A mecha action-roguelite — one full war campaign per run, solo or in 4-player couch co-op. Command a squadron through Year One of a hundred-year war, build your roster, bury your dead, face nemesis aces who remember your scars, and take your career to the online ranked leaderboards.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bravemech is a living game — the campaign, nemesis system, and deterministic
engine are fully playable, but we're still writing story types, tuning balance,and expanding the roster. Early Access lets us ship the war now and shape the
rest of it with real pilot feedback. The core loop is complete; the edges are
what we want to sharpen together.

Approximately how long will this game be in Early Access?

“We expect 12–18 months — targeting a 1.0 release in late 2027. The pace depends
on how much we expand the story system, mecha roster, and platform support based
on community feedback.

How is the full version planned to differ from the Early Access version?

“Bravemech is already a complete, fully playable campaign — Early Access is about making it bigger and better with your feedback.

During Early Access we plan to keep expanding the game. Areas we'd like to grow include:
• More story content, events, and campaign variety
• A larger roster of mechs and warships
• Additional platform and quality-of-life support (for example controller support, and Steam features such as achievements)
• More language options

Our goal for 1.0 is a larger, more polished version of what you can play today. These are our current plans rather than firm promises — we'll prioritize based on what the community enjoys most, so the final feature set may evolve.”

What is the current state of the Early Access version?

“v0.68: The full Century War campaign is playable end-to-end. All 50 mecha, 8
Bravemechs, 8 warships, the nemesis ace system, story, the
Memorial Wall, ammo economy, Ion Lance and OVERDRIVE systems,
cloud saves, and auto-play assist.
The game plays in any modern browser on PC, fully offline.

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add new content and move toward our 1.0 release. Buying during Early Access gets you the lowest price the game will have — it's the best value, and it directly supports continued development.”

How are you planning on involving the Community in your development process?

“We publish detailed patch notes with every release, and ship frequently. The story, nemesis ace system, and balance tuning are all areas where community feedback directly shapes what we build. ”
Read more
This game is not yet available on Steam

Planned Release Date: June 2027

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

A mecha roguelite. One full war, every run.

A mecha action-roguelite: one complete campaign per run. You fly the first year

of a hundred-year war through three theaters, building a squad, burying your dead,

and meeting enemy aces who remember the scars you gave them. Win the year — or

become a name in someone else's dispatch.

The Story

It is called the Century War not because a hundred years have passed, but because everyone who survives the opening already knows what they have started. You start at Year 1.

Key Features

4 player mecha local coop! 
Endure the first year of a 100 year war with friends on the couch! 

One War Per Run

A complete campaign every time — advance sectors, choose docks and events, fight

boss gates, capped by a multi-stage finale. Every decision matters. Every death

sticks. Win or lose, then start again with a new seed and a different war.

100 Original Mecha

Five chassis archetypes across two factions, plus 8 hero-class Bravemech omni-frames

and 8 capital warships. Each frame carries a unique loadout — rifles, blades,

missile pods, repair beams, slow fields, weapon jams, weaken debuffs. Find, buy,

and upgrade them across the campaign.

Nemesis Aces

Enemy pilots that kill your people or merely survive get named, scarred, buffed,

and given a rival palette — then they come back for you, carrying a grudge. The

war has a memory, and it is personal.

A Living Campaign

An story layer narrates your actual war — kills, losses, rivalries,

everything — in instant, authored prose.

Memorial Wall

A cross-run persistent ledger of every pilot who ever flew with you. Wingmen earn

callsigns and epithets, fall in battle, and live on the Wall across every run you

ever play. They are not forgotten.

Tactical Command

HD-2D presentation, a charged Ion Lance buster, and a 2× OVERDRIVE burst. Position your squad, manage ammo, call repairs, and adapt when the line breaks.

Ammo Economy & Supply

All long-range weapons carry limited ammunition. Units must cycle back to their

warship dock to rearm. Supply lines can strangle an offensive faster than any

enemy — in Year One you fight with what you brought.

Assist mode

Hand any sortie to the AI and watch your squad fight it out live. Take over the

instant you want to.

16-Bit Pixel Anime Aesthetic

SNES style — crisp pixel clusters, dithering,

limited vibrant palette, beveled chrome HUD, CRT overlay. Humanoid battle mecha

in gunmetal-steel with warm amber and cyan accents.


What's in Early Access

Bravemech: The Century War is in active development. What's complete and what's coming:

Already in the game (v0.68):

The full Century War campaign: 363 days, 4 acts, 3 theaters

100 mecha

Nemesis ace system with persistent rivalries

7 story types

Memorial Wall cross-run ledger

Ammo economy, repair/debuff systems, Ion Lance, OVERDRIVE

Tactical command UI

Assist Mode

Planned during Early Access:

Additional story types and campaign events

Controller support

More Features
Steam achievements

Soundtrack release

Additional languages (Japanese, Chinese, Korean)

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses assisted generative AI, source material created by real people and enhanced with AI.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated (Intel HD 4000+)
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Local co-op (players 2-4) requires a controller for each additional player.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters