You're not the manager, you're the agent. Scout hidden gems across 47,500 players, win them over face to face, build their careers, and sell them for millions. A deep football agency career sim where every contract has your name on it.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Football Agent is a deep, systems-driven football agency simulation built by a solo developer. Early Access lets us grow the game together with its community — feedback on balance, the transfer market, and which features matter most will directly shape development. Real players will stress-test the economy and systems in ways solo testing never could.”

Approximately how long will this game be in Early Access?

“We expect Football Agent to stay in Early Access for roughly 6 to 12 months. We would rather leave Early Access when the game is genuinely ready than rush to a fixed date.”

How is the full version planned to differ from the Early Access version?

“The core loop — scout, sign, develop, sell — is already complete. During Early Access we plan to deepen it: squad depth and the fight for a starting shirt, richer contract clauses such as buy-back rights, bonuses and image rights, an agent identity with skills that grow as you use them, named contacts who move between clubs, the entourage around a player, domestic cups and a fuller calendar, representing managers, and a deeper rivalry between agencies. We publish the order we are working in, not dates. These are goals, not guarantees.”

What is the current state of the Early Access version?

“Football Agent is already fully playable from start to finish: scout 47,500 players across 115 leagues in 44 countries, win clients over through multi-week negotiations, watch weekly matches in a 2D match engine with live commentary, and sell players in a living transfer market. Single-player, fully translated into 12 languages, with fail states, season goals, rival agents, continental cups, national teams and a built-in world editor. It is a complete, playable experience we intend to keep expanding.”

Will the game be priced differently during and after Early Access?

“The price may increase as we add significant content and leave Early Access. Buying during Early Access supports development at the current price.”

How are you planning on involving the Community in your development process?

“Community feedback will directly shape Football Agent's Early Access roadmap. Players can share ideas, report bugs, and request features through the Steam Community Hub and our Discord, and we'll read everything.

As a data-driven management sim, the details matter — transfer balance, the economy, player progression, AI rival behaviour, and event variety are all areas we want to tune based on how the community actually plays. We'll post regular update notes explaining what changed and why, run polls on which features to prioritise next, and highlight community suggestions that make it into the game.

The game also ships with a full in-game editor: rename or add leagues, clubs and squads, upload your own crests and photos, and share the result as a data pack. Early Access is a collaboration — the players who join early will help decide what Football Agent becomes at 1.0.”
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¥ 1,600
 
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About This Game

THE OTHER SIDE OF FOOTBALL

Nobody hands you a shortlist. Your scouting network decides what you can even see: your own leagues first, then the countries you send scouts to or travel to yourself. Somewhere among 47,500 players there is a 17-year-old nobody looked at twice.

And you start your career with a single client who does not even have a club. Your first job is finding him one.

DISCOVER

44 countries, 115 leagues, 47,500 players across 1,900 clubs down to the third tier. Send scouts abroad, travel to meet wonderkids face to face, find the gem nobody noticed.

SIGN

No instant signings. Win players over across weeks: meet the family, hold off rival agents, manage press leaks, negotiate your own commission. Promise a big club, and pay the price if you cannot deliver.

DEVELOP

Your clients play real matches every week, and you can watch them in a 2D match engine with live commentary. Form, morale, injuries, contracts: all yours to manage. Turn a 59-rated kid into a star the giants fight over.

SELL

Multi-round negotiations, bidding wars, sell-on clauses, deadline-day drama. Clubs have living budgets; read the market and strike.

BUILD AN EMPIRE

  • Hire scouts, lawyers, analysts, PR and physios; each one changes a real mechanic

  • Grow from a home office to a global headquarters

  • 300+ rival agents, promotion and relegation, continental cups, national teams

  • Random events with choices that actually matter

MAKE IT YOUR OWN

A full editor ships with the game. Rename leagues and clubs, add or remove them, edit squads and staff, upload your own crests, logos and player photos. Keep three separate packs and switch between them at any time; your career saves are never touched.

PLAYS IN YOUR LANGUAGE

Fully translated into 12 languages: English, Turkish, German, French, Spanish, Portuguese, Italian, Polish, Russian, Dutch, Simplified Chinese and Arabic.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used for some of the game's 2D artwork and for localizing in-game and store text into 8 languages, all reviewed by the developer.No content is generated by AI while you play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 520 / equivalent)
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 2.5 GHz (Intel Core i5 / AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics (Intel Iris Xe / equivalent or better)
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Additional Notes: 1920×1080 resolution for best layout
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