Jianghu, As Told is a tabletop-style wuxia RPG hosted by an AI Game Master. In crafted scenarios of hidden tensions and character conflicts, act freely: explore, gather clues, engage NPCs, or draw your blade. Your own jianghu tale unfolds from your words.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is my first real step from being a player to becoming a developer. It is not a game made entirely according to traditional formulas, but an attempt to combine wuxia scenarios, AI game mastering, free-form player input, and rule-based judgment.

Whether these design choices work well in practice needs to be tested through feedback from real players. I do not want to keep refining the game based only on my own assumptions, only to end up with something that “only I think is good.”

That is why I hope to use Early Access to get in touch with players who are willing to try this kind of experience as early as possible, gather feedback, fix problems, and keep adjusting the direction of development in future updates.

Approximately how long will this game be in Early Access?

“Depending on feedback, it will last about one to three months.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is first and foremost intended to be a fully playable game, including preset rules, scenarios, scenes, and character content. In the long run, however, I hope the game can become more than a set of preset scenarios: a single-player tabletop RPG framework that players can expand together. Compared with AI, I believe player creativity is the truly limitless part.

During Early Access, my current focus is to improve the existing experience based on player feedback, such as the stability of the AI Game Master, rule clarity, scenario structure, free-form input, content redundancy, and feedback systems. The built-in rules and scenarios are both the initial playable content and reference examples for this framework, but they are not meant to be the full extent of what the game could eventually become.

If the core experience proves stable enough, I would like to gradually adapt the game toward more open custom content support. The goal would be to make systems that currently serve the official scenarios more flexible, so they can better support player-created rules, worlds, scenarios, and assets. Steam Workshop support is also part of the direction I would like to explore, so players may eventually be able to share their own creations and try the ideas of others.

After the full release, I may also explore more advanced possibilities, such as multiplayer or cross-world adventures. These ideas depend on the stability of the core framework, development progress, and player feedback, so their exact form and timing are not fixed.

What is the current state of the Early Access version?

“The current Early Access version is already fully playable. Players can enter preset scenarios, act through free-form input, have the story advanced by the AI Game Master, and complete a relatively full wuxia tabletop-style RPG experience.

However, there are still several systems that need to be further refined and implemented during Early Access:

1. **Martial Arts Techniques System**
The martial arts rules in the game will continue to be expanded. In the future, even within the same type of martial arts attribute, there will be different techniques. Different techniques will bring their own effects and gameplay differences, making character development and moment-to-moment choices more varied.

2. **Rule Judgment and Scenario Feedback**
I will continue to adjust the AI Game Master, rule judgment, scenario structure, and feedback systems, so that players’ free-form actions can affect the situation more consistently, and different routes can receive more natural continuation.

3. **Lightweight Tactical Battle System**
Combat will no longer rely mainly on text descriptions. Instead, different weapons and martial arts techniques will have their own special effects and attack ranges. However, because this part involves relatively high art and system costs, it is not currently included in the Early Access development plan.

4. **Support for Other Languages**

I hope to reach real players as early as possible during Early Access and receive specific, direct feedback for improvement.”

Will the game be priced differently during and after Early Access?

“No, it won't”

How are you planning on involving the Community in your development process?

“During development, I will collect feedback through Steam Discussions, announcements, community channels, and surveys. I will also pay close attention to the problems players encounter during actual play: whether the AI Game Master is stable, whether the rules are clear, whether scenario routes are easy to get stuck on, whether free-form input receives reasonable responses, and whether the writing style and Game Master style settings meet expectations.

This feedback will be used for feature adjustments, scenario refinement, and system optimization in future versions. For a game that relies on free-form input and an AI Game Master experience, real player feedback will be especially important.
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About This Game

Jianghu, As Told is a tabletop-style wuxia RPG hosted by an AI Game Master. You will enter a series of wuxia scenarios and act in your own way amid their existing situations, characters, relationships, and conflicts.

There are no fixed dialogue choices like those found in traditional RPGs. You can simply write what you want to do: observe your surroundings, follow clues, probe or negotiate with characters, or draw your blade when the situation gets out of hand. The AI will interpret your intent, advance the situation, and have the characters and world respond in ways that fit the context.

You may investigate methodically or approach the matter from another angle. You may endure, deceive, threaten, or resort directly to force. Your actions will affect how the situation develops and shape the kind of person your protagonist becomes within the story.

Preset Multi-Path Scenarios

Each scenario has its own background, character relationships, and central conflict, with multiple visible and hidden threads, corresponding clues, character positions, and event nodes.

The game includes content for different investigative and tactical approaches. You can investigate step by step or enter the situation from another direction; follow the available clues or take a risk based on intuition. Different approaches may lead to different outcomes, while the process, the cost, and how other characters judge you may also change with your choices.

Negotiation, Conflict, and Consequences

The jianghu is not only about blades and fists. It is also shaped by favors, interests, and conflicting positions.

When facing a difficult situation, you may probe, persuade, deceive, threaten, or resolve the problem through force. Your decisions may alter what happens later and change the relationships between characters.

Multiple scenarios take place within the same jianghu. Although each playthrough uses one story as its stage, its characters and conflicts are not entirely isolated. When you encounter an old acquaintance in another land, will it be a reunion between friends or a clash of blades? The answer may depend on the traces you left behind.

Martial Arts and Inner Power

In the world of wuxia, truth is not always decided by words.

The game uses its own martial arts and rules system. Physical ability is only one part of a person’s strength. Even the greatest masters are still flesh and blood, yet they may flick a flower or leaf and wound someone without a visible strike. An ordinary person may wield a legendary weapon and still fail to break through a master’s protective force. The difference lies not in the sharpness of the blade, but in the depth of one’s inner power.

You can circulate inner power to temporarily strengthen your abilities and gain an advantage in negotiation, exploration, and combat. Inner power is not unlimited: it recovers slowly and may be consumed at crucial moments. Knowing when to hold back and when to give everything is part of the judgment you must make.

Powered by Real-Time AI Generation

The game’s text is generated in real time by a large language model, or LLM. Character portraits and backgrounds are selected by the system from a preset asset library containing more than 60 scene backgrounds and 200 NPC portraits, all created using generative AI.

The game includes an open-source small model, allowing you to begin playing immediately after installation. It is capable of supporting the default gameplay configuration, but response times may be relatively long on typical home computers. In particular, the first one or two turns after startup may take up to 180 seconds, so please be patient while the model processes your input.

Players with more powerful hardware may also try optional enhancements such as adjustable narrative styles, dynamically generated characters and locations, and individual NPC personalities. These options place higher demands on both the model and the hardware.

“In the capital, there was once a master of vocal mimicry: one table, one chair, one fan, and one striking block—nothing more.”

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

本游戏需要通过AI实时生成游戏文本,控制游戏逻辑。
本游戏所有美术素材均为AI生成。
本游戏使用了AI辅助开发。

System Requirements

    Minimum:
    • Memory: 12 GB RAM
    • Storage: 4 GB available space
    • Additional Notes:
    Recommended:
    • Memory: 16 GB RAM
    • Graphics: RTX 3060
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes:
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