Take control as an Air Traffic Controller across Spain. Master both Tower and Ground operations with authentic ATC procedures, dynamic weather, and AI traffic. Guide complex AI traffic through taxiways and runways with zero shortcuts.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I built this game because I love aviation and I wanted an ATC simulator that actually feels real. Real air traffic controllers have been part of this project from the beginning, testing and validating every procedure. Early Access is how we keep building this together — with the community and the people who live and breathe ATC every day.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 12 months, depending on development progress and community feedback.”

How is the full version planned to differ from the Early Access version?

“The Early Access version includes the full Tower and Ground experience at Palma de Mallorca (LEPA). The goal for the full release is to cover the entire Spanish airspace — one real airport at a time. We plan to add more Spanish airports progressively, each recreated from real public aeronautical data, with the same level of procedural accuracy as LEPA.”

What is the current state of the Early Access version?

“The game is fully playable with two control modes: Tower and Ground. LEPA is recreated from real public aeronautical data. Dynamic weather, AI traffic, aircraft physics, and real emergency scenarios are all implemented. The game has been tested by real air traffic controllers who have validated the accuracy of procedures and mechanics. Interface available in English, Spanish, and Catalan.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price gradually as we add new airports and features. Players who join during Early Access will benefit from the lowest available price.”

How are you planning on involving the Community in your development process?

“We have an active Discord community that includes real air traffic controllers who have been involved since the early stages of development. During Early Access we plan to use Steam discussions, regular development updates, and direct communication with players to shape the roadmap. The goal is simple: cover all of Spain, airport by airport, with the community guiding what comes next.”
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About This Game

You are the last line of safety between the sky and the ground.

ATC: Tower & Ground puts you in control of real Mediterranean airports — starting with Palma de Mallorca International (LEPA). Every runway, taxiway, stand, SID, STAR and approach procedure is built from real public aeronautical data. No fictional airports. No shortcuts.

TWO JOBS. ONE AIRPORT.

TOWER — Clear aircraft for takeoff and landing. Sequence arrivals under pressure. Handle go-arounds, runway incursions, and separation conflicts in real time.

GROUND — Guide aircraft from gate to runway and back. Assign stands, manage pushbacks, route traffic across the full airport layout without a single conflict.

Most ATC games give you one role. We give you both.

BUILT ON REAL DATA

Every airport in ATC: Tower & Ground is recreated from public aeronautical sources. LEPA includes real runway configurations, real taxiway layouts, real stand numbering, and real instrument procedures. If you have flown into Palma, you will recognize it.

THE SKY HAS WEATHER

Five layers of dynamic wind affect aircraft performance and approach paths. Turbulence, crosswinds, and visibility changes are not cosmetic — they change how you sequence traffic and which runways you use.

AIRCRAFT THAT BEHAVE LIKE AIRCRAFT

Each aircraft type has its own performance profile, wake turbulence category, and RNAV capability. A heavy widebody on final needs more separation than a regional turboprop. Your sequencing decisions have real consequences.

EMERGENCIES HAPPEN WITHOUT WARNING

Medical on board. Engine failure. Fuel emergency. Each emergency type has its own priority, its own procedures, and its own pressure. How you handle the next five minutes defines the outcome.

GROWING WORLD

LEPA is where it starts. LEIB (Ibiza), LEMH (Menorca), and LEBL (Barcelona) are coming as future expansions — each with its own traffic patterns, procedures, and challenges.

KEY FEATURES

- Two control modes: Tower and Ground in a single game

- Real airport: LEPA recreated 1:1 from public aeronautical data

- Dynamic weather: 5 wind layers, turbulence and visibility changes

- Aircraft physics: Individual performance profiles and wake turbulence categories

- RNAV and conventional procedures both modeled

- Real emergencies: Medical, engine failure, fuel and more

- Adjustable difficulty: Fácil, Real, Experto

- Full interface in English, Spanish and Catalan

- More airports coming: LEIB, LEMH, LEBL

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI writing tools were used to assist in drafting store page descriptions and marketing copy. All game content, code, artwork, and audio were created without generative AI.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Any GPU with WebGL support
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Any GPU with WebGL support
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: Apple Silicon M1 or later
    • Memory: 4 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 500 MB available space
    • Additional Notes: Apple Silicon only. Intel Mac not supported.
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple M1 Pro or later
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 64-bit or equivalent
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 support
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 22.04 64-bit or equivalent
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 support
    • Storage: 500 MB available space
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