Build and manage a wilderness colony where settlers gather resources, construct rooms, farm crops, hunt animals, craft food and supplies, and survive through a job-driven simulation as your settlement grows.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching in Early Access because this is a systems-driven colony simulation, and player feedback is especially valuable while the core mechanics are still growing. We want to refine building, jobs, survival, farming, crafting, animals, UI, balance, and progression with help from players who enjoy colony sims.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for roughly 12 to 24 months, depending on development progress, player feedback, and how much the scope expands during testing.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to have more content, stronger balance, improved UI, better performance, deeper colony progression, expanded survival pressure, more animals, more structures, more crafting, and more polish across the main simulation systems.

During Early Access, we expect to improve the core colony loop: building a settlement, managing colonists, gathering resources, farming, hunting, crafting, storing items, and keeping the colony alive. During this time we will also focus on fine-tuning variables, removing bugs, and adding features.”

What is the current state of the Early Access version?

“The Early Access version includes the foundation of a playable colony simulation: building placement, rooms, stockpiles, colonists, job assignment, hauling, farming, hunting, crafting, food, animals, workstations, UI, and save/load.

The game is playable as a growing sandbox colony sim, but it is still early. Some systems need more content, balance, polish, performance work, better onboarding, and expanded long-term progression.”

Will the game be priced differently during and after Early Access?

“We plan to launch at a lower Early Access price while the game is still growing. The price may increase over time as more content, features, polish, and overall value are added.”

How are you planning on involving the Community in your development process?

“We plan to use community feedback to help shape balance, usability, priorities, bugs, and future features. Colony sims benefit heavily from player testing because small changes to jobs, storage, food, farming, animals, UI, and pacing can have a big effect on how the game feels.

We expect to gather feedback through Steam discussions, reviews, bug reports, playtesting, and update posts throughout development.”
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About This Game

Build and manage a small wilderness colony where settlers farm, hunt, craft, haul, build, and survive through a job-driven simulation.

BUILD YOUR SETTLEMENT

Plan rooms, walls, floors, doors, beds, workstations, stockpiles, and growing zones. Shape the colony around what your settlers need to survive.

MANAGE COLONISTS

Your colonists work through a job-based simulation. They haul resources, build structures, harvest crops, cook food, hunt animals, and respond to the needs of the colony.

GATHER, FARM, HUNT, AND CRAFT

Collect wood, stone, food, crops, meat, and other resources. Use workstations like campfires and butcher tables to turn raw materials into useful supplies.

SIMULATED WORLD SYSTEMS

Rooms, jobs, needs, food, animals, stockpiles, structures, and save/load systems all work together to create an expandable colony simulation.

EARLY DEVELOPMENT

This game is being actively developed. Systems, balance, art, UI, content, and performance may change as the game grows.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-8350 or better
    • Memory: 4096 MB RAM
    • Graphics: Intel HD Graphics 520 / NVIDIA GTX 750 / AMD Radeon R7 250 or better
    • DirectX: Version 11
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Requirements may change during development
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Version 11
    • Storage: 2000 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: SSD recommended
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