, Swarm Lord, Big Game, Happy Hour, Blackout and more to remix every run.
  • Daily & Weekly Runs — one seed, one shot, same for everyone. Climb the global board.
  • More ways to cook — Boss Rush, Endless with an Ascension ladder, 18 Trials, one-life Iron Chef, and Custom Runs you can share as a recipe code.

BRING FRIENDS (OR ENEMIES)

Online co-op and PvP for up to 4 — invite friends straight from the lobby over Steam, or play LAN / direct IP. Co-op scales loot and power-ups to your numbers; PvP runs free-for-all or teams.

FEATURES AT A GLANCE

  • 18 playable meatballs, each with a unique passive and starting weapon — plus cook-your-own in The Kitchen
  • 55 weapons · 47 evolutions · 131 items · 5 rarities · 5 sets · 40 synergies · 7 utensil actives
  • 10 themed levels · 51 enemy types · elite affixes · 33 mini-bosses · 17 multi-phase bosses
  • Structural-integrity system — a roguelike that punishes overbuilding
  • Block & parry, kill-streak bullet time, dashes, grenades, melee, boss weak points and status effects
  • The Kitchen, Nonna's shop & cart, L'Atelier hats, Order Up! tickets, relics, machines & shrines
  • Daily · Weekly · Boss Rush · Endless · 18 Trials · Iron Chef · Custom Runs · 15 mutators · 4 doneness levels
  • Online co-op & PvP for up to 4 · 57 achievements · full accessibility options
  • Full gamepad support (Steam Deck playable) · 8 languages · Windows & Linux · Steam Cloud saves
  • Built solo in Godot by Vexa Media — every sprite and sound generated in-engine, under an original score

Roll. Shoot. Survive. Escape the Meatrix — or get served.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: AMD Ryzen 3 1300
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 1030
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Sound Card: Yes
    • Additional Notes: Will probably run on a toaster
    Recommended:
    • OS: Windows 10
    • Processor: AMD Ryzen 3 3200G
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Sound Card: Yes
    • Additional Notes: Will probably run on a toaster
    Minimum:
    • OS: Linux
    • Processor: AMD Ryzen 3 1300
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 1030
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Sound Card: Yes
    • Additional Notes: Will probably run on a toaster
    Recommended:
    • OS: Linux
    • Processor: AMD Ryzen 3 3200G
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 1070
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Sound Card: Yes
    • Additional Notes: Will probably run on a toaster
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