Jianghu, As Told is a tabletop-style wuxia RPG hosted by an AI Game Master. In crafted scenarios of hidden tensions and character conflicts, act freely: explore, gather clues, engage NPCs, or draw your blade. Your own jianghu tale unfolds from your words.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is my first real step from being a player to becoming a developer. It is not a game made entirely according to traditional formulas, but an attempt to combine wuxia scenarios, AI game mastering, free-form player input, and rule-based judgment.

Whether these design choices work well in practice needs to be tested through feedback from real players. I do not want to keep refining the game based only on my own assumptions, only to end up with something that “only I think is good.”

That is why I hope to use Early Access to get in touch with players who are willing to try this kind of experience as early as possible, gather feedback, fix problems, and keep adjusting the direction of development in future updates.

Approximately how long will this game be in Early Access?

“Depending on feedback, it will last about one to three months.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is first and foremost intended to be a fully playable game, including preset rules, scenarios, scenes, and character content. In the long run, however, I hope the game can become more than a set of preset scenarios: a single-player tabletop RPG framework that players can expand together. Compared with AI, I believe player creativity is the truly limitless part.

During Early Access, my current focus is to improve the existing experience based on player feedback, such as the stability of the AI Game Master, rule clarity, scenario structure, free-form input, content redundancy, and feedback systems. The built-in rules and scenarios are both the initial playable content and reference examples for this framework, but they are not meant to be the full extent of what the game could eventually become.

If the core experience proves stable enough, I would like to gradually adapt the game toward more open custom content support. The goal would be to make systems that currently serve the official scenarios more flexible, so they can better support player-created rules, worlds, scenarios, and assets. Steam Workshop support is also part of the direction I would like to explore, so players may eventually be able to share their own creations and try the ideas of others.

After the full release, I may also explore more advanced possibilities, such as multiplayer or cross-world adventures. These ideas depend on the stability of the core framework, development progress, and player feedback, so their exact form and timing are not fixed.

What is the current state of the Early Access version?

“The current Early Access version is already fully playable. Players can enter preset scenarios, act through free-form input, have the story advanced by the AI Game Master, and complete a relatively full wuxia tabletop-style RPG experience.

However, there are still several systems that need to be further refined and implemented during Early Access:

1. **Martial Arts Techniques System**
The martial arts rules in the game will continue to be expanded. In the future, even within the same type of martial arts attribute, there will be different techniques. Different techniques will bring their own effects and gameplay differences, making character development and moment-to-moment choices more varied.

2. **Rule Judgment and Scenario Feedback**
I will continue to adjust the AI Game Master, rule judgment, scenario structure, and feedback systems, so that players’ free-form actions can affect the situation more consistently, and different routes can receive more natural continuation.

3. **Lightweight Tactical Battle System**
Combat will no longer rely mainly on text descriptions. Instead, different weapons and martial arts techniques will have their own special effects and attack ranges. However, because this part involves relatively high art and system costs, it is not currently included in the Early Access development plan.

4. **Support for Other Languages**

I hope to reach real players as early as possible during Early Access and receive specific, direct feedback for improvement.”

Will the game be priced differently during and after Early Access?

“No, it won't”

How are you planning on involving the Community in your development process?

“During development, I will collect feedback through Steam Discussions, announcements, community channels, and surveys. I will also pay close attention to the problems players encounter during actual play: whether the AI Game Master is stable, whether the rules are clear, whether scenario routes are easy to get stuck on, whether free-form input receives reasonable responses, and whether the writing style and Game Master style settings meet expectations.

This feedback will be used for feature adjustments, scenario refinement, and system optimization in future versions. For a game that relies on free-form input and an AI Game Master experience, real player feedback will be especially important.
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About This Game

About This Game

Jianghu, As Told is a tabletop-style wuxia RPG hosted by an AI Game Master. You will step into carefully designed wuxia scenarios, each with its own situation, characters, conflicts, and hidden tensions, and act in them in your own way.

There are no fixed dialogue choices like in a traditional RPG. You can simply write what you want to do: observe your surroundings, follow traces and clues, probe or negotiate with characters, or draw your blade when the situation turns against you. The AI will interpret your intent from your words, advance the situation, and let the world and its characters respond in a way that fits the context.

