Jog in place to move through SteamVR games. NeuroRunner turns your real steps into left-stick locomotion, so you can play, stay sexy, and get fully immersed in the game world.

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Early Access Software

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Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching in Early Access because the game currently works best on Meta Quest headsets, while support for other VR headsets and UEVR-style setups may still behave inconsistently. We want to gather feedback from players using different hardware and improve compatibility, movement precision, and overall comfort before the full release.”

Approximately how long will this software be in Early Access?

“We expect Early Access to last about 1 month after release, depending on player feedback and the time needed to polish headset compatibility and movement accuracy.”

How is the full version planned to differ from the Early Access version?

“The full version will focus on improved movement precision, better behavior across a wider range of VR headsets, and fixes for any issues discovered during Early Access.”

What is the current state of the Early Access version?

“The game is playable, especially on Meta Quest headsets, but players on other VR devices may experience inconsistent behavior or reduced movement precision. Early Access will help us identify and fix those issues quickly.”

Will this software be priced differently during and after Early Access?

“Yes. The Early Access version will be available at a discounted price as a thank-you to players who support the game during this final polish period. The price may increase after Early Access as headset compatibility, movement precision, and overall stability are improved.”

How are you planning on involving the Community in your development process?

“Community feedback will be very important during Early Access, especially from players using VR headsets other than Meta Quest. We plan to listen closely to reports about headset compatibility, movement precision, comfort, and any unusual behavior players encounter, then use that feedback to guide fixes and improvements before the full release.”
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VR Only

Download Neurorunner Demo

This game is not yet available on Steam

Planned Release Date: June 2026

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About This Software

Jog in place. Move in VR.

NeuroRunner is a SteamVR companion app that turns jogging in place into in-game movement - direction and speed are based on your intent - tilt a bit to the left, right, back - response will be instant. Hold a shield, a sword, shoot a gun - you can do that all while still moving.

Start NeuroRunner on your PC, open SteamVR, , launch the VR game you want to play, then jog in place. NeuroRunner sends movement as left-stick locomotion, so your irl steps become motion in SteamVR games.

Built for the simple idea

I wanted VR cardio without buying a treadmill, and thumbstick locomotion wasn't doing it. NeuroRunner is that idea turned into an app: stay in your room, keep playing the games you already own, and move with your body instead of holding a stick forward.

Works with the games you already play

NeuroRunner is designed for SteamVR games that use left-stick movement and headset-based movement direction. It does not replace the game, mod the game, or need per-game setup for the basic flow.

Tune it to your legs

NeuroRunner includes a simple Effort slider so you can match movement to your jogging style. Tiny careful steps, energetic room-scale jogging, or something in between: adjust it until it feels natural. Higher effort asks for more deliberate movement and can feel more precise; lower effort reacts sooner but may feel more twitchy. The default is 3/10, so there is plenty of room to turn it up if you want a tougher workout.

Try the demo first

The free demo includes a small VR arena so you can check whether the movement feels right on your headset and setup before buying the full app. It doesn't take much practice to get it right and natural movement should make it a lot more comfortable for you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some static store-page and promotional capsule/background images were edited with Codex. NeuroRunner does not generate AI content during gameplay and does not connect to external AI services.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 1500X or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 or better (VR-capable)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • VR Support: SteamVR (OpenVR). Works with SteamVR-compatible headsets including Valve Index, HTC Vive, Meta Quest via Link/Air Link, and Windows Mixed Reality. SteamVR must be installed and running.
    • Additional Notes: NeuroRunner runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / RTX 2060 / AMD RX 5600 XT or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • VR Support: SteamVR (OpenVR). Works with all SteamVR-compatible headsets — Valve Index, HTC Vive, Meta Quest via Link/Air Link, Windows Mixed Reality. Seated, standing, or room-scale. SteamVR must be installed and running.
    • Additional Notes: NeuroRunner runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
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