A shot that has not reflected cannot kill. Place mirrors to turn the sentries' shots back on them. 144 hand-built stages across twelve sectors of Greek myth. Every par is proven minimal.

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About This Game

A shot that has not reflected cannot kill anything.

Whoever meets Medusa's eyes turns to stone. Perseus defeated her while watching her reflection in his polished shield. MirrorBullet is built on the same rule. Sentries fire on their own, one round each, and a round that flies straight harms nothing. Bend it off a mirror and it becomes lethal. Mirrors are the only weapon you have, and each stage decides how many you get: never more than five, and on the opening boards exactly one.

A round changes with its bounce count. After one reflection it destroys a target and stops. With exactly two bounces, it pierces a target and continues like the arrow of Artemis. With three or more bounces, defeating a target triggers a blast like the thunderbolt of Zeus in a 3×3 area centered on that target. The blast can destroy your core too.

Nothing is hidden and nothing is random. Each piece on the board carries the name of the myth it comes from: the Mirror of Daedalus, fixed into the floor; Iris, who splits one round into two; the Aegis, which turns a frontal hit into a harmless clink; Talos, the bronze giant who falls only to a round with enough bounces; the Ferry of the Styx, which crosses one way only; and the Ring of Helios, which raises a round's tier without turning it. Collecting every amethyst is one requirement for three stars.

Later sectors introduce more pieces. The Mirror of Janus turns its other face each time it is struck. The Gates of Hermes carry a round across the board with its direction and tier intact. The Pool of Narcissus reflects a shot and lets a copy through. Echo sleeps until a reflected round reaches her, then fires one of her own, so a single mirror can start a chain.

The journey runs through twelve sectors, from Argos through the Labyrinth of Daedalus, Crete and the River Styx up to Olympus, each with its own light and floor. Boards range from six cells by five up to eleven by nine.

All 144 stages are hand-built. A solver proves the minimum number of mirrors for each stage before it ships; that minimum is the par. Clear a stage for one star, clear within par for two, and earn the third by clearing on your first shot, within par, with every amethyst collected.

Features


  • 144 hand-built stages across 12 sectors of Greek myth, each with a solver-proven minimum solution
  • Top-down 3D boards of obsidian and brass, with a distinct look for every sector
  • Deterministic to the tick, with no reaction timing or randomness
  • Every board piece is named for a figure of myth and introduced with its story the first time it appears
  • Aim lines for the opening shot and its first reflection, with full-route prediction available as an assist
  • 26 achievements
  • Ten interface languages: Japanese, English, Simplified and Traditional Chinese, Korean, German, French, Spanish, Brazilian Portuguese and Russian

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Made by one developer, who decides the game's concept and direction and what goes into it. Generative AI was used in development. The program code, help with puzzle design, the in-game and store text, and the ten-language localization were made with AI assistance (Claude Code / OpenAI Codex). The logo and some artwork, including the Steam store capsules and library images, were made with image generation AI and selected and edited by the developer. Sound effects were generated with ElevenLabs and selected and processed by the developer. The music was written as MIDI by a composition script made with AI assistance and performed with commercial sample libraries. All content is fixed and made before release; the game does not generate AI content during play or connect to external AI services.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: x64 dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible integrated GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Storage: 500 MB available space