Desert Ark is a desert-greening strategy game. Under the protection of a spirit tree, you will build oases outward from the center of the world map, fending off periodic apocalyptic sandstorms.

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Planned Release Date: Q4 2026

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About This Game

Desert Ark is a desert-greening survival game that blends card-based strategy with base building, featuring a dual‑loop structure: a World Map (macro‑cycle) and an Oasis Building (micro‑cycle).

World Map (Macro‑Cycle)

The game starts from the Spirit Tree at the center of the world map. Players must select plots on the edge of the tree's 3×3 influence zone to build oases outward.
Each oasis construction consumes in‑game days, advancing the countdown to the apocalypse sandstorm (a 365‑day cycle).
When the sandstorm strikes, all oases outside the Spirit Tree's range are destroyed.
By constructing oases, players obtain building resources used to erect beneficial structures (e.g., Botanical Gardens, Well) and upgrade the tech tree. The tech tree is unlocked by the Spirit Tree's level and provides meta‑progression across runs.

Oasis Building (Micro‑Cycle)

Each oasis construction is an independent strategic session:

  • Turn‑based time system: 6 turns per day (3 day + 3 night), with dynamic day‑night lighting as turns progress.

  • Card planting: Drag plant cards from your hand onto the sand grid; each planting consumes water and action points. Plants have stats such as growth value, greening value, windbreak value, and harvest counts.

  • Barrenness & Greening: The farther a tile is from the spring, the higher its barrenness. At the end of each day, barrenness damages the spring. Mature plants provide greening value to offset barrenness.

  • Sandstorm system: Periodic sandstorms bring walls of wind and sand. Plants can resist them using their windbreak value; if the sandstorm breaks through the defense, it directly damages the spring.

  • Three‑choice & events: At the start of the session, players pick one of three cards. Random weather events occur each day, influencing the battlefield.

Plant Types

19 distinctive plants are divided into six categories: Shrubs, Vines, Cacti, Trees, Flowers, and Fruits. They feature unique abilities such as water capture, sand fixation, windbreaking, and extending day/night durations.

Special Mechanics

  • Batch planting: Hold Shift to quickly plant in bulk.

  • Harvest & propagation: Harvestable plants yield extra cards; harvesting Chaos Fruit triggers a three‑choice bonus.

  • Codex system: Records all plants and their stats.

  • Multiple difficulty levels: Easy / Normal / Hard affect map size, sandstorm intensity, score multiplier, and more.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI Disclosure

During the development of SandSea Ark, we utilized generative AI tools (such as Claude) to assist with:

1. Code writing and debugging: AI-assisted generation and optimization of GDScript code to improve development efficiency.
2. Data configuration: Assistance in maintaining game data tables and configuration files.
3. Documentation: Some technical documents and changelogs were generated with AI assistance.

The following content was NOT generated using AI:
- Game art assets, UI design, and scene layouts
- Core game design, mechanics, and balance tuning

This game does not contain live-generated AI content — all in-game content is pre-designed and hand-crafted. The game does not dynamically generate text, images, or audio during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 (Dual-core 2.0 GHz+)
    • Memory: 2 GB RAM
    • Graphics: GPU with OpenGL 3.3 support (Intel HD Graphics 3000 or equivalent)
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i3 or AMD Ryzen 3 (2.5 GHz+)
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU with 1 GB VRAM (NVIDIA GeForce GT 730 / AMD Radeon R7 240 or better)
    • Storage: 500 MB available space
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