This is a rogue-like deck-building game. In The Spire of Deny, you will encounter sixteen 'Thought-Friends' with entirely unique mechanics. Whether you choose to defeat them or offer them salvation, you are the one who will write your own unique poetic chapter.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose to release in Early Access because we view the development process as a collaborative journey with our community. While the core gameplay loop is already established, it serves as the foundation for a much larger world we hope to build. Through Early Access, we invite players to participate in the evolution of our "Thought-Friends" mechanics and combat styles. We look forward to using player feedback and creative strategies to help us define the direction of future card systems and archetypes, ensuring that new content meets the depth our players desire rather than simply being a stack of additional features.”

Approximately how long will this game be in Early Access?

“We anticipate that this Early Access period will last for approximately six months. This timeframe is not just for stabilization, but for an ongoing "content experiment." These six months provide us with the necessary iterative cycles to make dynamic adjustments to new "Thought-Friends" and card systems based on the feedback we receive from our community on Discord. We look forward to working alongside our players to refine the balance and challenge levels of the game's later chapters.”

How is the full version planned to differ from the Early Access version?

“Our plan for the full version is to significantly enhance the game’s depth and breadth. We aim to develop multi-language support to serve a global audience, while continuously expanding our card pool and archetype combinations to provide richer tactical choices. Additionally, we plan to implement a second page of achievements, which will coincide with the introduction of more "Thought-Friends" to heighten the sense of exploration. Visually and aurally, we plan to refine our art (such as hit effects) and audio layers based on community feedback regarding our existing roster. The full version will be a culmination of ideas co-created with our community, offering greater depth and challenge.”

What is the current state of the Early Access version?

“The Early Access version currently showcases the core backbone of our game, including 16 "Thought-Friends" and their corresponding ending systems. However, this is only the first stage of our development roadmap. The current build is in a transitional phase of "expansion and optimization," with several key modules that we aim to perfect through deep community interaction:

Card System & Archetype Balance: Our current card pool is in a prototype stage; we plan to perform extensive numerical iterations and balance adjustments based on real-world player feedback.

Deep Content Expansion: The design priorities for planned achievements and future characters will be guided by the playstyles and preferences our community shows during Early Access.

Visual & Audio Evolution: We are currently developing "impact feedback" and look forward to testing the precision of our visual effects and sound design with our players.

Global Expansion: We plan to work on localization and invite players to assist with proofreading, ensuring a consistent strategic experience across different languages.”

Will the game be priced differently during and after Early Access?

“We do not have any plans to raise the price upon leaving Early Access. We aim to keep the barrier to entry low so that more players can join us during this phase, become our partners in development, and participate in witnessing the growth of the game’s content.”

How are you planning on involving the Community in your development process?

“Our Discord channel will serve as our "Collaborative Development Room." We will not only be collecting bug reports but also proactively initiating polls and discussions, such as inviting players to help design combat mechanics for new "Thought-Friends" or debating balance adjustments for card systems. We will publish regular development logs to explain how we are adjusting content based on your suggestions. We consider our players to be "co-creators" of this game, and your feedback will directly determine our development pace and focus over the next six months.”
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About This Game

The Spire of Deny is not merely a rogue-like deck-builder; it is a solitary pilgrimage through the remnants of memory and obsession.

Game Features

"Thought-Friends": Enemies or Echoes?

There are 16 unique "Thought-Friends" inhabiting the Spire. Once vibrant souls, they are now trapped by their own obsessions and absurd rituals, distorted by the fog of oblivion. Defeating them is not your only path. By utilizing the Bestiary to uncover their backgrounds, you may find solutions that transcend simple combat.

showing bosses

Every encounter is laced with dialogue that will either bring a smile to your face or leave you with a lingering sense of melancholy. This dynamic, story-driven interaction transforms the Spire into a grotesque world that is simultaneously cold, warm, and tinged with black humor.

Classless Deck-Building: The Power of "Thought-Cards"

Forget rigid classes. With around 100 cards—centered on "Thought-Cards"—you define the core of your deck. From the traditional "Poison" archetype to the sinister "Vile" build, or even the aggressive "Armor-Piercing" style, the choice is yours. Every deck you build imbues your ascent with a unique soul.

The Dual-Vitality System: A Gamble of Embers and Life

Beyond mere HP, you must manage your scarce supply of "Embers." These are essential for exploring the Spire and act as your bargaining chips against death. You can consume Embers to evade formidable foes or to strengthen your deck. Tread carefully: as you ascend to higher floors, the "Thought-Friends" will grow increasingly ferocious. Every bit of Ember you spend determines how much further you can climb.

A Grotesque World of Wit and Heart

Guided by 25 unique achievements and dual endings, you must uncover the truth behind this freezing structure. The combination of random combat encounters and the dynamic Ember system ensures that every climb is an entirely new experience. Even a seemingly weak foe may become a terrifying threat on the upper floors. Are you prepared to uncover the secret of the "True" ending?

The Lore

In this world, the collective memory—once rich with culture, poetry, and deep human connection—has been sealed away within a monolithic structure known as the "Spire of Deny." You awaken at the base of this freezing tower, the world around you turned to dust. To make matters worse, you find that most of your past has been erased. Your only lead is the solitary, towering Spire that reaches defiantly into the clouds. To reclaim those stolen memories, lost verses, and the profound bonds that once existed, you have no choice but to begin this grueling, solitary ascent.

The Spire, however, is not empty. It is prowling with powerful adversaries distorted by "Oblivion." These monsters are not manifestations of pure evil; they are the "Thought-Friends" who were once vibrant in life but have now become lost in their own obsessions. Having lost their tether to the world outside, they have grown chaotic and aggressive over the long years, doomed to repeat the absurd rituals they cared for most in life, day after day, within the walls of the tower.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We begin by defining detailed character backgrounds, which are then transformed into base concept art using generative AI. Subsequently, we perform local editing, detailed repainting, and textural refinement on these images to ensure every asset meets our specific design requirements.

System Requirements

    Minimum:
    • OS:
    • Processor:
    • Memory: 無 MB RAM
    • Graphics:
    • Network: Broadband Internet connection
    • Storage: 無 MB available space
    • Sound Card:
    • VR Support:
    • Additional Notes:
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