A procedural fantasy world generator and civilization simulator. Every world is unique — explore its biomes, species, and emerging realms as civilizations rise, expand, and vanish across an infinite variety of planets. No objectives. No failure states. Just worlds worth watching.

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Planned Release Date: Jul 20, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

The Living Atlas is a procedural fantasy world generator and civilization observer. Press a button and watch a planet emerge — tectonic forces shaping the land, rivers finding their way to the sea, 27 distinct biomes populated by dozens of fantasy species from Mammothkin on the frozen tundra to Efreeti in the volcanic wastes.

Every world is seeded from a single number. Share a seed, share a world.

Once the planet forms, history begins. Hundreds of small realms carve out territory across the surface. Civilizations that master diverse terrain grow powerful. Those that cannot adapt are absorbed or forgotten. Watch empires rise from chaos, species vanish from the map, and the slow churn of a world remaking itself.

Features:

  • Procedurally generated planets with tectonic simulation, river systems, lakes, and 27 biomes across a latitude × altitude × humidity classification system

  • 100+ fantasy species distributed across biomes, each with ecological archetypes

  • Emergent realm simulation — civilizations expand based on size and terrain affinity, with a full state machine governing peace, war, and recovery

  • Historical event log tracking extinctions, territorial milestones, and cultural achievements

  • Cinematic orbital camera entrance for every new world

  • Seed-based generation — every world is reproducible and shareable

  • Custom world builder — tune ocean coverage, continent scale, mountain height, terrain relief, and detail level

  • Variable simulation speed

  • Infinite replayability — no two worlds are alike

What this is:

The Living Atlas is a toy, in the best sense of the word. There are no objectives, no failure states, no tutorial. You watch. You explore. You wonder what happened to the Thunder Minotaurs and why the Elves control half a continent. It is a lava lamp with civilizations in it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The Living Atlas uses procedural generation algorithms to create unique fantasy worlds, including terrain, biomes, river systems, and civilization simulation. These systems were developed with the assistance of large language models (LLMs) used during development for code generation and design. The store page copy and marketing assets were also created with LLM assistance. No AI-generated content is produced during gameplay — all in-game content is generated by deterministic procedural algorithms seeded by player input.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1903 or newer)
    • Processor: Intel Core i5 or AMD equivalent (quad core, 2.5 GHz)
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 compatible GPU (NVIDIA GTX 900 series / AMD RX 400 series / Intel UHD 620 or newer)
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7 or AMD Ryzen 5 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580 or better, 2GB VRAM
    • Storage: 200 MB available space
    • Additional Notes: Detail Level (subdivisions) significantly affects generation time and simulation performance. The default setting of 6 is recommended for most systems. Settings of 8 or 9 may require several minutes to generate a world and are intended for higher-end hardware. Setting 3 generates instantly and is suitable for low-end systems or quick exploration.
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