Chronicles of Jiuzhou is a Xianxia-themed roguelike deckbuilding game. Starting from basic internal arts, you make choices on a random nine-layer map, build your deck, fight enemies with five elements and specialized internal skills, complete the tribulation, and begin a new cultivation cycle.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Chronicles of Jiuzhou is a roguelike deckbuilding cultivation game with a large content roadmap (inner arts, bosses, events, and localization). Early Access lets us ship a stable, playable core loop now while we balance combat, expand content, and polish UX with community feedback before 1.0.”

Approximately how long will this game be in Early Access?

“We expect 6–12 months of active development, depending on player feedback and content scope. We will update the store page if the timeline changes.”

How is the full version planned to differ from the Early Access version?

“The 1.0 release will add more polished balance, additional events and bosses, full Steam achievements, quality-of-life improvements, and continued localization polish. Some advanced content paths are reserved for post-launch free updates rather than being in the initial EA scope.”

What is the current state of the Early Access version?

“Fully playable: map progression, turn-based card battles, multiple internal-skill build paths, tribulation challenges, and multi-run/meta progression. Supports Simplified Chinese, Traditional Chinese, Vietnamese, and English interfaces.
Known limitations: balance is still being tuned; some art/UI may use placeholders; Steam achievements are not yet live; only Windows is supported at launch.”

Will the game be priced differently during and after Early Access?

“The price is not planned to increase at 1.0. Early Access purchasers receive all future updates at no extra cost.”

How are you planning on involving the Community in your development process?

“We read Steam discussions and player reports to prioritize balance fixes, crash reports, and UX improvements. Major direction changes will be communicated via update notes.”
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This game is not yet available on Steam

Planned Release Date: Jul 13, 2026

This game plans to unlock in approximately 9 days

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About This Game

Core Features

- Eight Tribulation Manifestations, Each with Its Own Cunning: Fei, Huodou, Ranji Fish, Mountain Spider, Torch Dragon, Qiongqi, Taotie, Jiuying – eight tribulation incarnations guard each breakthrough. They do not share the same AI: some pressure you with plague miasma, some manipulate day and night, some lock your hand with spider webs – you must read the cards, break their moves, and counter them. Note: Tribulation Manifestations are not ordinary beasts, but otherworldly incarnations formed from the heavenly tribulation, your Dao heart, and karmic forces, each with its own intent and rhythm.

- Five Elements Schools, Deckbuilding Supreme: Metal's armor-shattering edge, Wood's battlefield control, the interplay of Water and Fire, the steadfast defense of Earth... After battle, expand your deck by picking one of three cards; refine or remove cards at the Treasure Pavilion; comprehend secret arts at the Sword Forge. The EA version's core pool already includes over 50 cards that permanently join your drafting pool, not just for a single run – this means every time you set foot on the immortal path, you will have a deeper strategic pool to draw from (expanding further with updates).

- 13 Inner Arts, Each a Different Road: We have studied cultivation systems such as Body Refining, Sword Cultivation, Spirit Cultivation, Alchemy, and Five Elements Cycling, and woven them into the inner art design. Each inner art brings independent passive rules, talent trees, or card path guidance, rather than simple numerical bonuses.

- Realm Breakthrough CG + Ascension Finale: Every major realm's Tribulation battle features an exclusive opening animation; after the nine tribulations are overcome, the heavenly gate opens wide, and you will witness the ascension finale.

- Multiple Playthroughs, Growing Stronger with Each Crossing: Your first ascension unlocks career backgrounds and destiny tags; repeat clears accumulate new cycle bonuses, and milestones permanently unlock more starting options and achievement point budgets.

Game Features

Turn-based card combat with multiple internal skill synergies and elemental interactions

Single-run map progression: chance events, fate choices, boss battles, and tribulation

Rich boss fight mechanics

What Is This Game?

Every run begins at the Qi Refining stage. You explore a 4×4 event map by flipping tiles – encountering battles, opportunities, rest, hunts, or realm breakthroughs. This is not a traditional floor-by-floor climb; it is a genuine cultivation journal on the land of the Nine Provinces – every tile flipped could be fortune or death. The game uses a structure where realms serve as chapters and tile flips serve as verses: complete events to advance the map, and break through a realm to enter an entirely new chessboard of heaven and earth.

Roguelike Loop, in Plain Language:

  • - In-run: Your deck, spirit stones, and current realm progress – valid only for this run, ending upon defeat or ascension.

  • - Out-of-run: Career milestones, unlocked destiny/origin tags, achievement point budget bonuses – permanently retained, usable in the next run.

  • - Defeat: The current run's save ends, but any career unlocks already triggered will not be lost.

  • - Ascension: Complete the nine tribulations to unlock a New Game+ (NG+); the higher the cycle, the more starting bonuses like spirit stones you gain, and you can continue unlocking higher-tier destiny tags.

Card Game × Inner Arts: How Do They Work Together?

An inner art is not a numerical buff worn on your body, but a "Dao foundation" that rewrites the rules of the entire battle. Your deck decides what cards you can play; your inner art decides how those cards grow stronger and how they synergize.

There are also arts like the Five Elements Cyclic Rotation Art (altering damage through creation and overcoming cycles), the Six Ding Divine Fire Technique (stacking fire cards and compressing them into pills), and the Taiji Origin Returning Art (the five elements of your deck draw forth the rhythm of yin and yang), each corresponding to entirely different card-playing sequences and deck-building philosophies.

What Are "Tribulation Manifestations"?

In the world of the Nine Provinces, a Tribulation Manifestation is not an ordinary monster, but an otherworldly incarnation formed from the heavenly tribulation, the cultivator's Dao heart, and karmic forces at the threshold of a breakthrough. With every realm you break through, you must face one of these "tribulations" in direct, strategic confrontation. They have their own intent, their own deck, and their own tempo: some test your ability to clear the field, some punish greedily hoarding cards, and some force you to make trade-offs between resources and health.

Overcoming a Tribulation Manifestation is not just about depleting its health bar – it is about proving your Dao within that level of heavenly tribulation. This is why every breakthrough is accompanied by an exclusive CG, and the ascension finale is the culmination of the entire run's cultivation.

What Do You Do in Multiple Playthroughs?

Every cycle, a new version of you. Use the foundations laid in a past life to ignite an impossible build.

  • - Destiny Tag Construction: At the start of a run, spend your "achievement point budget" to select tags – extra attributes, starting artifacts, secret cards, origin inner arts, and more. The more career milestones you unlock, the higher your budget, and the richer your starting setup.

  • - Origin Unlocks: First ascension unlocks "Embers After the Tribulation"; hatching a spirit egg unlocks "Spring Deer as Companion"; milestones in various damage or recovery types unlock corresponding tags for starting with the ten major inner arts, and more.

  • - New Game+ (NG+): After clearing the game, you can restart with spirit stones increasing with each cycle, using your unlocked content to try higher difficulties or entirely new schools of play.

  • - Three Difficulty Levels: Relaxed / Normal / Hard – affects enemy strength and destiny tag costs, providing a smooth curve from learning the game to mastering its challenges.

The path of cultivation across the Nine Provinces awaits your crossing.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, card effects, and similar materials, were created with the assistance of AI.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD 530 / NVIDIA GeForce GT 640 / AMD Radeon R7 240 or equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 or equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
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