Fight, loot, and survive in a brutal post-apocalyptic world. Explore procedural maps, hunt for powerful weapons, skills and upgrades, face hordes of enemies and terrifying Hunters, and build your own playstyle in this action-packed roguelike FPS.

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About This Game

Deadtale is an action-packed FPS roguelike set in a post-apocalyptic world where humans and robots share one goal: wipe out the infection that destroyed most of Earth, and is still very much alive.

Together with Buddy, your autonomous combat vehicle armed with plenty of ways to turn infected into red paste, you head into dangerous zones to kill as many infected as possible and push them further back.

The longer you survive, and the further you go, the more deadly the resistance becomes.

Jump into dangerous, procedurally generated zones filled with infected, loot, points of interest, and things that very much want you dead.

Some areas push you into close-combat chaos. Others open up into larger maps where you can explore, scavenge, fight, and decide how far you want to push before the world pushes back harder.

Loot weapons, attachments, skills, upgrades, and equipment while building around firepower, violent movement, robotic support, or whatever keeps you alive the longest.

Every run is about getting stronger, killing more, surviving longer, and making it back before confidence turns into a mistake.

Buddy is your autonomous combat vehicle. It drives beside you, tears through infected, covers your back, and works as your mobile stash.

Over time, Buddy can be upgraded far beyond the vehicle you start with. What begins as a simple combat car can eventually become a full battle machine built around destruction, survival, and support.

Drones expand your build even further, with 8 weapon types and 3 specialist variants for each.

Deadtale gives you plenty of weapons, attachments, and build combinations, but your character is not just a walking gun rack.

You are also equipped with combat and movement skills that change how you fight.

You start with Dash, a brutal movement skill that lets you smash through enemies and leave very little behind. As you progress, you unlock more ways to move, kill, launch yourself into the air, and come crashing back down as a human missile.

Every sound matters.

Fire your weapon, tear through enemies, or make enough noise in the world, and nearby Hunters can begin tracking you. Your threat meter shows when the fight is starting to turn against you.

Once a Hunter catches your scent, the game changes. You are no longer just clearing infected. You are being hunted.

Hunters are not just bigger enemies with more health. Each one has its own look, behavior, role, and skills. Some charge straight at you. Some stalk from the shadows and wait for the right moment. Others can twist the battlefield and turn the map into their own private playground.

Each Hunter pressures you in a different way and forces you to adapt.

Alphas

Kill enough Hunters, and you will eventually draw the attention of an Alpha. When one enters the fight, its battle cry echoes across the map, its own music kicks in, and every other enemy flees for its life.

The map locks down. You can no longer leave.

It is you or the Alpha.

Deadtale is filled with different enemy types, each built to pressure you in a specific way. Some overwhelm you with numbers or force you to move. Others punish you for getting too close, staying still, or ignoring the wrong target for too long.

Elite

Elite enemies control larger groups, roam independently, and can also appear during Infestations.

They are stronger, more aggressive, and harder to bring down. Some pressure you up close, while others attack from range and force you out of cover.

Special

Special enemies are designed to disrupt the flow of combat and turn simple fights dangerous.

  • Exploders rush you down and detonate on impact.

  • Radioactive enemies deal damage over time if you stay too close.

  • Runners strike from behind, then flee when seen.

  • Ranged enemies attack from a distance with shots or explosives.

  • Electric enemies stun you and leave you exposed.

  • Hybrid enemies combine multiple abilities, because apparently one problem at a time was too generous.

Normal

Normal enemies fill the world in large numbers.

One clean headshot is enough to bring them down, but hundreds of infected rushing you at once can quickly turn confidence into panic.

They may be easy to kill alone, but in a horde, they become the pressure that makes every other enemy more dangerous.

Your life always starts in the Hub.

Here you can meet NPCs, talk to humans and robots, visit merchants, upgrade your gear, check for new items, and prepare for the next run.

Some NPCs give you insight into the world. Others need help finding things out in the infected zones and will reward you well if you bring them back.

Merchants handle your weapon and skill needs, and if you just want to burn some ammo without consequences, head to the shooting range and get some aggression out - ammo is on the house.

Deadtale is being made with one main goal: to be fun.

Every system, weapon, enemy, skill, and idea is tested from every angle. If it makes the game better, it gets refined. If it does not, it gets thrown out.

This is a passion project and a game idea that has been living in my head for more than a decade. Now it is finally getting close to the point where players can try it for themselves.

Wishlist Deadtale and help support the development.

Every in-game screenshot and video on this page was captured directly from actual gameplay.

Mature Content Description

The developers describe the content like this:

Deadtale contains frequent graphic violence, blood, gore, and dismemberment during first-person combat. Combat can include visible blood effects, severed limbs, body damage, dead bodies, disturbing creature designs, and intense horror imagery.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
    • DirectX: Version 12
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2070 SUPER / AMD RX 5700 XT
    • DirectX: Version 12
    • Storage: 20 GB available space
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