A pool-building roguelike deckbuilder. You draw cards, but never build a deck. Line units across 3 lanes and weave 49 units into 21 synergies. Damage stacks in three layers—Base × Combo × Resonance—and the deeper you specialize, the harder it explodes. Three classes, one pool to sharpen.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“MindGate is a deep, systems-driven roguelike deckbuilder, and I want to refine its balance and content together with players who love the genre. Early Access lets me gather real feedback on synergies, difficulty, and build variety, and shape the game with the community before the 1.0 release.”

Approximately how long will this game be in Early Access?

“I'm planning roughly 12 months of Early Access, though this may adjust based on player feedback and the scope of updates.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to add an Endless Mode, a Synergy Trial mode, daily challenges, full achievements, and complete English localization, along with ongoing balance refinements based on community feedback. These are plans and may change as development continues.”

What is the current state of the Early Access version?

“The Early Access version is already a complete, fully playable build: all 16 battles, 3 playable classes, 49 units with 21 synergies, 127 relics, 83 augments, and the 10-tier Mind Layer difficulty system. It is content-rich and stable; Early Access focuses on balance tuning and adding new modes.”

Will the game be priced differently during and after Early Access?

“Yes. MindGate is offered at a lower introductory price during Early Access. We don't plan major price changes during Early Access itself, and we plan to raise the price for the 1.0 full release as the game gains more content and features.”

How are you planning on involving the Community in your development process?

“Players can share feedback and ideas through the Steam community hub and discussions. Balance changes, difficulty tuning, and new-content priorities will be guided by player feedback throughout Early Access.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

No deck. Just the pool. Sharpen it.

You don't win with the cards you draw. You win with how you place them.
You draw cards — but you never build a deck.
In MindGate, what you do is compress your pool.
Pick from a hand of 8, line your units across 3 lanes, and weave synergies.
Your units do the fighting. You decide the battle through placement and preparation.

What is pool-building?

A deckbuilder is a game about adding cards.
MindGate is the opposite — a game about cutting the cards you don't need.
Your pool is fixed from the start. The more you compress it, the purer your hand, the more stable your synergies, the bigger your combos explode.
It's not about what you draw — it's about what you keep. That's everything.

Three layers of explosion

Damage stacks through three multipliers.
Base × Combo × Resonance
Combo accumulates as you push through each wave.
Resonance grows the deeper you specialize into a synergy.
Half-committed builds stay weak. Mastered builds detonate.

3 waves, 3 lanes

Each battle runs up to 3 waves. Units and field carry over between them.
Your early placement decides the late-game explosion.
The field starts at 3 slots, growing by one each turn up to 9.
Early on it's about choices; later it's about board design. The same game transforms turn after turn.

49 units × 21 synergies

7 origins × 7 classes = 49 distinct units.
Synergies number 21 in total: 7 origin, 7 class, and 7 hidden duos.
Hold the same cards, arrange them differently, and you're playing a different game.
Synergies activate across 3–4 tiers.
The deeper you specialize, the harder the effects spike and the higher resonance climbs.
Every unit carries its own passive skill, combining with synergies to create unique strengths.

Three classes, three games

Commander — a straight-ahead leader who marshals the field and stacks combos efficiently.
Magus — an unorthodox solver who tunes synergies at blistering speed with skills and magic.
Merchant — builds the board through a gold-and-relic economy all its own.
The same 49 units, three completely different experiences.

Explore and grow

A map spanning 4 areas, procedurally generated — a different route every run.
Buy relics, equipment, and skills at the shop.
Let events steer the fate of your build through their choices.
Elite enemies hit hard, but beating them yields powerful rewards.

Grind. Upgrade. Run again.


Gear drops after battles. Defeat a boss and the chest is guaranteed — rarity is up to luck.
Four slots: weapon, armor, two accessories.
Effects range from ATK and synergy strength to hand size and gold — cutting straight to the heart of your pool.

Break down extras into materials. Craft. Upgrade.
Gear doesn't disappear when you die.
Keep challenging. Build something that's entirely your own.

Mind Layers — at your own pace

From the base difficulty up through Mind Layers 1 to 10.
Constraints and enemy strength ramp step by step, so beginners and veterans alike can challenge at a level that fits them.
Conquer Mind Layer 10, and you stand where only those who truly understand this game can see.

Content at a glance

  • Units: 49 (all with original art)
  • Synergies: 21 (7 origin + 7 class + 7 duo)
  • Relics: 127
  • Augments: 83
  • Equipment: 35
  • Skills: 26
  • Events: 37
  • Mind Layer difficulties: 10
  • Run structure: 4 areas × 16 battles × up to 3 waves

About Early Access

MindGate is currently in Early Access.
What's included at EA launch
A high-completion build with everything in place: all 16 battles / 3 classes / 49 units / 10 Mind Layers / 127 relics / 83 augments.
Planned updates
  • EA +4 months: Endless Mode
  • EA +8 months: Synergy Trial + English localization (alpha)
  • EA +12 months: v1.0 (daily challenges, full achievements, complete English)

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 / AMD 同等以上
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 対応の統合GPU以上
    • DirectX: Version 11
    • Storage: 2048 MB available space
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