Rec Room is the best place to hang out with friends from all around the world! Play multiplayer games like Paintball, or just chill in the park. Discover thousands of player-created rooms, with new ones added daily. Or build your own rooms with friends. It's cross platform and free, so come and join the fun!
Recent Reviews:
Very Positive (101) - 91% of the 101 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,783) - 96% of the 2,783 user reviews for this game are positive.
Release Date:
Jun 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR is still very new, so we want to work together with players to figure out what works best, what people really want to play, and generally how this genre should evolve.

We hope players will help us make a really cool community, so that as more and more people get into VR there's a vibrant and fun multiplayer community waiting for them!”

Approximately how long will this game be in Early Access?

“No ETA”

How is the full version planned to differ from the Early Access version?

“The full version will be a continuation of the Early Access Version. We plan to add new activities, features, and customization options. We plan to keep working on the game, adding and tweaking in response to player feedback, as long as there is an engaged player base!”

What is the current state of the Early Access version?

“Rec Room is fairly mature - there is a rich multiplayer ecosystem of games to play (like Paintball, Laser Tag, and co-operative "Quests"), an evolving set of tools for players to create their own multiplayer rooms, a token economy where you can buy items to customize your avatar, and a companion website (”

Will the game be priced differently during and after Early Access?

“Early Access will be free. We plan to add at least one (entirely optional) feature to test out the payment pipeline.

After launch, we plan to add some premium features over time that cost money (examples might be scheduled tournaments, or special avatar items). But our current plan is to always have a free tier that lets you get into the game and have a great experience. That could change depending on how the VR market develops, but that's our current thinking.”

How are you planning on involving the Community in your development process?

“We will be active in the forums (here on Steam, and on Reddit and Discord) to listen to feedback from players. We also have a feedback site:

In some cases we make work-in-progress activities available to players, clearly marked as "time limited Alphas" so the reduced quality won't be unexpected.

We post concepts, GIFs, videos, etc., of work-in-progress features so we can get feedback on whether people like the direction.

We have some (anonymous) telemetry and analytics in the game so we can do things like track session length, activity preference, etc. We want to be able to ask questions like "do people play activity #1 or activity #2 longer?"”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Play Rec Room

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Recent updates View all (140)

July 13

Rec Room UPDATE - the "New You" edition!

This is a big update so strap in!
  • You can now customize your facial features - use the controls on the mirror in the Dorm Room to adjust your eyes and mouth! This new system fully supports the current faces, so if you want to keep the "classic" Rec Room face, you can do that!

  • There's now more skin and hair colors - and you can now have different colors for hair and facial hair!
  • Two new hairstyles and one new facial hair option.
  • Please note that facial features, skin and hair color are no longer saved as part of your "outfit". They are part of your Rec Room profile. We know that this may inconvenience some players (e.g., theater and D&D groups), if so - let's talk about it. We want to support those use cases for sure, but will likely do it in a different way.
  • Major upgrades to in-game messaging - you now have a chat history, can tag rooms and players in chats, and can chat in real-time between Rec Room and! Find the new chat UI in Watch > Messages.
  • We've updated the "Quick Snap" camera with a new UI that makes it easier to use. Bring it up with the quick snap gesture, then use the holo UI to quickly snap and share pics.

  • Rec Room now supports Screen Mode - meaning you can play Rec Room without a VR headset. Screen mode works on PC and PlayStation. You can use mouse and keyboard or a game controller. This is an experimental and limited release - only existing Level 30 players in good moderation standing can access Screen Mode. We'd love for you to try it out and tell us what you think!
  • By default, screen mode players will matchmake only with other screen mode players. I.e., generally speaking VR players won't encounter screen players, and vice versa. There's a new Room setting (This Room > Setup > Owner) that lets room owners control access to their rooms. The options are the default "Separate" (screen players are allowed, but only with other screen players), "Mixed" (screen players are allowed at the same time as VR players), and "Blocked" (screen players are not allowed).

  • This allows room creators to create rooms specifically for VR players, specifically for screen players, or for a mix of both. We're really interested to see how this gets used, and we'd love to hear your feedback - positive or negative - about how this works.
  • Rec Royale - improved matchmaking to reduce the likelihood of partially full games/long wait times.
  • Rec Royale - some visual ugrades, improved navigation (i.e., less places to get stuck)
  • Rec Royale - new outdoor area when waiting in Visitor Center.
  • Rec Royale - we are hard at work on some fun new stuff, stay tuned =]

