Solo-developed in 2 months. Three Kingdoms: Yi is a 2D turn-based roguelite deckbuilder. Command a sovereign across 8 provinces and 49 cities — form your battle line, sway enemy generals, raise banners, awaken your avatar. Every choice reshapes your deck and destiny. No two runs are alike.

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Сообщение от разработчиков

Почему ранний доступ?

«《三国义》(Three Kingdoms: Yi) is a card-based roguelike built by a solo developer. A game like this — with deep build variety and finely-tuned balance — can only reach its full potential through real feedback from real players.

We want you in the game from day one, shaping how it evolves. Your thoughts on hero synergies, your suggestions for the Banner system, your take on event branches — all of it will directly guide future updates.

Rather than building in isolation, we'd rather forge a Three Kingdoms campaign worth playing again and again, together with you.

⚠️ Please note: The game is currently available in Simplified Chinese only. English localization is planned but not yet available. The store page is in English to share our vision, but all in-game text (UI, cards, talents) is Chinese for now.»

Сколько примерно эта игра будет в раннем доступе?

«We expect Early Access to last 3 to 6 months, with the exact timeline adjusted based on content completeness and player feedback.

Our goal is to fully deliver the eight provinces' unique content, the complete hero roster, and the full awakening paths for custom heroes. Once the core content is live and properly balanced, we'll move into full release.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«Compared to Early Access, the full version is planned to expand and polish the following:

Unlock events, factions, and boss battles across more provinces
Expand the hero card pool with heroes from additional factions
Complete every awakening path and its talent tree in the Avatar Awakening system
Add the phase-two cutscene for the Flag-Bearer boss
Flesh out the Star Chart system for longer-term meta-progression
Continuously add music, sound effects, and visual polish
Tune numerical balance and pacing based on player feedback
Some of this will roll out during Early Access; the rest will arrive with the full release and free updates that follow.»

Каково текущее состояние версии в раннем доступе?

«The Early Access version already includes:

A complete 7-city run through one province plus Sili (events, shops, recruitment, rest stops, bosses, and more)
1 of the 8 provinces (Yizhou) open at launch, with the unlock system for the rest already in place
Nearly 50 hero cards, spanning the four factions of Shu, Wei, Wu, and the Warlords
13 status effects and core combat mechanics including attack, defense, and combos
A full Banner system: pole talents, faction banners, assembly, and swapping
Custom heroes and Avatar Awakening (with 4 awakening paths)
A Legacy inheritance system: a hero's talents can be imprinted onto their successor
A persuasion system: recruit any enemy general — bosses included
A full run is already completable end to end, averaging about 0.5–1 hour per run.»

Изменится ли цена игры после выхода из раннего доступа?

«When Early Access ends and the full version launches, we plan to raise the price modestly, in line with the added content and completeness at that time.

Players who join the campaign during Early Access will get all future content updates at a better price.»

Как вы планируете вовлекать сообщество в разработку игры?

«We'll involve players deeply in the game's evolution through:

Collecting feedback, bug reports, and suggestions via the Steam Community discussions
Posting regular dev logs through Steam announcements, sharing update plans and design thinking
Gathering player input before major versions go live
Watching how players approach hero synergies, talent combos, and run routes — and tuning balance and pacing accordingly
Giving great player ideas a real chance to make it into the game
We believe the best roguelike deckbuilders are forged together with their players.»
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Об этой игре

Generals at the Line, Banners Sweeping the Realm

Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.

You take command as a sovereign in an age of warring lords,

campaigning across 8 provinces and 49 cities,

and with every choice, reshaping your deck, your generals, and your destiny.

▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.

———

Core Features

Deckbuilding × General Cultivation

Four slots on the battlefield are yours to command —

deploy and withdraw any general as the moment demands.

Each general carries unique talents, with thousands of possible combinations.

— Guan Yu's "Saint of War" floods the Seven Armies;

Pang Tong's "Fledgling Phoenix" rises from the ashes.

When a general retires from service, their talents can be inherited

by the next to take up the mantle.

Avatars, generals, troop cards — so long as the bloodline endures,

the story never ends.

8 Provinces, 49 Cities — A Campaign That Never Repeats

The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —

each run, choose any province as your starting ground.

Conquer six cities within your province, and the road to Sili opens —

all the way to Luoyang.

Events, shops, recruitment, rest stops, drills, inheritance —

the choices among them shape the path of your fate.

▶ Set out from Yizhou, with eyes on Luoyang!

Persuasion: Turn Foes Into Allies

Every enemy general can be persuaded — even bosses.

Use Persuasion Decrees of varying quality to attempt the turn,

and with luck, the enemy will change banners and stand with you.

— As recruitment count rises, you unlock the Star Chart and light new talents.

Custom Generals and Awakening

Sculpt your own avatar with your own hands —

choose their nature, attributes, and talents.

Four entirely distinct paths of Awakening shape four different builds.

Let the general of your own creation step into the chaos of the Three Kingdoms,

and through the Awakening system, reshape their power again and again.

Banner System: The Mark of a Faction

Each city you conquer yields the banner of its former lord,

along with a randomly drawn banner motto.

Assemble the full banner, and your entire host gains its blessing —

Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,

all bent to your will.

———

Find Your Own Answer in the Chaos

Every city is a question to be answered.

Every recruitment may steer your deck into new waters.

Banners, avatars, destiny, the Star Chart —

all your gains are kindling for the next march on Luoyang.

▶ Don't end up like the "Prime Minister," undone by a single wrong choice.

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

本游戏部分美术资产(包括武将立绘、音乐音效等)由 AI 工具辅助创作初稿,所有素材均经开发者人工筛选、修改与后期处理(PS 重绘、切图、上色调整等)。

游戏的玩法机制、剧情设计、文案撰写均由开发者独立完成,未使用AI 生成内容。

Системные требования

    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10 64-bit
    • Процессор: Intel Core i3-4000 / AMD equivalent
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: DirectX 11 compatible integrated graphics (Intel HD 4000 or higher)
    • DirectX: версии 11
    • Место на диске: 1 GB
    • Звуковая карта: DirectX Compatible
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10/11 64-bit
    • Процессор: Intel Core i5 / AMD Ryzen 5 equivalent
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: Dedicated GPU with 2GB VRAM or higher
    • DirectX: версии 11
    • Место на диске: 2 GB
    • Звуковая карта: DirectX Compatible

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