A sci-fi first-person survival colony sim. Mine ore, craft equipment, and build a base. Recruit and provide for humans, robots, and aliens to grow your colony. Raise oxygen, heat, and pressure in order to turn a dead planet into a living one. Defend against enemy attacks and keep the base running.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want the players that love the genres of game that inspired this one to participate in the building of it from the very beginning!”

Approximately how long will this game be in Early Access?

“~1 year”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to add additional systems such as co-op, new zones in the game world, fully fleshed out interactions systems between their colony bots including stuff like emotions, and more.”

What is the current state of the Early Access version?

“The core systems are all working as intended, you can manage and recruit a colony of bots and terraform a world with them! Now we want to get feedback from players and start adding some real polish and depth to the world and systems.”

Will the game be priced differently during and after Early Access?

“Yes, the game will gradually increase in price up until the full version is released.”

How are you planning on involving the Community in your development process?

“We will be taking feedback from players through our steam page & our discord.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Terra Crafter is a sci-fi first-person survival colony sim. Mine ore, craft equipment, and build a base. Recruit and provide for humans, robots, and aliens to grow your colony. Raise oxygen, heat, and pressure in order to turn a dead planet into a living one. Defend against enemy attacks and keep the base running.

Three companies tried to wake this planet. All three left their people behind.

The law of the frontier is simple: the planet belongs to whoever wakes it up. An arbiter satellite hangs in orbit, metering every registered machine on the surface: every liter of oxygen, every degree of heat, every drop of rain, logged to whoever built the machine that made it. The day the planet breathes on its own, the ledger closes, and the company that woke it owns it. So when the survey drones found this world, three companies bought stakes within the hour. They dropped crews, terraformers, and a promise: supply ships every quarter until the sky turns blue.

The supply ships stopped coming. Back home, all three companies went under: mergers, bankruptcies, liquidation. Nobody told the crews. The terraformers went dark one by one, stripped for parts by the people they were supposed to be building a future for. The sky stayed black. The lakes never came. And the crews are still down there, years on, waiting for ships that were sold for scrap.

You work for the company that bought the three lapsed stakes at auction. Your job: land on the planet, restart the terraforming effort, and succeed where three companies failed.

SURVIVE

The planet doesn't want you here. Neither does anyone on it, yet. Manage your oxygen, hunger, health, and sleep under a dark sky and thin air. Every expedition is a budget: how far can you go, and what's it worth bringing back?

BUILD

Start with nothing but a drop pod and grow it into a full colony. Mine resources, craft tools and equipment, and construct everything your colony needs to run: power grids for the machines, kitchens and quarters for the crew, and terraformers to change the atmosphere.

COMMAND

You're not alone down there. Scattered across the wastes are the crews the dead companies left behind: human engineers, alien laborers, robots still running on their last contracts. Recruit them into your colony, assign them work, and manage their needs. Humans and aliens need food, water, and rest, while robots need electricity to recharge. Each type of worker needs something different, and your base has to provide for all of them.

TERRAFORM

Build machines that raise the planet's oxygen, heat, and pressure. As the atmosphere improves, the world visibly changes around you: the sky turns from black to blue, clouds form overhead, and rain falls from the skyfor the first time. Every terraforming machine you run counts toward your claim on the planet.

DEFEND

Some of the abandoned crews have turned hostile, and they'll raid your colony for supplies. Build defenses, fight off attacks, and repair damaged buildings to keep your base running.

EXPLORE

Venture into the wastes to survey resources, chart the terrain, and pick through what three dead companies left behind. Their logs are out there too. Three companies going under in the same span could be a coincidence. The crews that survived don't think so.

FEATURES

  • Survival: manage your own oxygen, hunger, and health on a hostile planet

  • Colony management: recruit the abandoned crews of three dead companies, humans, robots, and aliens alike, each with different needs that your base must satisfy

  • Terraforming: raise oxygen, heat, and pressure in order to watch the planet visibly transform. Turn dark skies to blue, dust to lakes, and change a dead planet into a living one.

  • Base building: construct, power, and expand a colony from a single drop pod

  • Crafting: tools, equipment, food, and the machines that wake a planet

  • Base defense: repel attacks on your buildings, repair the damage, and keep your claim alive

  • Exploration: derelict outposts, dead terraformers, and the logs of three companies that all failed a little too neatly

  • Robots don't eat. Aliens don't charge. Plan accordingly.

  • The planet belongs to whoever wakes it up.

System Requirements

* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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