A voxel-based virtual tabletop with full 3D building, movement, and fog-of-war. Place voxels in any color with a variety of 3D shape tools like rectangles, cylinders, ramps, pyramids, etc. Import any image as custom standees. Detailed GM control over player vision, teams, dice, and more!

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Planned Release Date: 2026

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About This Game

A 3D voxel virtual tabletop.

Building is fast. Left-click to paint, drag to fill a wall or a variety of shapes like ramps, pyramids, hills and more. Copy any chunk of  your scene and paste it elsewhere or share it as a text string in your notes (inspired by Talespire "slabs").

Fog of war is fully 3D. Areas your party has visited can stay visible behind partial fog. Visibility is team based, so your players can share vision, have individual vision, or you could run PvP wargames with fog of war tracking multiple teams.

Lighting is raytraced through the voxel grid: sunlight, ambient occlusion, colored lighting, emissive blocks, and more.

Tokens are built as "standees" from any imported image, and can be scaled to any size. You can convert sections of the level into "props" that can be moved and rotated like tokens.

Current features:

  • Build voxels with a variety of 3D shape tools like rectangles, cylinders, ramps, pyramids, etc.

  • Fog of war / line of sight

  • Shared or private vision - each team has its own vision and exploration

  • Players can be granted permission to get vision from and/or move tokens

  • Players can be assigned to any combination of teams

  • Build voxels in any color, make them transparent, emit light, and/or non-solid

  • Copy & paste sections of blocks and save them to a prefab library - pastes can be rotated, flipped, and scaled

  • Import Magicavoxel files

  • Import images with optional heightmaps and place them into scenes for reference, or convert them directly into voxels

  • Import any image as a custom standee tokens. Standees can be any size, can emit light, and be toggled as flying

  • Alternate camera modes like isometric and top-down

  • Custom units for rulers

  • Voxel-based lighting from a directional sun, ambient sky, basic ambient light, and light-emitting blocks

  • Convert selections of blocks into "props" that can be moved around and rotated like tokens - use for doors, furniture, vehicles, etc.

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level)
    • DirectX: Version 12
    • Storage: 150 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level)
    • DirectX: Version 12
    • Storage: 150 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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