Build towers that are the maze. Force enemies through deadly elemental corridors, gamble on income for exponential growth, and climb ranked leaderboards. 10 towers, 30 enemies, and endless scaling in a Wintermaul-inspired tower defense built for mastery.

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Planned Release Date: March 2027

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About This Game

Your Towers Are the Maze.

Every tower you place is a wall. Every wall you build is a longer walk to death. In Maze Builder you don't defend a path — you draw it, one tower at a time, forcing waves of enemies through a spiral of your own design while they burn, freeze, and shatter along the way.

One misplaced tower and the whole corridor collapses. One perfect corridor and you'll watch a wave of 60 enemies walk two full laps before a single one reaches your lives.

Inspired by the legendary Warcraft 3 Wintermaul maps, Maze Builder rebuilds that experience as a modern standalone game — ranked competition, a deep risk-reward economy, a permanent Mastery tree, and runs that never actually end.

10 Towers. Weapon and Wall.

Every tower does double duty: it deals damage and it steals ground from the enemy. Fire towers burn over time. Lightning chains between packed groups. Ice slows the front line to a crawl so your damage has time to work. Splash punishes the corners where enemies bunch up, and armor shred opens up the heavies for everyone else.

Match your elements to enemy weaknesses for bonus damage — or watch your shots bounce harmlessly off a resistant wave you didn't prepare for.

Five targeting modes per tower, multiple upgrade tiers, and a conversion system that lets you swap a tower's type without tearing down the wall it's holding.

30 Enemy Types That Read Your Build

From basic grunts to golems, flying demons that ignore your beautiful maze entirely, and demon kings that soak everything you own. Each type carries its own weaknesses, resistances, and flat armor — so raw DPS isn't enough, composition is.

Past the 30 authored waves, the game stops holding back. Health, speed, and armor compound every single round, forever. No run is truly won. The only question is how far.

Greed vs. Survival

Gold wins games — if you live long enough to spend it. The Investment Panel offers 10 tiers of permanent income, from a humble Wheat Field to a Dragon's Hoard. Cheap investments pay back fast and keep you alive. Expensive ones win the late game, if you survive to reach it.

Every wave is the same brutal question: build defense, or buy the future? Invest too hard and the next wave ends you. Play too safe and the scaling curve leaves you behind ten waves later.

Masteries — Progression That Follows You Home

Runs end. Your Masteries don't. Every run earns XP, every level grants a Mastery point, and those points go into three permanent trees that change how you play from wave one:

  • Onslaught — raw offense. Global damage, fire rate, range, and armor penetration. Capped by keystones like Overwhelming Force for a flat +25% damage on everything you own.

  • Bulwark — survival. Extra starting lives, lives back for every wave cleared, and Second Wind, which pulls you back from your first fatal leak of the run.

  • Fortune — the long game. Starting gold, better sell refunds, gold per kill, and Gold Rush for +25% on every wave-completion payout.

37 nodes across the three trees, gated by prerequisites so each build has to commit to a path — and a hard 30-point cap means you can never have it all. Specialize into a glass-cannon Onslaught rush, an unkillable Bulwark wall, or a Fortune economy snowball.

Climb the Ranks

11 ranked tiers from Recruit to Grandmaster. Your top 5 runs make up your ranked score, and higher difficulties unlock access to the higher tiers — Grandmaster isn't reachable by grinding the easy setting. Global leaderboards are separated by difficulty, so you're always measured against people playing your game.

Earn titles, customize your profile, and put your name where every other maze builder has to look at it.

Features

  • 10 tower types with elemental damage, burn, slow, chain lightning, splash, and armor shred

  • 30 enemy types with weaknesses, resistances, armor, and flying variants

  • Real-time pathfinding — enemies re-route the instant you change the maze, even mid-wave

  • 10-tier investment economy for compounding permanent income

  • 30 authored waves plus infinite procedural scaling — health, speed, and armor compound forever

  • 3 permanent Mastery trees — Onslaught, Bulwark, and Fortune, 37 nodes, 6 keystones

  • Ranked system with 11 tiers and difficulty-gated progression

  • Global leaderboards per difficulty

  • 37 achievements with title rewards, from kill milestones to single-tower challenge runs

  • Player leveling that unlocks new towers and grants Mastery points

  • Tower conversion — change a tower's element without breaking your maze

  • 3 difficulty presets: Easy, Regular, and Hard

Roadmap

Available at launch — the full PvE Endless mode with every system above.

In development — PvP mode: send enemies into your opponent's maze, grow your income through aggression, and go head-to-head in Wintermaul Wars-style matches.

Planned — multiple maps, additional tower and enemy types, audio and VFX polish, and more achievements and titles.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 360 (2GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended for faster load times
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-6700 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT (6GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Strong CPU recommended for late-game rounds (100+ enemies with real-time pathfinding)
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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