An action RPG roguelite with mechs. The war lasts a hundred years, and each run is one year of it. Fly your own mech in side-view real-time battles, upgrade your pilot, mech, squad, captain and ship, and collect Bravecores from mega bosses. Pilots die permanently. Solo or 4-player local co-op.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The heart of the game is playable now: the fights, the squad, the carrier and the mega bosses. Early Access lets us tune the feel and the difficulty with real pilots before we lock them in, and grow the campaign with your feedback.”

Approximately how long will this game be in Early Access?

“We expect 12–18 months, aiming for a 1.0 release in late 2027.”

How is the full version planned to differ from the Early Access version?

“1.0 adds the war campaign, a second way to fight the hundred-year war: command it on a planet strategy map and a seven-world sector map, where every clash is a battle you fly. It also adds more mega bosses, Bravecores, mechs and weapons, and balance changes based on player feedback.”

What is the current state of the Early Access version?

“Early Access is the hundred-year war as a roguelite: each run is one year of the war, and your upgrades and Bravecores carry into the next. It has side-view real-time mech battles, solo or in up to 4-player local co-op; AI wingmen you give orders to; carrier docking; capital ships; rival aces and mega bosses; and upgrades for your pilot, mech, squad, captain and ship. Collect Bravecores from mega bosses, then fuse and enchant them. Full controller support. A free demo is available on this page.”

Will the game be priced differently during and after Early Access?

“Yes. The price will rise at 1.0 (Standard edition: $12.99 during Early Access, $14.99 at 1.0). Everyone who buys during Early Access gets every update through 1.0 at no extra cost.”

How are you planning on involving the Community in your development process?

“We publish patch notes with every update and read every review and bug report. Balance, difficulty and new mega bosses are where your feedback shapes the game most.”
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This game is not yet available on Steam

Planned Release Date: June 2027

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About This Game

Action Strategy RPG with Roguelite elements!

The war lasts a hundred years. Each run is one year of it.

  • Action: fly your own mech in side-view real-time battles, in space and over land.

  • RPG: upgrade your pilot, your mech, your squad, your ship's captain and your ship.

  • Roguelite: pilots can die permanently, and a run can end in defeat, but the war moves on. Your upgrades and Bravecores carry into the next year. The goal is to reach year 100.

You are a pilot on a warship with a crew, not the ruler of an empire. Each year is a string of missions: escorts, capital ship hunts, rival aces and mega bosses.

Combat

  • Every mech can fly. Battles take place in space and over land.

  • Weapons: rifles, machine guns, cannons, missile salvos, a 3-hit sword combo, and a charged beam that upgrades from the Ion Lance to the Ion Annihilator, the strongest weapon in the game.

  • Parts damage: when an arm is destroyed, the weapon it holds stops working.

  • Energy shields absorb hits until they break.

  • Capital ships fire batteries in volleys.

Mechs

  • 100+ mechs across two factions, the Star Alliance and the Trinity Empire, in four roles: blade, heavy, fast and support.

  • Every mech has a reactor with a fixed budget. Stronger weapons draw more power, so every loadout is a trade-off.

  • Support mechs shield their squad with Aegis plates on the side facing the enemy.

  • OVERDRIVE doubles your mech's output for a short time, then it overheats.

Pilots and crew

  • Every pilot has a callsign and a service record: sorties, kills, rescues.

  • Death is permanent. A pilot can be lost even in a battle you win.

  • Rival aces remember past fights and come back.

  • The Memorial Wall lists every pilot who flew with you, year after year.

Mega bosses and Bravecores

Defeat a mega boss such as the Zenith Frame to salvage its Bravecore, then install it in your own mech. Bravecores come in four grades with randomly rolled stats, and you can fuse and enchant them.

Co-op and controls

  • Play solo, or with up to four players on one screen in local co-op.

  • Full controller support.

  • Give your AI wingmen orders: hold, regroup, hunt, focus fire.

  • Dock with your carrier during a battle to repair and rearm.

Coming in 1.0: the war campaign

A second way to fight the hundred-year war: as a commander, on strategy maps.

  • The planet campaign: move carriers and squads across a hex map and capture cities, factories and ports.

  • The sector campaign: command across seven worlds, hold your supply lines, and face an enemy commander who builds and attacks the same way you do.

  • Every clash on the map is a battle you fly.

The story

No one knows who made the Bravecores, the power cores no one alive can build. The first pilots to use them became kings, the First Brave, until one of them took the core from another king's machine. Their age ended in that fighting, and two powers rose from it: the Star Alliance and the Trinity Empire. They now fight over everything the First Brave left behind.

The First Brave are remembered by their machines: Azure King, God Slayer, Flame Emperor, Terra and Novus.

In Early Access

Early Access is the hundred-year war as a roguelite, one year per run. Planned for 1.0: the war campaign on planet and sector strategy maps, more mega bosses, Bravecores, mechs and weapons, and balance changes based on player feedback.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses assisted generative AI, source material created by real people and enhanced with AI.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated (Intel HD 4000+)
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Local co-op (players 2-4) requires a controller for each additional player.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
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