Rec Room is the best place to hang out with friends from all around the world! Play multiplayer games like Paintball, or just chill in the park. Discover thousands of player-created rooms, with new ones added daily. Or build your own rooms with friends. It's cross platform and free, so come and join the fun!
Recent Reviews:
Very Positive (157) - 89% of the 157 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,717) - 96% of the 2,717 user reviews for this game are positive.
Release Date:
Jun 1, 2016

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Curator Review

By Ѕtеам 250 April 30

“Rec Room is the 162nd best Steam game of all time, with 97% positive reviews from 2,714 gamers!”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR is still very new, so we want to work together with players to figure out what works best, what people really want to play, and generally how this genre should evolve.

We hope players will help us make a really cool community, so that as more and more people get into VR there's a vibrant and fun multiplayer community waiting for them!”

Approximately how long will this game be in Early Access?

“No ETA”

How is the full version planned to differ from the Early Access version?

“The full version will be a continuation of the Early Access Version. We plan to add new activities, features, and customization options. We plan to keep working on the game, adding and tweaking in response to player feedback, as long as there is an engaged player base!”

What is the current state of the Early Access version?

“Rec Room is fairly mature - there is a rich multiplayer ecosystem of games to play (like Paintball, Laser Tag, and co-operative "Quests"), an evolving set of tools for players to create their own multiplayer rooms, a token economy where you can buy items to customize your avatar, and a companion website (”

Will the game be priced differently during and after Early Access?

“Early Access will be free. We plan to add at least one (entirely optional) feature to test out the payment pipeline.

After launch, we plan to add some premium features over time that cost money (examples might be scheduled tournaments, or special avatar items). But our current plan is to always have a free tier that lets you get into the game and have a great experience. That could change depending on how the VR market develops, but that's our current thinking.”

How are you planning on involving the Community in your development process?

“We will be active in the forums (here on Steam, and on Reddit and Discord) to listen to feedback from players. We also have a feedback site:

In some cases we make work-in-progress activities available to players, clearly marked as "time limited Alphas" so the reduced quality won't be unexpected.

We post concepts, GIFs, videos, etc., of work-in-progress features so we can get feedback on whether people like the direction.

We have some (anonymous) telemetry and analytics in the game so we can do things like track session length, activity preference, etc. We want to be able to ask questions like "do people play activity #1 or activity #2 longer?"”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (139)

June 21

Rec Room PATCH - for the "Gizmos" edition

We've released a patch that fixes a few things:
  • We changed which games allow players to Spectate them, which was sometimes causing Rec Royale lobbies to break
  • Respawn Points in the Sandbox Machine now do a better job of positioning objects in your hand when you respawn
  • Frozen Gizmos now maintain their connections and movement, but make them unable to be picked up or interacted with using the Maker Pen
  • Gizmos no longer collide with physical objects
  • The Streamer Camera should now render properly in full screen
  • The Streamer Camera should now follow you more smoothly
  • The Streamer Camera now gives you the option to specify a custom frame rate

    Thanks for playing Rec Room! We can't wait to see what you make with those Gizmos. If you run into any issues, don't hesitate to give us your feedback!
2 comments Read more

June 20

Rec Room UPDATE - the "Gizmos" edition!

Here's what's new!
  • New Gizmos system - gizmos make stuff move in custom rooms!

  • You'll find Gizmos in the Maker Pen. Gizmos work with circuits to make various kinds of programmable motion possible - everything from simple windmills to quite complex mechanisms are possible! We can't wait to see what you can come up with, and we plan to extend this system considerably so please let us know what you wish was possible with gizmos! I'll tell you one thing that's possible - horrifying animatronic clown faces:

You're welcome.
  • Gizmos are part of the Circuit system, so if you can't find them when building a room, go into This Room --> Setup and make sure "Circuit Visibility" is set correctly. Gizmos require at least one chip to turn them on and tell them how fast to move.

We're starting with three gizmo types:
  • Rotate gizmo - connect this to any object to make it spin!
  • Piston gizmo - connect this to any object to make it move in a straight line. Send it a negative speed to move backwards.
  • LookAt gizmo - this gizmo will continually track a tagged object.

