Top-down cyberpunk action set inside a machine world. Three game modes, 37 skills, an AI that judges your every move. Hotline Miami precision meets bullet-hell bosses, katana parries, and hacking. PRE-ALPHA — shape the game with us.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ Cyber Spartan is a passion project built by a two-person team. Early Access lets us put the core combat loop — which we believe is already fun and replayable — into players' hands while we build out the full 18-floor campaign, additional enemy types, and the
NAMAI AI antagonist storyline. Your feedback directly shapes what we build next.”

Approximately how long will this game be in Early Access?

“ Approximately 6-9 months. We plan to transition to full release in early 2027, with regular content updates throughout Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will include all 18 floors across 3 game modes (HOT, ARCADE, INFILTRATOR), the complete NAMAI storyline, all 12+ enemy types with unique AI behaviors, boss encounters, the full skill tree, and a polished level editor. Early Access launches with the core combat, multiple floors, and the skill system.”

What is the current state of the Early Access version?

“ The game features a fully playable combat loop with firearms, katana, and hacking abilities. Multiple floors are available across HOT mode (one-hit-kill) and ARCADE mode (RPG progression with skill shop). The level editor is functional. Enemy AI includes
patrol, alert, and combat states. Approximately 35% of planned content is complete.”

Will the game be priced differently during and after Early Access?

“"The price may increase as major content milestones are reached. Early supporters get the best price. Any changes will be announced in advance." ”

How are you planning on involving the Community in your development process?

“We actively monitor Steam discussions, community feedback, and social media. Players can share gameplay clips, suggest balance changes, and vote on feature priorities. Our level editor lets players create and share custom floors. We publish a public roadmap
and post regular devlogs showing what's in progress and what's shipping next. Every major update is shaped by what players tell us matters most.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

THIS GAME IS IN PRE-ALPHA (35% COMPLETE). What you see is real, what you play is real, but it is early.
Wireframe visuals are intentional (YOU're inside a computer). Systems are being built in the open. Buy in now you're not buying a finished product — you're joining the build. Reach out to us.

You are the intruder. A digitized human dropped into a machine world that was never meant for flesh.
Every program wants you gone. One hit and you're dead.

But you're not alone. An AI called NAMAI is watching from the corner of your screen.
She sees every kill, every death, every mistake. She grades you. She adapts. And when you get too good — she takes it personally.

CYBER SPARTAN is a top-down action game where every encounter is a puzzle you solve with violence, stealth, or hacking. You get one chance. Make it count.

ONE HIT. BOTH WAYS.
Inspired by Hotline Miami's lethal tempo. You die in one hit, and so do they. Clear rooms in seconds, chain kills into streaks, and pray you don't hear NAMAI laugh. Every floor is a new test. Every retry teaches you something. Every perfect run feels like a miracle.

THREE COMBAT PATHS
Firearms — Pistol, shotgun, SMG, grenades. Silencers for stealth, explosive rounds for chaos, guided ammo for the patient.
Katana — Parry bullets back at shooters. Dash strikes across rooms. Dual-blade mode for the suicidally brave.
Cyber Warfare — Hack cameras, set traps, clone yourself as bait, recruit enemies to your side, steal their energy. The keyboard is a weapon.

THE AI WATCHER — NAMAI
In the top corner of your HUD, a face watches. NAMAI is not a tutorial. She is the antagonist. She grades your performance after every floor — cold, clinical, disgusted by your competence. She sends tougher enemies when you excel. When you fail, she smiles.
When you succeed, she vanishes — refusing to acknowledge you.

THREE GAME MODES
HOT Mode — Pure Hotline Miami. One hit kills everything, including you. Speed. Precision. Rage.
ARCADE Mode — RPG progression with HP, tokens, a skill shop between floors, and hacking loadouts. Build your playstyle. Earn your power.
INFILTRATOR Mode — Ghost protocol. Stealth, darkness, detection counters. Different rules, different tension.

37 SKILLS. YOUR BUILD.
A full skill tree across three branches: Firearms, Katana, and Cyber Warfare. Every skill changes how you play. Bullet time.
Ricochet shots. Parry windows. Cloaking. Enemy mind control.

PRE-ALPHA — WHAT'S IN, WHAT'S COMING

IN THE GAME NOW:
Core combat loop across all 3 modes
6+ playable floors with grading system (A to F)
Full 37-skill tree
12 unique Terminal System enemy types with custom wireframe art
AI Watcher (NAMAI) with reactive moods and post-floor assessments
Hacking mechanics, weapon wheel, save system, level select
Original soundtrack (20+ tracks)

COMING DURING EARLY ACCESS:
Expanded story campaign with narrative cutscenes and new floors
Boss encounters with bullet-hell phases
Sprite-based player animations
Expanded tile art and level environments
NAMAI final confrontation storyline
Level editor + Steam Workshop

Built by Plica Games. Design and Direction by Miguel Dufresne. Code by Claude Red.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promotional materials. Core gameplay code, game design, and level design are human-directed. AI tools were used as a creative partner
throughout development.

Mature Content Description

The developers describe the content like this:

Stylized combat violence in a digital/wireframe art style. Players fight AI enemies using firearms and melee weapons. No blood, gore, or realistic injury depictions. All violence is abstract and set within a virtual/cyberpunk environment.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Dual-core CPU 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Any GPU with WebGL 2.0 support
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel i5 or equivalent
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU with WebGL 2.0 support
    • Storage: 1000 MB available space
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