They stole his little brother’s snack. Bad move. Play as Pinpin in an action roguelite where penalties pile up and every power comes with a catch. Swing, dodge-roll, choose your route and snap under pressure. The Ratscals picked the wrong rabbit.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A Nibble Tale is already fully playable, but we believe it will become a better game by being developed alongside its community. Early Access will allow players to influence the game's evolution through their feedback. In addition to improving balance and game feel, we plan to expand the game with new enemies, bosses, rooms, upgrades, events, and gameplay features, while refining progression and replayability based on community input.”

Approximately how long will this game be in Early Access?

“We expect A Nibble Tale to remain in Early Access for around 6 to 12 months. This may change depending on player feedback and the amount of polish and content needed before the full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include additional content and expanded gameplay systems. We plan to add new enemies, bosses, rooms, upgrades, events, unlockables, and other gameplay features throughout Early Access. We also expect to improve progression systems, balancing, visuals, audio, quality-of-life features, and Steam integration. While the core gameplay loop is already playable, we expect it to evolve throughout Early Access based on community feedback.”

What is the current state of the Early Access version?

“The Early Access version already includes the core gameplay loop: top-down action combat, room-based runs, several enemy types (like the final boss), permanent progression through the gym, upgrades, maluses, keyboard and controller support, Steam achievements, and Steam Cloud saves. Additional content, gameplay systems, balancing, visuals, audio, and overall polish are planned throughout Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price when A Nibble Tale leaves Early Access, reflecting the additional content and features added during development. If our plans change, we will communicate them clearly in advance.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role throughout Early Access. This is my favorite game I've ever made, and now it's time to make it yours too. Your ideas and feedback will help shape future content, influence gameplay features, refine progression systems, and guide development priorities. Alongside balancing and quality-of-life improvements, we plan to actively gather feedback through the Steam Community hub, follow discussions closely, and regularly share updates as A Nibble Tale evolves.”
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About This Game

One stolen snack. One furious rabbit. A lot of rats in trouble.

The Ratscals stole Pinpin’s little brother’s snack. Armed and thoroughly fed up, he’s going to get it back. Fight through meadows and sewers in a pixel-art action roguelite that tests your reflexes, your choices and your patience with rodents.

Swing. Roll. Repeat.

Chain your hits, build rage and unleash your special attack. Read the Ratscals’ attacks, take on their elites and face their bosses. A pretty meadow won’t stop anyone from throwing a grenade at you.

Pick your problems

Exits offer different encounters, rewards and trade-offs. As your run goes on, penalties wear Pinpin down or make enemies and rooms more dangerous. Decide which trouble you can handle, then fight your way through it.

Time to snap

Snapping gives you a power with a drawback: hitting harder might mean getting hit harder, too. Combine these effects with your weapons and upgrades to find your own way of settling the score.

Back to the gym

Lost a run? That was the warm-up. Spend your resources on permanent upgrades, adjust your loadout and head back out. There’s still a snack to rescue.

Single-player · Keyboard and mouse or controller · Permanent progression

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

'm a solo developer making this game with a very limited budget. While I was able to hire artists for some of the game's assets, I simply couldn't afford to commission every piece of content needed to complete the project.

Because of that, I used generative AI as a supplementary tool for certain assets and to assist with English translation. Since English isn't my native language, AI also helped me ensure that dialogue, jokes, and other text conveyed the intended meaning naturally.

Whenever possible, I chose to work with human artists, and all AI-generated content was carefully reviewed, edited, and integrated by me. My goal was never to replace artists, but to make it possible to finish the game as an independent developer.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 / WebGL 2 compatible GPU, Intel HD Graphics 520 or equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 Monterey or newer
    • Processor: Apple Silicon M1 or newer
    • Memory: 4 GB RAM
    • Graphics: Apple Silicon integrated GPU with Metal support
    • Storage: 1 GB available space
    Recommended:
    • Requires an Apple processor
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