You may investigate methodically, or approach the problem from an unexpected angle. You may endure, deceive, threaten, save someone, or solve the immediate trouble by force. Your actions can affect how the situation develops, and they will also shape what kind of person your protagonist becomes in this story.

Carefully Designed Preset Scenarios

Each scenario has a clear background, cast of characters, relationship web, and central conflict. They are not just simple story openings, but complete jianghu situations filled with visible threads, hidden clues, character motives, and event nodes.

The game is designed with enough redundancy to support different approaches. You can investigate step by step, or cut into the matter from an unexpected direction; follow the clues, or take a risk based on your intuition. Different approaches may lead to different outcomes, while the process, costs, and how characters judge you may also change based on your choices.

If your actions go beyond what the preset scenario directly covers, the AI will use the current situation as a basis to keep the story coherent, and to provide a natural continuation or conclusion whenever possible.

Negotiation, Conflict, and Consequences

The jianghu is not only about blades and fists. It is also about favors, interests, and positions.

When facing NPCs, you can probe, persuade, threaten, or try to extract information. Each NPC has their own personality, position, and interests. They will interact with you from their own circumstances, rather than automatically serving as an echo of the player’s will.

When conflict breaks out, you can choose to defend yourself, look for an opening, or act directly to break the situation by force. Every decision you make may influence what happens later.

Multiple scenarios take place under the same jianghu. Although each playthrough uses one story as its stage, the people and conflicts within them are not completely isolated. If you meet an old acquaintance in another land, will it be a reunion between friends, or a clash of blades? Perhaps it depends on the traces you left behind.

Adjustable Writing Style and Game Master Style

You can freely adjust the narrative style, making the story more concise, more traditional in its wuxia flavor, closer to a storyteller’s tone, or shaped in another style you prefer.

You can also adjust the Game Master style to fit your preferred way of playing: focusing more on verbal confrontation and finding flaws through dialogue and details, or leaning toward faster-paced action and resolving key moments through force.

Powered by Real-Time AI Generation

Jianghu, As Told is built around real-time AI generation, but the game does not interfere with your choice of model.

You are free to purchase and configure your own model endpoint and API key, using whichever model service you prefer. The game does not route your requests through an official server, and it does not upload your private data. Related information only travels between your local device and the model service you configure.

The game does have certain requirements for model capability. The model should have strong Chinese comprehension, instruction-following ability, and long-form text generation. Mainstream models generally meet these requirements. The developer’s own testing has used DeepSeek V4-Flash.

“In the capital, there was once a master of vocal mimicry: one table, one chair, one fan, and one striking block—nothing more.”

Preset Content

The game includes 10+ preset scenarios, offering around 30 to 50 hours of non-repetitive play.

Because of your choices, the AI may dynamically create new locations and new characters during play. The visual presentation draws from a preset library of 60+ scene backgrounds and 200+ NPC portraits, all AI-generated, covering most situations that may arise.

Martial Arts, Inner Power, and Conflict

In the world of wuxia, truth is not always decided by words.

The game uses a custom martial arts and rules system. One’s physical foundation is only part of their strength. Even the greatest masters are still flesh and blood, yet they may pluck a flower or flick a leaf and wound someone without a visible strike. A common person may hold a legendary weapon and still fail to break through a master’s protective force. The difference does not lie in the sharpness of the blade, but in the depth of one’s inner power.

You can circulate inner power to temporarily strengthen your abilities, gaining advantages in negotiation, exploration, and combat. But inner power is not endless. It recovers slowly, and it may be consumed at crucial moments. Knowing when to hold back, and when to give everything, is part of the choice you must make.

MOD Vision

From the beginning, the goal of Jianghu, As Told has not only been to provide a set of preset scenarios, but to build an expandable single-player tabletop RPG framework.

The hope is that players will eventually be able to import custom rules, worlds, scenarios, and assets through MODs, create their own jianghu stories, and share their ideas with one another. The current preset content is both a complete playable experience and a showcase for this framework. During the early stage of the project, player feedback will be used to keep refining the framework.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

本游戏需要通过AI实时生成游戏文本,控制游戏逻辑。
本游戏所有美术素材均为AI生成。
本游戏使用了AI辅助开发。

System Requirements

    Minimum:
    • Network: Broadband Internet connection
    • Additional Notes:
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes:
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