A pixel pirate roguelite with real sailing and naval combat. Sail the pixel seas ten minutes at a time. Hand-rolled wind physics, procedural islands, mythic treasure, and rare sea companions. Liberate British, Spanish, and Dutch waters, hold Tortuga against both Crowns, or duel captain-vs-captain.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“TinyWind is a one-person passion project, and Early Access lets me build it alongside the people actually playing it. The core game is here and stable, with five ways to sail, over 1,700 captains, and 3 million km sailed so far. What players tell me shapes what I build next.”

Approximately how long will this game be in Early Access?

“Roughly 9 to 12 months. I'm one developer, so I'd rather take the time to get it right than lock in a hard release date, but that's the target I'm working toward.”

How is the full version planned to differ from the Early Access version?

“Through Early Access I plan to keep the game growing. That means polishing the modes that are already in, adding more Liberation and Invasion regions, and building toward a big-map PvPvE extraction mode where you sail in, loot deep, and try to get out before the Hunter Fleet catches you. I also want to add more Sea Companions, Cursed Cargo, and Brethren ranks. These are my current plans and they may shift as I go.”

What is the current state of the Early Access version?

“There are five ways to sail right now: three Liberation regions (British, Spanish, and Dutch Waters), the Invasion survival mode on Tortuga, and ranked PvP Cove duels. The hand-rolled sail physics, procedural islands, open-water encounters, mythic treasure and Sea Companions that carry between runs, and the full Infamy leaderboard are all in and working today.”

Will the game be priced differently during and after Early Access?

“One purchase unlocks everything: every region, every mode, and every update from here on. No expansions, no DLC, no microtransactions. The price may go up as more content ships, so buying during Early Access locks in the full game as it grows.”

How are you planning on involving the Community in your development process?

“I build in the open and ship updates regularly. Player feedback, bug reports, and requests shape the roadmap: what gets polished, which regions come next, and how the new modes play. There's an active Reddit and a Discord where captains can share ideas and flag issues.”
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This game is not yet available on Steam

Planned Release Date: September 2026

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About This Game

Sail the pixel seas. Defend your home waters. Rise through the ranks of the Brethren!

The Crown betrayed the privateers who won its war. Now the Brethren of the Coast send captains south to take back what's theirs, ten minutes at a time, one island at a time, until the seas fly the Jolly Roger.

TinyWind is a pixel-art pirate sailing passion project. Real wind. Real stakes. Your new home for quick pixel pirate shenanigans, a solo-dev game where one purchase unlocks it all. 

Outsail. Outgun. Outloot.

Every voyage is ten minutes of open sea, patrol the trade lanes, dive on Royal merchants, chase a Phantom Dutchman through a thunderhead. Find mythic treasure to upgrade future runs. Befriend a Kraken, Stormling, or Parrot that follows you for life. The wind always blows.

Playable Today

  • Liberation: British Waters. Seven islands around Jamaica. Crown Cove at the heart. Beat
    the patrol, then beat your own best time.

  • Liberation: Spanish Waters. Ten islands across the southern crossing. Galleon-led
    armadas. The Bandera de España on every garrison.

  • Liberation: Dutch Waters. The VOC's East Indies frontier. Eight islands anchored on
    Batavia Roads, with roaming convoys that patrol between ports so no water stays quiet.

  • Invasion: Tortuga. No win state. Both Crowns at your door. Skill trees per run, gold
    from every kill, every node a permanent buy. Your record is the highest wave you cleared.

  • PvP Cove. Ranked captain-vs-captain broadside duels in shared waters. Climb the MMR
    ladder across eight tiers.

What's Coming Next

  • PvPvE Extraction Voyages, sail in, loot deep, sail out before the Hunter Fleet finds
    you.

  • Port Royal, a second Invasion siege.

  • More Sea Companions, more Cursed Cargo, more Brethren ranks.

This is your new home port. One purchase unlocks everything: every region, mode, and update from

here.

What Carries Between Runs

  • Mythic treasure. Eight Cursed Cargo legendaries to recover and equip. The Black Pearl
    reloads cannons a second faster. The Trident of Poseidon owns the wind. The Aztec Gold trades hull
    for damage. Every legendary you find arms every future run.

  • Rare companions. Sea Companions to keep for life: the Kraken, Reef Crab, and Stormling
    rescued from ocean encounters, plus the Red Parrot earned out on the premium seas. Each one fights
    at your side every voyage thereafter.

  • Ten ranks of Brethren Infamy. Climb the leaderboard, stamp your title on every dispatch.

  • 38 historical treasures per region, each linked to its real Wikipedia article. The
    Koh-i-Noor. The Rosetta Stone. The Whydah Gally hoard. Naval history, one chest at a time.

The Wind Is Real

  • Hand-rolled sail physics. Points of sail, beam reach, dead upwind. The wind decides
    what's possible.

  • Procedural islands every run. Same archipelago shape, different approach every time.

  • Open-water encounters. Castaways, drifting wrecks, whirlpools, krakens, the Phantom
    Dutchman.

  • One Infamy ledger. Best British time, best Spanish time, best Dutch time, best Invasion
    wave, all separate, all climbing the same Brethren rank.

Early Access: What You're Buying Into

TinyWind is in Early Access. Five ways to sail today, three Liberation regions, Invasion, and

ranked PvP, with over 1,700 captains and 3 million km sailed already. The roadmap above is what's

next, shipped in regular drops by a solo dev. One purchase covers everything from here. No

expansions. No DLC. No microtransactions for paying players. Just a small premium indie game that

keeps growing.

If you like pixel sailing, naval history, or short replayable runs, weigh anchor and join the

Brethren.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    Recommended:
    • OS: Windows 11 (64-bit)
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple Silicon (M1 or newer)
    Recommended:
    • Requires an Apple processor
    • OS: macOS 13 (Ventura) or later
    • Processor: Apple Silicon (M1 or newer)
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