But wait there's more! For our room creators:
  • New Roles System - we've totally revamped how we handle roles in rooms. This is now a much more flexible system that applies to both Room Roles (Owner, Host, etc.) and to "Game Roles". The latter lets you do things like dynamically control locomotion types/speeds in your game mode. We've designed this to be an expandable system, so let us know what other kinds of control you wish you had!
  • Note - this means sprinting is now supported in Custom Rooms.
  • New object respawner - you can now spawn tagged objects (it will grab distant and unheld objects), or spawn a specific object via it's object ID. You can optionally maintain velocity on respawn. So yes, you can make portals =]
  • Trigger zones now output object ID - you can feed this directly to the object respawner! Or to the new...
  • Object-to-Player Chip - that outputs the player ID of the object's most recent holder.
  • Wave Chip - greatly simplifies making cyclical motion with gizmos (e.g., a cloud that bobs up and down, or a pendulum that swings back and forth).
  • New Clamp Gizmo - allows you to rigidly attach objects together, then release one on a circuit signal. Bombs away!
  • New "move to target" setting for Rotator and Piston Gizmos. Feed in a target angle or distance, and your gizmo will go there!
  • LookAt gizmo now has a setting to look at either closest tagged object, or at the average position of all tagged objects.
  • You can now attach an SFX Chip to a Gizmo (for moving sounds!)
  • Audio Samplers now respect Circuit visibility settings.
  • Removed teleport restrictions in The Park, so you can build on cliffs, etc.
  • Improved snapping behavior for Gizmos and Trigger Zones.

We're also announcing not one but TWO new contests:

Lastly, we squashed some bugs:
  • Bows now work properly on PSVR
  • JumboTron - fixed bug which was setting ammo to zero between rooms.
  • Trigger Zones - fixed issue where you could get erronously get multiple signals
  • Rec Royale - fixed issue where certain paintball guns could bounce around crazily
  • Laser Tag - fixed many grenade bugs
  • Tweaked audio in Performance Hall so you can hear voices from across the room.
  • Printing photos now looks sane for remote players.
  • Circuit timing is now more consistent.
  • Piston Gizmo now works correctly with a negative max distance.
  • Improved support for Windows MR controllers - adjusted tool angles to be more comfortable (feedback please), and mapped "Sprint" to the left-hand grip button.

We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!
3 comments Read more

June 21

Rec Room PATCH - for the "Gizmos" edition

We've released a patch that fixes a few things:
  • We changed which games allow players to Spectate them, which was sometimes causing Rec Royale lobbies to break
  • Respawn Points in the Sandbox Machine now do a better job of positioning objects in your hand when you respawn
  • Frozen Gizmos now maintain their connections and movement, but make them unable to be picked up or interacted with using the Maker Pen
  • Gizmos no longer collide with physical objects
  • The Streamer Camera should now render properly in full screen
  • The Streamer Camera should now follow you more smoothly
  • The Streamer Camera now gives you the option to specify a custom frame rate

    Thanks for playing Rec Room! We can't wait to see what you make with those Gizmos. If you run into any issues, don't hesitate to give us your feedback!
2 comments Read more
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“VR finally has its killer app, and it's called Rec Room”

“A Killer Social VR Experience”
Giant Bomb

Feature List

  • Online multiplayer so you can have fun with people from all over the world
  • Be yourself - customize your appearance in the changing room
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Hang out and play in the Rec Center, or The Park, or choose one of our fun activities:
    • Paintball
    • Co-op quests - challenging adventures designed to be played with your friends!
    • Laser Tag
    • Rec Royale
    • Dodgeball, Disc Golf, 3D Charades, and other fun casual minigames
  • Browse thousands of player-created game and event rooms for you to discover, with new ones added daily
  • Build rooms with your friends with easy and fun 3D creation tools
  • Robust mute, ignore and moderation tools help you manage your experience
  • A fantastic and growing community of players who will help you learn and have fun!

About This Game

Rec Room is the best place to hang out with friends from all around the world! Play intense multiplayer games like Paintball, Laser Tag, Quest, and Rec Royale, or just chill with friends in the park. There are thousands of player-created game and event rooms for you to discover, with new ones added daily. You can even build your own rooms with your friends. Rec Room is cross platform and free, so come and join the fun!

Things to Know

  • Rec Room is an active game. Please use common sense and caution while playing!
  • Rec Room is cross platform so you can play with friends on Rift, Vive, PlayStation VR, Windows VR, etc
  • Children between 13-18 must consult with a parent or guardian before playing.
  • In Early Access, Rec Room defaults to being a public experience. You will interact and voice chat with other people in real time. Rec Room offers mute, ignore, and reporting features which we encourage you to learn and use. But even if you use these features, you still may be exposed to speech or behavior you find inappropriate.
  • By playing Rec Room, you agree to our Code of Conduct:
  • Please be aware of our in-game reporting tools:

System Requirements

    • OS: Win 7 or higher
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: VR headset and controllers
    • OS: Win 10 or higher
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1400 MB available space
    • Additional Notes: VR headset and controllers
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