An AI-driven freeform narrative engine. Pick a world, pick a companion, pick a GM persona — then the world is created. Every choice matters, and no two journeys are the same. Bring your own API key or use your own provider. Free to play.

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Już wkrótce we wczesnym dostępie

Producenci tej gry zamierzają wydać tę grę, gdy wciąż trwają nad nią prace, opierając się na opiniach od graczy.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„The core of Story Engine is its prompt system — and that's not something one person can tune to perfection behind closed doors. Different players have different playstyles, different world preferences, different AI model choices. We need real player feedback at scale to calibrate the difficulty curves, refine prompt quality, and catch edge-case bugs that only emerge when thousands of people push the system in directions no developer would think to try.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„Roughly one month. It depends on the volume of player feedback and how many iteration rounds the prompts need. Prompt tuning has no true endpoint, but once we reach the point where most players are satisfied in most scenarios, we'll ship the full release.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„The full version will ship with features that are already built but were held back from the beta due to packaging issues: the AI image library, the AI music library (200+ tracks across multiple genres and languages), the refined MP magic system, voice input with dual-engine text-to-speech, Kokoro offline voice synthesis, the Author Server (free quota — no API key required), deep Gemini model alignment, Extreme difficulty tuning, and a date system fix. Plus Steam Workshop, Achievements, and Cloud Saves — currently in research phase.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The core engine is fully playable: AI world generation, character creation, full RPG stat system (HP/MP/Attributes/Skills/Feats), inventory management, quest system, faction reputation, time progression, background music, and scene image generation. Four difficulty levels including Extreme mode. Twelve rulesets spanning from classic fantasy to cyberpunk. The beta requires you to bring your own API key.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„Free to play, period. The beta is completely free. The full release is completely free. No bait and switch.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We'll run a Discord server for feedback and bug reports. Prompt tuning priorities will be driven by actual player experience data — the issues that come up most, the worlds people actually play in, the difficulty spikes that frustrate real runs. This is not a game you design in a vacuum. The community shapes the engine.”
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Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: 2. kwartał 2026

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O tej grze

One engine. Infinite stories. Your rules.

Story Engine is not a game with a pre-written plot. It is a narrative engine that revolves around you — every choice, every word,

every direction takes the story somewhere completely different.

Pick a world. Pick a companion. Pick a GM persona. Then the story begins.

Walk into a tavern. Start a war. Fall in love. Betray a kingdom. Open a bakery in a quiet village. No dialogue wheels. No invisible

walls. You describe what you do — the AI unfolds what happens next.

Five GM Personas

The GM is the soul of every tabletop campaign. Choose the one that fits your mood:

  • Death — Cold. Inevitable. Every choice has a cost, and the bill always comes due.

  • Prophet — The world whispers of what's to come. Every scene drips with foreshadowing.

  • Gambler — Luck, risk, and unexpected twists. Nothing is guaranteed.

  • Mentor — Patient. Guiding. The world teaches you its rules, if you're willing to learn.

  • Confidant — Intimate. Character-driven. Every NPC has a heartbeat.

Built for Roleplayers

  • Import your own character cards (PNG format supported)

  • Companion mode with relationship tracking — guardian, rival, confidant, or something unspoken

  • Inventory, quest log, and active party tracking

  • Three difficulty levels — from Relaxed to Brutal (not recommended without extensive preparations)

  • Progressive world-building — lore entries unlock as the story unfolds

Bring your own key. Play free.

No subscription. No hidden fees. Connect your own API key and the engine runs at cost — roughly $0.14 per hour of play. If you'd rather not deal with API setup, use the relay service via one-time Steam DLC.

You can also connect your own image generation API for character portraits and scene illustrations.

Made by a non-programmer. With Claude Code.

The developer had never written a line of code before this project. The entire engine was built through conversations with AI. If that sounds wrong — it probably is.

Welcome to Story Engine.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

Story Engine uses generative AI to create narrative content in real-time during gameplay, including:

- Story text: scene descriptions, character dialogue, action outcomes, world-building entries
- State tracking: character attributes, inventory changes, relationship values, quest progress
- Optional illustrations: players may configure their own image generation API to create scene artwork

Additionally, the store page promotional images (capsule art, background images) were created with AI assistance during development and manually reviewed before publication.

All in-game content is dynamically generated based on player choices, the selected Game Master persona, and the chosen world framework. Nothing is pre-scripted.

Default experience: The game includes a built-in relay service (enabled by default, no setup required). Players can launch and play immediately. All AI requests are routed through the developer's own server, which applies keyword filtering and progressive moderation on both input and output before forwarding to the AI model. Every player receives a free daily quota.

Advanced option: Technically experienced players may enter their own DeepSeek API key in the settings. The game then connects directly to DeepSeek from the player's machine. No data passes through developer servers. API costs are the player's responsibility.

Monetization: One-time DLC purchases are available through Steam for additional turns beyond the free daily quota. These are single purchases, not subscriptions, priced $1–$10. DLC revenue covers the developer's server and API costs.

Content guardrails: In Relay Mode, all requests pass through server-side multi-layer moderation — keyword filtering (red-line terms blocked immediately; yellow-line terms accumulate toward escalation), bidirectional input/output checks, and progressive restrictions for repeat violations. In BYOK mode, generated content is subject to DeepSeek's own content safety policies. Players can report inappropriate AI-generated content via the Steam Overlay.

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 及以上
    • Procesor: Intel Core i3 或同等
    • Pamięć: 4 GB RAM
    • Karta graficzna: 集成显卡即可
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
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