Ironholm: Reign of the Isles is a real-time strategy game about conquering medieval islands. Expand your kingdom, capture new regions, and defeat all opposing factions. Plan your expansion, strengthen key points on the map, and strike when the moment is right.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow me to share a playable version of the game built around procedurally generated maps and predefined skirmishes, and then continue developing it based on community feedback. Feedback about balance, pacing, AI behavior, UI readability, and which mechanics feel the most satisfying will be especially important.

I want the full version to be better polished thanks to real testing of different strategies and playstyles.”

Approximately how long will this game be in Early Access?

“I currently plan for Ironholm: Reign of the Isles to remain in Early Access for around 3–6 months. The exact timeframe may change depending on player feedback, the scope of required improvements, and progress on the campaign, achievements, and new mechanics.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will focus mainly on gameplay with procedurally generated maps and predefined skirmishes.

For the full version, I plan to add a campaign, Steam achievements, new mechanics, more content, better balance, further AI improvements, a more polished interface, and additional improvements to pacing and overall game flow.

The goal for the full version is to create a more complete strategy experience where skirmishes, procedural maps, and the campaign form a coherent whole.”

What is the current state of the Early Access version?

“The Early Access version includes a procedural map generator, expansion between regions, building and upgrading structures, army production, unit movement between regions, capturing territories and castles, and battles against AI-controlled factions.

Some systems will continue to be developed and polished, especially balance, AI, the interface, pacing, and overall game readability.”

Will the game be priced differently during and after Early Access?

“Yes. I plan for the Early Access price to be lower than the full release price. As the campaign, new mechanics, achievements, more content, and further polish are added to the game, the price will be increased for the full release.”

How are you planning on involving the Community in your development process?

“Since Ironholm: Reign of the Isles is a solo indie project, player feedback will be a very important part of the game’s further development. I plan to collect feedback through Steam Discussions, community posts, and direct player reports.

I am especially interested in feedback about balance, AI behavior, map generation, predefined skirmishes, building usefulness, pacing, UI readability, and the overall strategic feel of the game.

This feedback will help shape development priorities for the campaign, new mechanics, and the full version of the game.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Ironholm logo

Ironholm: Reign of the Isles is a real-time strategy game about conquering medieval islands. Expand your kingdom, capture new regions, and defeat all opposing factions. Plan your expansion, strengthen the most important points on the map, and look for the right moment to strike.

Battle between armies

You begin with a small headquarters on a new island. From there, your expansion begins: grow your territory, build your base, raise an army, and push the front deeper into enemy lands. Every region can become a staging point, a defensive position, or the key to breaking through the enemy line.

Settlement by the lake

Instead of manually controlling every single soldier, you make decisions on a tactical map. Send armies between regions, reinforce threatened fronts, capture enemy castles, and build the structures needed for further expansion.

Tactical map

The sea is also part of the strategy. By building a lighthouse, you can call reinforcements by ship and deliver fresh troops to selected coastal regions, opening new tactical options during battle.

Lighthouse and supply ship

Key Features:

  • Conquer procedurally generated medieval islands

  • Command armies on a tactical map divided into regions

  • Capture territories, castles, and strategic positions

  • Build and upgrade buildings

  • Use influence to develop your kingdom

  • Play single-player battles against AI-controlled factions

You begin with a small headquarters, but every decision brings you closer to conquering the entire island.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During the development of this game, generative AI tools were used to create some of the visual and audio assets. All AI-assisted content was pre-generated during development and is included as fixed assets within the game files. The game does not generate any content using AI in real-time during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570
    • DirectX: Version 11
    • Storage: 4 GB available space
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