‘Ruin Adventurer’ is an automation game with survival and programming elements. Use your robots to ensure your survival, automate resource gathering, and ultimately escape the ruins.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although the game is currently playable, it is far from finished. As you can see from the disclaimer below, this game was developed as a final-year project and was therefore subject to very tight time constraints. Early Access is the best way to accurately reflect the game’s current state. I also want to include player feedback heavily into the game's development and achieve my final goal with a well-balanced game: The full release in 2027. What steps I want to take and what additions I want to add to the game can be taken from the roadmap. ”

Approximately how long will this game be in Early Access?

“The game will remain in Early Access for approximately one year.”

How is the full version planned to differ from the Early Access version?

“The relevant changes can be found in the roadmap. However, some key points are: more items, crafting buildings, and the game’s backstory.”

What is the current state of the Early Access version?

“The game is playable and can be completed both positively (you win if you reach the end of the ruins) and negatively (you die if your Energy, Hunger or Thirst reaches 0). There is a well-designed research tree, various crafting recipes and a basic programming system with loops and branches.”

Will the game be priced differently during and after Early Access?

“Yes. Once development is complete, the game will become more expensive. An exact price has not yet been set. Progress and changes to the game will be reflected in the price.

A gradual price increase is not planned, but may occur depending on progress.”

How are you planning on involving the Community in your development process?

“Both forum posts and comments are regularly reviewed, and relevant requests for changes are noted. The game relies heavily on community feedback and will therefore evolve alongside the community.”
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About This Game

========= SUMMARY =========

‘Ruin Adventurer’ is an automation game with survival and programming elements. Use your robots to ensure your survival, automate resource gathering, and ultimately escape the ruins.

========= DISCLAIMER =========

This game was developed by a single developer as part of a final-year project for a higher school leaving certificate (Swiss education system, Higher Technical College). The aim of this project was to develop a video game and market it on Steam. The game is currently just about ready for an Early Access release and will be significantly expanded over the coming months.

========= GAMECONTENT =========

The current version of the game includes the following features/mechanics:

  • A procedurally generated map with 10 levels, each measuring 20x20 tiles. The map is modelled on an abandoned ruin or labyrinth.

  • Randomly distributed resources of various types

  • Survival mechanics involving hunger, thirst and energy, which must be maintained by mining resources

  • Programming mechanics for robots, which are the only way to interact with the game world

  • Research and progression systems that utilise the automated resources and items crafted from them

  • Save and load mechanics for a game state and unlimited user-created scripts

  • Infinite resources (provided the in-game price is paid) (Disclaimer: No real money, microtransactions, in-game currency or similar)

The game state is hardcore – there is only one life. If you fail to meet the survival mechanics, the save file is lost and you must start again.

You are provided with a robot at the start. Use this robot and the game’s own programming logic to ensure your survival and make progress. Expand your robot fleet and optimise your scripts to make better progress.

========= STORY =========

You play an adventurer who is exploring an unexplored cave and has an accident. Fortunately, you were rescued by the little robot ‘Bob’, who brought you to B.O.B. To get back home, you must now explore the ruins and unlock the lowest level. But what was this ruin for? What purpose did it serve? All these questions will only be answered through exploration. (Disclaimer: The relevant stories will be released in Q4 2026)

========= ROADMAP =========

  • Q3 2026

    • Improved user guidance

    • Tutorial overhaul

    • Enhance user interface

    • Improve options menu (particularly regarding accessibility)

    • Add more/better sounds

  • Q4 2026

    • More content (items, research)

    • Buildings

    • Decorations & stories

  • Q1 2027

    • Creation of additional video and image assets

    • Enemies

    • Difficulty levels

  • Q2 2027

    • More content

    • Implementation of customisation options for the player

  • Q3 2027 – Full release

    • Polishing and refinement of all systems

    • Voice acting for B.O.B.

    • Language support: German, French, Italian and Spanish

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10/11
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Quad-core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / RX 560 / Intel Iris Xe or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan-compatible GPU, 1 GB VRAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Linux 64-bit
    • Processor: Quad-core 2.5 GHz+
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 / RX 560 / Intel Iris Xe or better
    • Storage: 1 GB available space
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