A story-driven dark fantasy JRPG with tactical party-based combat, built by a solo developer with external artists and musicians. Three kingdoms hold an uneasy peace while something older stirs beneath it. Leave your village and lead a party into a world of fragile beauty and gathering shadow.

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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 2027

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Tentang Permainan Ini

A story-driven dark fantasy JRPG with tactical party-based combat. Leave your village, take up the sword, and lead a party.

Nostra is an island continent, ringed by an ocean from which no ship has ever returned. Upon it stand three kingdoms, holding an uneasy peace, each proud, each wary, each certain the others will break it first. Marble cities, mountain holds, harbor markets: a world worth protecting, and worth fearing for.

Beneath the politics, something older has begun to stir. Unknown portals are opening. The old peace is thinner than anyone wants to admit.

You begin far from all of it, in a village that has never mattered to anyone. Where the road takes you, and what you become along the way, is yours to find out.

Position, timing and resources decide every fight. The system behind it is Boost, Ward, parrying and Runic Power. Action Sequences choreograph every strike.

Shape your protagonist across distinct specializations and progression tiers, each with its own combat identity.

A dynamic day and night cycle with atmospheric lighting. Spatial audio that places every sound around you. Weather that rolls over the land, and footsteps that answer the ground beneath you. Nostra is a world that reacts, down to the smallest detail.

  • Calum: the dominant central realm of order, trade and glory, raised where three great rivers meet.

  • Dorneval: the southern coast of scholars, traders and blood-sport arenas.

  • Vargheim: the northern mountain hold of warriors and deep crystal mines.

Each with its own people, politics and secrets.

An original orchestral score, written specifically for the world of Nostra, from quiet village melodies to sweeping battle themes.

Nostra is the debut title from Runecraft Studios, built by a single developer together with a small circle of freelance artists and musicians. And it is only beginning: new regions, stories and mysteries arrive as the world grows.

Add NOSTRA to your wishlist and follow the journey from the start.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

NOSTRA is made by a solo developer working with external artists and musicians. The sprites, the animations, the tilesets, some in-game backgrounds and the soundtrack come from named people, among them GeraVolva (sprites and animation), Boomstick (tilesets), macapixel (sprites) and composer Enzo De Rosa. Every artist, every production step and what it cost is documented publicly at https://runecraftstudios.com/ai.html

Where AI is used: some assets (backgrounds, environment and concept art) are produced with AI-assisted steps in our in-house pipeline, using Higgsfield and PixelLab for selected assets. The music is recorded in a studio with live-played instruments; Suno is used supplementarily for atmospheric additions and optimisation passes. Characters, sprites and the core assets are hand-crafted, and every asset is reviewed and curated by hand before it ships.

The shipped game does not generate any content at runtime via AI.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 (64-bit)
    • Pemproses: Dual-Core 2.0 GHz
    • Memori: 4 GB RAM
    • Grafik: WebGL-fähige GPU mit 1 GB VRAM
    • DirectX: Versi 9.0
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: DirectX-kompatibel
    Dicadangkan:
    • OS: Windows 11 (64-bit)
    • Pemproses: Quad-Core 2.5 GHz
    • Memori: 8 GB RAM
    • Grafik: Dedizierte GPU mit 2 GB VRAM
    • DirectX: Versi 12
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: DirectX-kompatibel
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