Speaking of which...
  • new Tags system. You can now add #tags to any object in a custom room. This lets you do some really fun stuff! Track tagged objects with the LookAt gizmo, assign tagged items to players with respawn points, and use them to filter object triggers (so a trigger will only send a signal when an object with that tag is detected). Again, this is a system we plan to extend over time so let us know what other kinds of things you'd like to do with the tag system!

We're really excited to see what you can make with gizmos and tags! We've had a lot of fun playing with them during testing, and we hope you have fun too!

There's plenty more:
  • New Quick Snap camera gesture - hold up both hands like you're telling me how big of a fish you caught. Then pull both triggers! This will summon your camera and immediately take a photo.

  • There's also a new shortcut in the Expresso menu - press and hold the menu button, then move Down, Down.

  • We optimized our streamer cameras so they have less impact on the in-game framerate.
  • We added a new streamer cam view - 3rd person (face). This camera will always point at the front of your avatar.
  • We updated our new user experience to introduce players to some features we introduced recently.
  • We added a diagnostics screen for PSVR which displays the tracking quality of the headset and Move controllers. (Settings --> Advanced --> Diagnostics)
  • You can now push sandbox buttons using a short (~1m) laser pointer

And lots of bug fixes:
  • Rec Royale - addressed issues where players could hide inside rocks.
  • Rec Royale - fixed Frontier Pass bug where some weird stuff could happen when you hit level 50.
  • Rec Royale - tweaked sprinting on Vive to make it easier and more reliable.
  • Laser Tag - fixed missing respawn countdown
  • Custom Rooms - fixed trigger volume behavior when snapping is enabled.
  • Custom Rooms - fixed an issue where Holotar and Sampler data could get lots when you cloned a room (sorry about that :-/)
  • Circuits - circuit visibility now updates correctly when someone is promoted to host while already in the room.
  • Circuits - fixed RNG chip desyncing for remote players, fixed RNG chip getting stuck on a number after some length of time
  • Circuits - fixed cloning of chips not working for remote players
  • Circuits - fixed Player Hit chip not reporting damage
  • Fixed a bunch of bugs related to reloaders on Laser Tag guns (there are more, there's always more...)
  • We fixed a bug in how sticky objects connected that would cause those objects to incorrectly collide with each other. While this fixes issues users were having in certain custom ^rooms, it also removes the exploit where players were using strategically placed darts to generate continuous rotation. We hope that the new Gizmo system is an acceptable substitute for the exploit! Let us know if you disagree.

OK! Thanks for playing Rec Room! As always, don't hesitate to give us your feedback
7 comments Read more
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“VR finally has its killer app, and it's called Rec Room”

“A Killer Social VR Experience”
Giant Bomb

Feature List

  • Online multiplayer so you can have fun with people from all over the world
  • Be yourself - customize your appearance in the changing room
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Hang out and play in the Rec Center, or The Park, or choose one of our fun activities:
    • Paintball
    • Co-op quests - challenging adventures designed to be played with your friends!
    • Laser Tag
    • Rec Royale
    • Dodgeball, Disc Golf, 3D Charades, and other fun casual minigames
  • Browse thousands of player-created game and event rooms for you to discover, with new ones added daily
  • Build rooms with your friends with easy and fun 3D creation tools
  • Robust mute, ignore and moderation tools help you manage your experience
  • A fantastic and growing community of players who will help you learn and have fun!

About This Game

Rec Room is the best place to hang out with friends from all around the world! Play intense multiplayer games like Paintball, Laser Tag, Quest, and Rec Royale, or just chill with friends in the park. There are thousands of player-created game and event rooms for you to discover, with new ones added daily. You can even build your own rooms with your friends. Rec Room is cross platform and free, so come and join the fun!

Things to Know

  • Rec Room is an active game. Please use common sense and caution while playing!
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Children between 13-18 must consult with a parent or guardian before playing.
  • In Early Access, Rec Room defaults to being a public experience. You will interact and voice chat with other people in real time. Rec Room offers mute, ignore, and reporting features which we encourage you to learn and use. But even if you use these features, you still may be exposed to speech or behavior you find inappropriate.
  • By playing Rec Room, you agree to our Code of Conduct:
  • Please be aware of our in-game reporting tools:

System Requirements

    • OS: Win 7 or higher
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: VR headset and controllers
    • OS: Win 10 or higher
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: VR headset and controllers
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