A 2D action-platformer metroidvania built around rewinding time. Wield the Scythe of Kronos, chain dashes and strikes, and rewind death itself as you explore interconnected ancient sanctuaries and hunt down the pantheon that betrayed you.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KUTO: The Lock of Time is built around one idea — that turning back time should feel good in your hands. That is something we can only get right with players. Early Access lets us put the game in front of people early, watch how they actually move through it, and shape the combat, the rewind and the level flow around that.”

Approximately how long will this game be in Early Access?

“At this time, we plan to remain in early access for approximately 12–24 months, depending on the pace of development and community feedback.”

How is the full version planned to differ from the Early Access version?

“The Early Access version opens with the first region and the core systems: movement, scythe combat and the Rewind Key. Beyond that we plan to widen the world with further regions and add more time abilities built on the same rewind foundation. We will announce specific content only once it is actually in development — this page lists what exists, not what we hope for.”

What is the current state of the Early Access version?

“Playable start to finish across the opening region, with the Rewind Key, scythe combat and two boss fights in place. Art direction and core systems are settled. Content volume, balance and polish are still being worked on.”

Will the game be priced differently during and after Early Access?

“The price may rise as the game grows. Anyone who buys during Early Access keeps the full game.”

How are you planning on involving the Community in your development process?

“Through Steam discussions and our community channels. We read what players report, and the parts of the game that get rebuilt are usually the parts people tell us about.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Betrayed by gods. Bound to a titan.

Jokoan Kuto was a Time Guardian until his own pantheon stripped him of his foresight and sentenced him to the sacrificial fire. He walked out of it alive — carrying the essence of the chained titan Kronos inside him.

Now he wields the Scythe of Kronos, and time itself is the only weapon that still answers to him.

Rewind death

A missed jump, a trap you read too late, a hit that should have ended the run — hold the Rewind Key and pull the last few seconds back. Mistakes are part of the language of this game, not a punishment for playing it.

Cut with the Scythe of Kronos

Chain dashes, jumps and strikes into one uninterrupted line. The scythe is heavy, the dash is short, and the distance between them is where the fight actually happens.

Face the pantheon

The Minotaur guards the lower sanctuary. Athena waits past it. Both read your habits — and both are beatable the moment you stop repeating them.

Explore a world folded out of broken eras

Ancient sanctuaries, ritual halls and collapsing structures connect into a single hand-built map. Temporal columns hold the space together — bring them down and the level answers. Paths that made no sense on the first pass open up once you know what the Rewind Key can reach.

What's in the current build

  • The opening region — ten interconnected hand-built rooms, playable start to finish

  • The Rewind Key — the core time mechanic, available from the moment you take the clock

  • Scythe combat with dashes, jumps and strike chains

  • Two boss fights: the Minotaur and Athena

  • Full controller support, English and Ukrainian interface and subtitles

Content volume, balancing and polish are still in active development, and we say so out loud rather than in the fine print.

Follow the development

Add KUTO to your wishlist to hear when the demo goes live — that is the single best thing you can do for a game this size.

System Requirements

    Minimum:
    • OS: Windows 10 x64 (21H1+)
    • Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: DX11 Feature Level 11.0, 2 ГБ VRAM, NVIDIA GTX 750 Ti, AMD RX 560, Intel UHD 630
    • DirectX: Version 11
    • Storage: 5000 MB available space
    Recommended:
    • OS: Windows 10/11 x64
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: 4–6 ГБ VRAM, NVIDIA GTX 1060, AMD RX 5500 XT, Intel Arc A580
    • Storage: 5000 MB available space
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