The Triassic is fracturing. Stabilize the timeline, tame ancient creatures, and survive the age before the cracks consume everything.

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Planned Release Date: 2026

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About This Game

TIME IS FRACTURING.

The membrane between prehistoric eras: Triassic, Jurassic, Cretaceous, is failing. Three ancient worlds that were never meant to touch are bleeding into each other. Dinosaurs from the wrong era are crossing through. The cracks run deeper than anyone can see.

You are Owen. Rewritten by a force older than memory to be its final intervention. Your mission: enter the Triassic, locate the Time Anchors scattered across the ancient landscape, and seal the fractures before the entire timeline collapses.

But the Triassic is only the beginning. Some fractures are fed by something bleeding in from the Jurassic. Others from the Cretaceous. To seal them all, you'll have to travel, across three prehistoric worlds, each alive with creatures that have never seen a human being, and stop it at the source.

The world doesn't care if you succeed. But it will feel every choice you make.

WHAT THE GAME OFFERS

3 prehistoric eras — 9 skills — 30+ creatures — 4 weapon builds — 3 Guardian bosses — 1 Prime Rift

  • Gather. Craft. Grow stronger. Nine skills earned through use, Combat, Crafting, Gathering, Mining, Hunting, Cooking, Woodcutting, Taming, Hatching. No class. No forced path. Every skill scales to level 60 across gear tiers.

  • Era-locked progression. Key materials only exist in specific eras. Iron Ore only in the Jurassic. Crystal Ore only in the Cretaceous. Resonance Stone only near active fractures. You cannot buy your way forward. You have to earn it.

  • Four weapon strategies, real differences. Spear, Battleaxe, Dagger, Sword, each with a unique heavy attack. Every weapon aligns to a creature type. Use the right match. Use the wrong one: the triangle works against you.

  • 30+ prehistoric creatures. Passive giants that graze at the edge of your vision. Pack hunters that pursue. And Time Dinos, rare fracture-variant creatures from the wrong era entirely, violet-misted and dangerous, carrying rare loot and Rift Shards.

  • Three Guardian bosses. A hunter in the Triassic. A plated tank in the Jurassic. A swiftly water creature in the Cretaceous. One per era, each with a unique mechanic.

  • The Rune Altar. Every anchor sealed lights another rune. Seal all of them and the Prime Rift opens, where the endgame begins.

  • Rarity-based loot. Creature drops, Guardian rewards, hidden lore fragments. The deeper you go, the better it gets.

  • A world with rules. Every mechanic connects to the lore. Nothing is arbitrary.

WHO WE ARE — AND WHY THIS GAME EXISTS

Dino Age is two people, Mark and Jimmy, building the prehistoric universe we always wanted but could never find.

We grew up with the same wonder: the weight of something ancient moving through undergrowth, the silence before a predator appears, the feeling that the world before human history was genuinely unknowable. Every dinosaur game we played gave us the creatures, but never the world. Never the lore. Never a reason to care beyond the hunt.

Survive the Eras is our answer to that. A game where the dinosaurs have tiers and roles in an ecosystem. Where the world has rules, and breaking them has consequences. Where a weapon choice, a crafting decision, or a fracture left too long all matter. A universe built on original lore, not borrowed mythology.

It is also not our first step. The First Fracture, a free vertical slice available now on Steam, has been played by 500+ players and introduces Owen's world from the beginning. This was just the first taste. Survive the Eras is where the story, mechanics and experience goes next level.

We are building something that lasts. One universe. One direction. Built with care, original lore, and a genuine love for the age that came before everything else.

If you have ever looked at a dinosaur and felt something older than curiosity, this game is for you.

THE DEMO

Play Survive the Eras free at Steam Next Fest — June 15, 2026.

The Triassic is already fracturing. The first anchor is waiting.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:

Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).

Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.

Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or NVIDIA GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 or 11 (64-bit)
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: macOS 10.13 (High Sierra) or later
    • Processor: Intel Core i3 or Apple M1/M2
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU (Intel Iris or AMD Radeon)
    • Storage: 2 GB available space
    Recommended:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Intel Core i5 or Apple M1/M2
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU or Apple Silicon (M1/M2)
    • Storage: 2 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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